Part of the fun of playing paradox games is the alternate history aspect of changing the timeline, aka what if the holy roman empire managed to centralize or a unified Scandinavia in eu4, that players might have for their campaign as a goal. But very rarely does the game really recognize our accomplishments in any interesting ways. Therefore I propose ahistorical dynamic historical events, that will help add content and flavor to some of the common player goals and I invite others to present their ideas in this vein.
Rules:
1. Must abide by physics, aka no dragons or moon colonies, these can be weird and unlikely, but must be physically possible.
2. Must be over 100 years after game start, the early game won't need help for content, the mid to late game almost certainly will.
Rules:
1. Must abide by physics, aka no dragons or moon colonies, these can be weird and unlikely, but must be physically possible.
2. Must be over 100 years after game start, the early game won't need help for content, the mid to late game almost certainly will.
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