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Well, this is part of why I dislike using FTL control in the early game when the board is relatively clear. Drawing a cylon attack right away afterward sucks a ton. Cancel my preloaded draw.

Secret Destiny is certainly an option. If the Admiral decides against using that, I think we need to use a nuke before things get any hairier.
 
It's certainly a worse situation than what we just came out of. Is it bad enough to warrant secret destiny? I don't really know what to expect on average yet.
 
It seems a reasonable alternative, since taking out the Basestar (or even just its hangar) will stop most of the problem. We might get a few of the raiders, too.

Another crisis could be just as painful, yet it's not likely to be critical.
 
Given that we might need it more, update my draw preload to ENG. I think we might need the Calculations that are going to appear in there for taking care of the Boarding Parties.
 
Turn 9


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

JOPI ~ Cally	[6]
CAPT. KIWI ~ President Baltar   [7, 3Q]
[B]SBR ~ Admiral Starbuck	[0+5, 2N][/B]
EL ~ Caprica 6	[0]
TMOIY ~ Anders	[0]
GRAHAM ~ Tory	[4]



Destiny Deck [2]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       3/8

[b]Food[/b]       08/08      [b]Vipers[/b]         2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b]       06/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     09/10      [b]Jump Prep[/b]      1/5 (Cannot jump)
[b]Population[/b] 10/12      [b]Cylon Boarding[/b] None

Reserve   Civs 9
Active    Civs  3
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] ~ CAPT. KIWI ~ President Baltar
[i]Weapons Control[/i]
[i]Command[/i]  ~ TMOIY ~ Anders
[i]Communications[/i] ~ GRAHAM ~ Tory
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] ~ SBR ~ Admiral Starbuck
[i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i] 
[i]Airlock[/i]
[i]Main Batteries[/i]  ~  JOPI ~ Cally
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]~ EL ~ Caprica 6

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \  Heavy      |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/ Civvie      L
H   Raider x5 /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  / Viper      | Viper      \
 / Civvie      | Civvie      \
/    FOXTROT   |   ECHO       \


3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.



Action queue:
SBR~move/action
 
Is launching a Viper a move or an action?
Both...kinda.

Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action. You must be in the Hangar Deck to use a “Repair” skill card action on damaged Vipers.
 
Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action.


?
 
I am guessing no OPG power of anders use there tmoiy?
 
No one has SP, roll is a 2. Pausing for calculations.
 
I don't see the need to throw Calculations at it. 2 damage means that we likely to either destroy it or disable it again. Given that we don't destory it, that means we have either disable weapons and hanger and it not an issue, or we have structure damage and one of those two, in either case it simpler to destroy later on if we need to.

If one of the token drawn is the double hit however the BaseStar is gone.
 
CRISIS: Rescue Mission

Admiral Chooses
-1 morale and the current player is moved to sickbay
OR
-1 fuel and destroy 1 raptor

Post-Crisis: Activate Raiders, +1 Jump Prep


weeee cylon deckmanager advance!