This calls for another beer.
That sounds like a logical assumption of how these droids work.Actually, correct me if I'm wrong, but the last ship to fire missiles at us fired on first one Rock, then the other, then switched to other available targets before even its first missiles hit. Which is exactly the same pattern as when Bandit-I fired its long range missiles at us.
My best guess is that the AI estimate how many missiles it needs to take down a ship, fire that, then switch target. The ridiculous armoring of the Rocks is what messes up with them - they underestimate what they need to take us down, and by the time enough salvoes hit the rock, they fired most of the rest of their salvoes at other ships.
Still, in this battle, the flagship has to suffer the company of ships who don't sail fastI'm sure you know who your flagship is named after... "I have not yet begun to fight!".
Something like 45 to 50m km. At first, when Blue Emu said time shifted to a few-seconds increments, I thought "weird, that's way too far, they can't fire antiship missiles from that far", and I was wrong (of course, since then, I've met my own Precursors in my game, and the fire at 120m km)At what range did bandit 1 begin launching their PD missiles at us?
Do they capture them during the battle or right after it, or several days later?If the prix are anything like the ones in my game they will capture the pods and eat.........BRAIIIIINS
Do they capture them during the battle or right after it, or several days later?
By the way, any plan to name some future warships "ESN Robert Plant" and "ESN Jimmy Page"?
Good to see nothing has gone too badly wrong in my absence