I checked if fastest ships DDs can catch CVs. Some of them eventually did but no damage to CVs only some screens.
Theoretically yes, though improbable.should a CA with a speed of '23.5' be able to engage a CV with a speed of '22' ingame
each with fast DDs or CLs of the same speeds?
Perhaps introduce special value 'Sub Detection'. Carriers would have abysmal values at the start, can be improved by technology. If a sub is undetected, it should be able to close in, and try a sinking.It will be hard to determine it. Just give subs a small chance of sinking or at least heavily damaging CVs - this should be enough to force the players to worry about subs, because carriers are valuable units.
I'm confused. Are you saying that you get longer surface battles when you fly NAVs into combat? Or are you saying that your NAVs get more bombing time with a SAG in surface combat?
And I already indicated that I think NAVs are good at killing enemy ships of all kinds. Even at lower techs, they can be deadly.
I suspect that your NAVs did the heavy lifting, but maybe I should run a more detailed check. If either SAGs or NAVs are extending naval or air combat to the disadvantage of CVs, I'd like to know. I mean, I've got no problem using land based air to make enemy navies bleed. They do a fair job of it now, but if either NAVs or BCs/BBs/CAs are made viable by mixing NAVs into the equation, it's good to know.
Once the CV force starts "hurting", the amount of time in combat decreased, combined assaults or not (as in, they would be given the retreat command as soon as the SAG fight starts, meaning each SAG engagement lasted a maximum of 5 rounds). Of course, by that point, that fleet's effectiveness is shot to pieces anyway, but it seemed to be why I had way more "near kills" than actual kills.
And ask yourself what is cheaper. 1 BB + 2 NAV or 1 CV + 2 CAG. So why waste IC?
And surface forces, as pointed out, are more valuable for landings via their shore bombardment.
Someone in an earlier thread about this topic pointed out the fact that the Iowa-class battleships, even in 1991 when they were last used, were superior in regards to amphibious invasion support fire when compared to any other ship in the USN. This includes the aircraft fielded by USN fleet carriers; they simply can't compare to the firepower of those old battleships when it comes to supporting troops on the ground.
Unfortunately, short some D-Day style amphib landing, the invasion force usually outdistances their range fairly quickly and thus the impetus for aircraft usage.
Someone in an earlier thread about this topic pointed out the fact that the Iowa-class battleships, even in 1991 when they were last used, were superior in regards to amphibious invasion support fire when compared to any other ship in the USN. This includes the aircraft fielded by USN fleet carriers; they simply can't compare to the firepower of those old battleships when it comes to supporting troops on the ground.
I like this stuff, but I have a question.
Is there any justification for CV hull values being comparable to BBs historically? Or is that just a game mechanic to keep you from stacking 5 CVs in a SAG without incurring a ton of positioning penalties?