Ah that not working for me all my DLC are from steam and they are not working right. Its like the game will take what it want and not use the others. IF it dose use the other it would not look right.
Please both of you be more specific about this level 3 thing.
Yes i know, and the ingame speed is kilometers per hour iirc, whilst the wikipedia listed speeds are in knots, thus 1.852 times faster. My point is that the speed difference between the cruisers are upside down.the speeds of the ships ingame are nowhere near reality, nor is the distance between sea zones.
Exactly, and that is why their relative ingame speed should reflect reality, no? Like interceptors are faster than close air support?Thus said, the speed of ships are here to model relative differences between ship classes.
I cant claim to know anything about that.Take also into account balancing issues
Then I said "around 2 of september". It might be 3 or 4 tho as I have health problem to take care of.
Then I said "around 2 of september". It might be 3 or 4 tho as I have health problem to take care of.
Then I said "around 2 of september". It might be 3 or 4 tho as I have health problem to take care of.
Planned for friday.
Then I said "around 2 of september". It might be 3 or 4 tho as I have health problem to take care of.
A DIG Wish…and asking for advice...
I haven’t really played FtM at all yet as stick totally with DIG and been waiting for the patch but was playing first time in over a month, maybe 2-3, and I realized what annoys me. After thinking it through I doubt it can be done but thought I would put it out there anyway as a Wish.
I wish on the Build page one could see the Bonuses, Special effects, etc of the Units in the description box where we see such things as ‘Hard unit… High fuel consumption…’ I would like to see, for example, ‘Engineers: +5% movement over rivers’ or ‘Mountaineers: +? Movement Hill, +? Mountain Defense… ‘ Anyway…just a thought…
I would like to ask for advice on the following::
1. Engineers: I noticed that initial Panzer units (German) now have Engineers attached. Is the Engineer now worth using and why? I mean, is the Bonuses really enough to take up a slot of a Line Unit?
Engineers add a lot of bonus for river crossing so basically your tank are less useless when it comes to a river.
2. I don’t build a lot of armor or mobile forces so I normally compose the Mobile Divisions on the heavy side to punch the hole. I noticed that my old composition of 3ARM/1SP no longer gives me the Combined Arms bonus as it gives a Softness of 32 (33-66 is needed) . I am considering 2ARM/1MOT/1SP and think it would still carry the capability to punch through. Comments/Suggestions?
3. I have never used the ‘88 Flak’ (just saw it in this version) and was thinking this might be a good addition to MOT units which I use as follow-on units to defend breach while Armor units continues to punch through, encircle then MOT mops up. I think the 88 Flak gives a little bit of everything Aty, AA, AT… Comments/Suggestions?
Yes 88 gives AA and AT. Less than their specialized counterpart tho.
I guess I am looking for some new ideas for compositions of mobile Blitzkrieg units...
4. Playing Germany, I normally spend 1936 building all the ‘Industry’ I can afford as I know I will need the IC later. I normally try to place the Industry on top of provinces containing ‘Resources.’ Question: Does it really matter where you place your Industry?
Industry is independant. You can build them anywhere but protect it with AA.
5. Last question... War Goals. These are activated upon declaring War on a country, correct? I mean, you cannot define them earlier? For example, can you set War Goals for Poland in 1936?
You can set wargoals once the war has started.
Thanks, Rick
COMPATIBLE WITH FOR THE MOTHERLAND ONLY
COMPATIBLE WITH FTM 3.05 PATCH
BUGFIXES
- Fixed some typos
- Legion Condor should return now
- You won't receive division azul if you are at war with spain
- Bulgarian claims on Constanta will occur even if Romania is in the axis
- Siking of Athenia event will fire only if Germany had at least sunk 1 ship
- Deleted the 1943 stop on Great Patriotic War
- Deleted the tech limits on submarine designs
CHANGES
- France will be less likely to go to war after Rhineland events (15% instead of 30% odds)
- Added Damaged UK defences event which delete some coastal forts in the british islands in order to help a US invasion
- USA will declare war against axis after 1942 if they aren't at war already and if either London is occupied or Axis progress is 50% of VP victory
- Deleted most of expeditionnary forces status in order for the player to reorganize those troops
- Schnorkel design no longer reduce air defence
- Indische legion is reduced to two regiments
- Reduced the cost of the uboat pens event by 50%
- SOV will research more efficiently land tech and less naval
- Added some manpower to SOV
- Soviet Defence strategic effect buffed
- When supply is low (capital is captured), SOV units will eat 90% less supply
- Added more desperate defence to china (50% core lost = 50% combat efficiency) abstractly representing the partisan issue
- Super Heavy Battleship now upgrades with BB techs
- Added three Atlantikwall events #### ATLANTIK WALL ## SETUP ## FINISHED ## USE MAGINOT TO REINFORCE ATLANTIKWALL