research = {
# Blueprint Bonus
2.0
# Pre-Historical Date Mod (value * days prior to historical date. Lower limit for the total is -0.9. )
-0.0022#-0.003#-0.00125
# Post-Historical Date Mod ( 1 + value * days post historical year). The Highest possible value is equal to Blueprint Bonus. Doesn't apply to Nuclear and Rocketry researches
0.000925 #0.0 #full bonus after 3 years post historical
# Money cost for each skill-level
0.12
# Mean number of "invention" events occuring per year
4
# Use new Technology page layout - allow for more techs and better view. 0 - use vanilla; 1 - use new
1 #0
# Max active tech teams at a time (cannot be more then 50). Note: New Technology page layout will be auto-set for values above 5!
5 #5
# Min active tech teams at a time (available teams regardles of current IC)
1 #1
# Required IC for each tech team above the min
20 #20
}