Hmmm, sacrificing some SA from an additional ARTY brigade so as to retain hard on soft. I'd have to cook some numbers.
Sounds delicious. Perhaps with some Fava beans, and a nice Chianti?
Hmmm, sacrificing some SA from an additional ARTY brigade so as to retain hard on soft. I'd have to cook some numbers.
You see TDs practicly don't have SA and AI armoured divisions are at least 50% soft. That means half of the time TDs have no value. The same with artillery just other way round. ARM is basically combined ART+TD just with 20% softness while ART+TD does not provide CA bonus for 2INF or MNT.
I agree that there is no point of having 80 MNT brigades but having enough for certain operations is very usefull. Attaching some ARM to them when necessary is also very useful.
No, I used combined arms at army level. Basically at specialising divisions and using them in speciality fields without a lot of generalization like: 2INF+2ART and 2ARM+MOT+SPART.
ARM is a king of plains. INF is for the rest basically. That means ART moves at 2.4 in forest while INF 3.2. It is so annoying to see INF+ART lagging behind all the time. We are talking about manoeuvre war not WW1.
For the first 5 months to be precise. It is enough to conquer all the SU in SP or MP game
I'm surprised a human player let a human Germany get away with that.
If I am building ARM, I want it doing ARM kinds of things. And if we're talking defense in bad terrain, I'd still rather have a division of ARM/SPARTY on defense rather than putting ARM in the same division as other stuff.
I tend to favor firepower in bad terrain over speed, anyway. But you might have a point here against weaker enemies. Since you can't really run mobile or armored units quickly through some of the bad terrain in the Balkans and elsewhere, plain INF might increase the operational tempo of the whole campaign.
I'm surprised a human player let a human Germany get away with that.
I've always felt that the bonus Germany gets is not as fancy of a bonus as it appears because there's not a lot it can do to neutralize the effects of defending on the proper terrain. If the Soviet player tries to beat the Germans using a Kursk style engagement strategy in 1941, the German advantages in ORG from the special decision are potent. If you just adopt a "let the Germans eat most of Poland without a fight and force them to try armored breakthroughs along the river/marsh line" strategy, German advantages from that decision are less helpful. The front is much wider, the terrain is worse, and they are much further from good airfields, hurting Luftwaffe performance (and further from any RADAR a good human would have built after annexing Poland...). Certainly, the bonuses are still handy, but every day Germany has those bonuses, and does not encircle and destroy Soviet divisions, is a day that the bonus isn't being that helpful.
Even human opponents tend not to defend the Afghanistan/Persia line too heavily ;p.
I have played dozens of games and no matter what I do I cannot win against Germany when I play as the Soviet Union. I start the game in 1936 and try to build up my industry as fast as I can. By 1941 Germany outclasses me in every way. They have more doctrines, better infantry, tanks, planes and more of everything. Their IC is over 400 and their leadership at 50. I have tried focusing on infantry, armor and essential doctrines but I still fall behind. How can I win when I start with so little leadership and IC? I really feel like the Soviet Union is not correctly represented in this game. Also, I should mention that I am playing For the Motherland.
That's true. Those areas do represent the soft underbelly. Although I confess that I am surprised that the Soviet player did not immediately SR enough forces to that area to bog it down. I mean, the German army can't be everywhere at once.
As for letting Leningrad fall to an amphibious invasion, that is just inexcusable. Leningrad is worth way to0 many VPs to let it fall via naval invasion (or any other invasion). It's way to close to enemy airfields as well, so I always assume PARA will drop on the city or around it if I don't stock the area with enough divisions. And since it is a port, letting the Germans get a foothold there is very dangerous, since they can supply it by sea without fearing the RN. It's not like dropping PARA on Stalingrad and then watching them get surrounded and killed.
Anyway, that's enough pseudobragging. Long story short, and what I was trying to get at, is that the bonus in question is useful against human opponents when applied in ways OTHER than what it is expected to be used for and already defended against. In the above case, I didn't "activate" the decision until the SR-ed forces came into contact with the Svastopol force, which were arriving very slowly, and piecemeal.
Yeah, I've done that, too. Holding the decision back until it would really be helpful is wise. And your post illustrates why RADAR is important. Until level 10 RADAR stations are nerfed, I will continue building them in places that give me several provinces of visual depth into enemy territory. I think even Germany can "see" to the pre-war Soviet Polish border by building RADAR stations at the Konigsberg/Polish/Lithuania border (pre-war border, I might add, making it possible to get the ball rolling early). And then you start adding in RADAR bonuses to aircraft in addition to the intelligence. Using level 10 RADAR stations, I've been able to gain air dominance over enemies with superior aircraft techs inside my own RADAR coverage.
Indeed. but have you ever, as SU, L-10 radar'ed the border of the SU with that of the Persian/Afghanistan area? ;p