Werewolf Roles and Traits
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Werewolf
Roles and Traits
Thanks to Teep
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Please note that the specifics of these roles will change at the GMs discretion, always read the rules of the game in question for changes.
Good
Villager: The most common role in many a game of Werewolf, they are nothing special individually, with most having only the power to vote. They are able to get most traits that are available.
Seer: Can scan 1 person each night to see whether they are a werewolf or a villager. Can have many of the traits available and can have an apprentice.
Priest: Scans 1 player each night to see if they are a sorcerer or a cultist. Can have many of the traits available as well as having an apprentice.
Hunter: Has a 1 use hunt of his own which then makes him and his kill be revealed in the thread. Or the hunter may if hunted have a 50% chance of defending himself and killing a random attacking wolf. May be used as a trait. Can have most traits if not a trait.
Guardian Angel: May protect 1 player from hunting each night, but may not protect themselves or the same person 2 nights in a row. May have most traits.
Doctor: Has a 50% chance to save a player of their choice after they are hunted. Said player may not act the next day. Can have most traits.
Lover: Chooses one person’s house which to go to each night. If the lover is away and is hunted then no hunt occurs. If the house in which the lover is staying in is chosen for hunting then both will be hunted. The person who is visited gets a message to the effect of: “Someone loves you”.
Neutral
Turncoat: Wins as long as the person survives. Can be used as a trait. If used as a trait then they count parity towards whichever side their role is on but still wins if they survive. Can have some traits if not a trait.
Apprentice: If scanned by a scanner then they will inherit the role of their master if their master is deceased. If already having a master but is scanned again then there is a 20% chance of changing master. May be used as a trait. Can have some traits if not a trait.
Thief: May choose at any point in the game to steal the role of a person of their choice. That person dies and the thief counts as parity towards the side of their new team. May have most traits.
Evil
Werewolf: Usually the second most common role in any game, they are found in packs of 3-6 wolves with others such as sorcerers or cultists. They know all wolves in their pack but little else other than that all others are their enemies, who they must kill enough of to get parity, with their nightly hunt ability giving them the chance to kill 1 player each night. They can get some normal traits with a couple of role specific ones thrown in.
Cultist: Has a Werewolf master who he contacts after the first night. Can have few traits.
Sorcerer: Has a scan every night which can reveal the role of a player if they are a Seer, Cultist or Priest. Can have few traits and an apprentice.
Traits
Blessed: Can survive being hunted once. After this occurs the trait has no more effect.
Cursed: If hunted, they join the pack that hunted them as a werewolf. This occurance uses up this trait.
Brutal: Werewolf specific trait which gives the one with the trait an opportunity to kill 1 person of their choice if lynched, this counts as a day action.
Clairvoyant: Gives the ability to have a 1 use Superscan, revealing all traits of the player who is scanned.
Leader: Can change the target of a hunt to a player of his/her choice. If the one chosen is evil, the trait is kept, if not it is lost.
2nd/3rd in command: Will receive the leader trait in numerical order if the person previous up the chain of command has lost it in any way (death or wrong lynch choice).
Witness: Has a 1 use increasing chance to learn the identity of 1 wolf of the pack who hunted that night. The chance increases by 10% nightly from a base of 10% on night 1.
Spiritually Attuned: Allows the player with this trait to find out, if scanned, who and/or what scanned them.
Changeling: Chooses 2 people each night. If the first is hunted then the changeling changes the hunt onto the second player.
Rival: 2 players who hate each other and won’t win unless their rival dies.
Note: I am using the scanners rules from around WW LVIII-LXIII. If these rules need to be changed due to current trends either PM me or bring it up in the general werewolf thread.