Yes. Do you remember AI in HoI1 1.0?
Horror. Pure horror.
Do you remember the EU2 AI in any version?
Incidentally, also horror. Pure horror.
But, clearly, that would have nothing to do with HoI AI being terrible.
Yes. Do you remember AI in HoI1 1.0?
Horror. Pure horror.
Do you remember the EU2 AI in any version?
Incidentally, also horror. Pure horror.
But, clearly, that would have nothing to do with HoI AI being terrible.
I think the Finns during the winter did a few nice large ambushes.That doesn't mean the Soviets were waiting in ambush in a forest. Well, first of all, there are no forests around there as far as I can tell.
Second, the real surprise didn't come from the Soviets, but from the Romanians covering both German flanks. I don't think the Germans expected them to fold like that.
You didn't name a division, so there's no way of telling if it had more than 10,000 troops. To clarify further, it should be an ambush in the sense that adjacent (in HoI3) large enemy formations were completely oblivious to that movement. It's not really an ambush if you know they're there. So I am holding on to my cookies for now
Yes, I was thinking about that too. Antwerp needs to be a port ingame, looking at the thames it could be a solution for the Antwerp problem. Make a small strait through the netherlands towards Belgium with Antwerp as a 10/10 Port. This will also do wonders to the realism of the Netherlands, the delta will be portayed correct and that just leaves the belgium sea line.Look at Belgium in Google Maps:
http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=gent&sll=50.778155,3.911133&sspn=1.705439,3.515625&ie=UTF8&ll=51.087998,3.721619&spn=3.222539,7.03125&t=p&z=7
Belgium is much narrower on the coast (around 60km) than further inland around Brussels (around 140km). So the borders are not so bad as they first look. I think Paradox have made it slightly narrower on the coast than IRL. This is so that they can give Calais and Dunkirk their own provinces. You can't complain about that.
To me the coast is OK, but I think the inclusion of a whole Dutch province south of the River Schelde is not necessary. There are no major Dutch towns in this quite small area. It might be better to drop this province completely, make the Belgium coast a little longer, and include a sea estuary to come inland so that the sea province (Mouth of the Thames IIRC) reaches Antwerp, so that it can become a port. At the minute, Antwerp is just another inland province, when IRL it is a major port, second largest in Europe, and had strategic importance in WWII in late 1944 for this reason. To give Belgium Ostend as their only port/naval base is not very realistic.
balancing anything for MP is a waste of developer resources. No offense, but I'm telling it like it is.
I cant stand that, its a complete nonsense, what the hell is balancing for MP? It doesnt matter if it is MP or single player game, normal setup shoould be well balanced for each side. To make a well balanced game u need to have players testing posibilities cheats and gaps in the system and what is better then MP test with every player trying to maximaise its own country capabilities?
Human will play as human so ai should be learned to act as a human, or u will have silly engine beeing easy to be cheaten by even unskillfull player. And game that was never tested in short ot long MP run - HoI1 release version.
Also there is very little effort needed to get those 5% more clients.
If so little effort is necessary, maybe you could care to explain how to balance a historical scenario so that all sides are equally matched? And since it's so easy, how about taking on an even better challenge - balancing something like the 1944 scenario for MP. Unless we have some radically different ideas of what balance is, there's no way you can balance that and still stay within a reasonable distance from a more or less plausible depiction of the situation. In 1944, the Axis was beat. There's no way to make them "equally matched."
Alexander Seil said:EDIT: Also, if we have AI actually have the same motivations as human players, the game will start with a declaration of war by Mexico on Guatemala. Every. Single. Time. Because that's how 90% of all players play the minors. (naturally, every single one of these players still expects the AI to act historically)