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Hee! Update is released. It's not patch, it's "stand alone" modification. As first release, it works with DD and Armageddon, possibly also with HoI2 vanilla game. Check first post.
 
I think this mod is really good, thanks for your work. I wanted to thank you because i did not see any bugs while was playing, the mod works just fine. Most of the mods i downloaded and tried are full of bugs, but this mod is clean. Nice job. I am looking forward for the next versions. I think Greece should have more land divisions because they are the ruling power in the region. I played as Turkey and i defeated them without much effort. I also noticed another thing: In this mod, every country is declaring war on the other. They are very agressive. For example, Yugoslavia declared war on Greece and i used this war to my advantage. I declared war on Pontus and defated Pontus and Greece. After that Romania declared war on Yugoslavia, then Germany declared war on Romania. Poland declared war on Germany and the Allies joined the war against Germany. The Soviet Union declared war on Persia and Germany. All of these events happened on 1937. It was an interesting experience. :)
 
First, thanks for your comments. Nice to hear, that his mod is good (of course I knew it already :D). The early world war is caused because I never planned very accurate timeline, and every nations events run when they run, normally quite early phase. I'll have to look it, maybe I can do something for it. (by the way, because of network of independence guarantees and alliances, and alliance and protection events, one declaration of war as any nation will cause terrible Anatolian war.)
 
That's the idea really- the situation is designed to be an explosive one- we originally tailored the mod so that the smallest DoW would affect all of Anatolia- and the USSR's influence in the region has been diluted a bit in this most recent update thanks to some new nations added and some treaties.
In fact, in one of the early versions Greece was incredibly powerful- but we had to remove a few divisions to give Turkey a chance of survival.
 
This mod is really good. You wrote really interesting events. For example, after the death of Ataturk an event appeared. That event gives us the chance to choose a new way for Turkey or stay with the original Ismet Inonu government.
I really liked that event. It is also a reason to play the game again.
 
I tested your mod as Armenia and Turkey, excellent job. For armenia There's two Drastamat Kanayan leaders, one is a Marshal the other as General otherwise I suggest you could give more possibilities for the small nations to join either the allies or the axis during the war to spice things. Israel is also a bit too powerful they've beaten of all the Arabs in each of my games without too much problems.

Also I would like to know is I still can use some contents of your mod in mine, with full credits of course.
 
You can use some content from our mod, of course. I don't see any bad in it. About allies and axis I don't like the idea: Soviet Union of United Kingdom joining to war against some nation would cause catastrophe and ruin whole scenario, and think what would happen after German Balkan Campaign?

Armenian leader problem, as well as some another bugs have been fixed and in next version there won't be that kind of problem.

And about Israel: if war continues, Arabs _always_ overrun them. Israelis have good doctrines, but their army is just too small: Arabs finally always destroy them, at least in my testgames. I'm going to look situation in Arabian peninsula soon.

Nice to hear that you anyway liked this. We're going to improve this mod always when we got feedback.
 
You can use some content from our mod, of course. I don't see any bad in it.
Thanks

About allies and axis I don't like the idea: Soviet Union of United Kingdom joining to war against some nation would cause catastrophe and ruin whole scenario, and think what would happen after German Balkan Campaign?
Greece as National-socialist joined the axis in my game.

Then it depends I'll rather see "winners" of the wars side with one alliance or the other. Cossacks nations are good candidates to ally the axis as they Cossacks did IRL.

And if you want to avoid the setting to be crushed by great powers, why don't you create to send supplies/weapons events like the Spanish civil war. Allies/Axis could chose to give their support to Greece or Turkey for example. Same will do for the Arabs and Israel.

Countries in the Caucasus will have an important role too mainly because of Baku oil fields which where one of the main objectives of the Axis. Playing as Amernia I was able to successfully rebuild great Armenia, holding one of the key strategic region of the world, it's quite strange of no great alliance get interested in this. As it's written in the description USSR encourage the formation of this buffer state, this idea can be expanded maybe.

And about Israel: if war continues, Arabs _always_ overrun them. Israelis have good doctrines, but their army is just too small: Arabs finally always destroy them, at least in my testgames. I'm going to look situation in Arabian peninsula soon.
Maybe creating events that liberate Arab territories after the war would solve the strangeness of the situation. Israel controlling Meca will certainly make the whole Muslim world mad, enough to call a Jihad. You can rise the dissent in these provinces or make events to force Israel to release them, like spawning partisans.
 
Well Turkey does have a few links with Germany- I believe there is an event in which Turkey gets given new tanks from Germany- but in this mod, Turkey really isn't one of the main strategic nations given its weakness. Therefore, it is less likely that the Axis or Allies would actually care. In the many games of this Mod I've played, we usually see a powerful Armenia or Georgia allying with either Assyria or Kurdistan and then Pontus once the Axis powers have dismembered Greece.
Then it depends I'll rather see "winners" of the wars side with one alliance or the other. Cossacks nations are good candidates to ally the axis as they Cossacks did IRL.
Indeed so. In fact, that's why we have Glazkov, Krasnov, and Von Pannwitz as Don and Kuban leaders and ministers. Really the only reason those nations were added is because we were worried that the presence of the Soviet Black Sea fleet would disrupt things. Usually you'll see Kalmykia, Don, and Kuban allying and eventually getting overrun by the USSR at some stage. But more often than not the Kuban joins the Axis but has a non agression pact with the USSR whilst the Don Cossacks get overrun.
Israel controlling Meca will certainly make the whole Muslim world mad
Quite so. We have an event for that in the next update.
 
Miihkali said:
Yes, I'm almost sure that I can update the mod this week. :)
Excellent. What changes will there be?
 
changelog looks this:

-- Changelog for 1.03 --
- Several bug fixings
- Some new graphics
- Azeri islamist revolution fixed
- 'German-Georgian' leaders removed
- Some stupid mistakes corrected
- Removed some files which don't belong to this mod (less downloading)
- New events
- Small fixes into scenario file
- Georgian party congress event timeline revised
- Don Republic is now in it's historical region
- City name corrections
- New nations
- New ministers, leaders and tech teams
- Some graphical interface revorced
- New historical sources -> mod is more accurate historically

Nice to hear that you are interestefd