I would simply like to see a historically based Czechoslovakia at least to the point where their ratios are on par with Germany. Made up examples to make my point would be 1) If Germany had 2x the MP as the Czechs then let them do so in game or 2) If German units were twice as powerful then again let them be so in game. Its ok to modify the data so that the game is playable as long as the proper ratios are maintained, unfortunately in HOI3 they werent. Also this doesnt mean the AI should fire to fight all the time, but allows the Czechs to become a player in non historical games for any faction that the player chooses. Ive been wargaming for over 40 years and after awhile Germany vs Soviets / Japan vs USA gets stale. Its nice to mix it up a bit with some non historical games. Im not a fan of hard scripting especially in a game that allows us to veer away from history. The Game needs to be able to adapt to our moves in game and it must then react accordingly. Firing and enforcing the same events 100% of the time makes the game boring. The problem is that PI uses these events to make up for shortcomings in the game, such as providing MP or buffs to nations.