Personally I think EU4 (haven't played the other games in the series) is about the transformation from the medieval to early modern period, and not solely a game about or focused in the early modern period.
I agree with this, Dansk. It might interest you to know that scholars (for example recently Dan Jones) place the end of the medieval period around 1517 rather than 1453.
I think there are several issues here:
- What EUIV is about,
- What EUIV needs to represent to show what it’s about, and
- What EUIV can do well.
Like you, I think that EUIV is fundamentally a game about change. Unlike you I don’t think it’s about the transition to the early modern period; the early modern period ends in 1815 at the latest. Recall that the end date in EUIV is closer to the invention of cars (and
after the invention and deployment of the first steam trains) than the beginning of EUIV is to the Protestant Reformation. The end of EUIV is closer to the invention of
airplanes than the beginning is to the Counter-Reformation. EUIV is a game about the transition from the medieval world to the modern age.
To that end, I think you’re right that EUIV needs to start at the end of the Middle Ages and show what it is that falls apart. We need to start with feudal kingdoms, levy-based armies, major Mediterranean-Indian Ocean trade networks, a powerful but creaking Ming dynasty, the final gasp of Islamic expansion and the collision of Turkic and Arabic polities in the Islamic world. And we do.
But the thing is we can have that right up into the 1500s. Hard as it may be to believe, it was an intensely feudal world that “discovered” the Americas in 1492 (in fact Eduardo Galeano among others credits the discovery of the Americas for keeping Spain such an intensely feudal society up until the nineteenth century). It was a feudal world that agreed the Peace of Augsburg in 1555. We don’t have to go back to 1356 to get the medieval world.
And the thing is, even though it’s notionally a game about transition, EUIV kind of sucks at showing that. And it sucks even more at showing what you’re transitioning
from. Feudalism in EUIV is a modifier. And personal unions, I guess. Armies in EUIV are professional standing armies. Layered sovereignty in EUIV is the Pope either excommunicating you or not. Crusades are a modifier. Levies don’t exist. Feudal tensions over rights don’t exist. Independence-minded double-dealing nobles don’t exist, except as a homogenous “nobility” estate.
EUIV (for good reason: Crusader Kings exists. This is an observation not a critique) is just bad at representing the medieval world. So I don’t think it should, any more than it has to in order to be a game about transition. It should play to its strengths.
The other thing EUIV mechanically kind of sucks at is capturing the decline of states. If you set a country up to be powerful at the start date, say because it’s 1408 and Byzantium happened to be having a good year, chances are good it’ll stay powerful right through to the end of the game. That doesn’t always happen, but it happens more often than not because EUIV mechanics don’t have a way to systematically replicate the reasons countries decline.
So any EUIV start date, assuming you care about having a vaguely recognisable world in 1821 (which many people don’t but I’ve already explained is the only paradigm I’m interested in), needs to minimise distortedly-powerful tags that are actually in chronic decline, and minimise significant events that EUIV doesn’t know how to model well or at all.
Which puts us back in the fifteenth century. I wholly agree, as I’ve said, that 1492 is too late. We need some time to be medieval, and to let the world figure itself out a bit in new ways before the New World opens up. I also think, though, that 1400 is way too early. You’ll never get a Habsburg Emperor, because EUIV doesn’t model HRE dynastic turnover very well (and without railroading why would the Habsburgs turn up anyway?). Ottomans will 50/50 get snuffed out in the crib; Byzantium will be a regional power. The Russian states will frequently not overcome the Golden Horde.
So we need something later than 1400 and earlier than 1492. As I’ve said, I think anything prior to the Habsburg HRE and the Union of Lublin are bad choices, because either a) we won’t get those outcomes and the world will be unrecognisable or b) those outcomes will be forced through events, which is bad design.
And that’s why, although I agree with you that EUIV is a game about the transition from the medieval to the modern world, I don’t believe any date outside of the mid-fifteenth century is a good start date. Furthermore as I’ve argued earlier I believe late 1453 is the best (although I’m open to having my mind changed).