So passing this by too much has the same effect as failing (other than my card discard)? And we want 8-12 inclusive, no more and no less?
CRISIS: Elections Loom
Skill check: POL/LEA = 8
PASS: No effect
5+: -1 Morale
FAIL: -1 Morale and the President discards 4 Skill Cards
Post Crisis: Activate Heavies, +1 Jump Prep
So passing this by too much has the same effect as failing (other than my card discard)? And we want 8-12 inclusive, no more and no less?
5+: -1 Morale
auto resolving with 0 cards.No SP from me either.
I'll be absent on weekend, but I'll get back on my computer by Monday. It is okay for me if the GM autoresolves my contribution to skill checks while I'm gone.
CRISIS: Elections Loom
Skill check: POL/LEA = 8
PASS: No effect
5+: -1 Morale
FAIL: -1 Morale and the President discards 4 Skill Cards
Post Crisis: Activate Heavies, +1 Jump Prep
POL/LEA = 8
Leadership-2 (Executive Order)
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Politics-3 (Investigative Committee)
Politics-5 (Preventative Policy)
Engineering-3 (Scientific Research)
Piloting-1 (Evasive Maneuvers)
13 - 4 = 9 PASS!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
JOPI ~ Cally [6]
[B]CAPT. KIWI ~ President Baltar [3+4, 3Q][/B]
SBR ~ Admiral Starbuck [0, 2N]
EL ~ Caprica 6 [0]
TMOIY ~ Anders [0]
GRAHAM ~ Tory [5]
Destiny Deck [2]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 1/8
[b]Food[/b] 08/08 [b]Vipers[/b] 3 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b] 08/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 09/10 [b]Jump Prep[/b] 5/5 (Can jump risk 1)
[b]Population[/b] 11/12 [b]Cylon Boarding[/b] None
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i] ~ TMOIY ~ Anders
[i]Communications[/i] ~ GRAHAM ~ Tory
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i]
[i]Main Batteries[/i] ~ JOPI ~ Cally
[i]Engine Room[/i]
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i] ~ CAPT. KIWI ~ President Baltar
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]~ EL ~ Caprica 6
[b]Off-ship[/b]~ SBR ~ Admiral Starbuck
\ BRAVO | CHARLIE /
\ | Raider x3 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H /|\ SBR T
A / | \ Viper A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
Basestar has no weapons and no hanger. Should still have a bar though.
#Play ASSIGN MISSION SPECIALIST SBR
Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. The next time the Fleet jumps, this player chooses the destination instead of the Admiral. He draws 3 Destination Card (instead of 2) and chooses 1. Then discard this card
I've got nothing better to do, so I can make the jump if that's what everyone wants.
Very well then.
#Discard Politics 1 - consolidate power to move to Galactica, FTL Control
#Activate FTL Control
FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; if the result is 1-6, lose a number of population indicated on the fleet’s space on the jump preparation track.
Barren Planet
Distance 2
Lose 2 Fuel.
I hate to remind you but shouldn't we be down one food from the recent crisis?
CYLON ATTACK: Cylon Swarm
1. Launch Nukes
2. Setup: ALPHA: Basestar, 5 Raiders BRAVO: 1 Heavy DELTA: Civilian ECHO: Viper, Civilian FOXTROT: Viper, Civilian
3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.