November 1942. World War II has entered its fourth year with armed conflict now spanning the entire globe. Masters of Europe, the seemingly unstopable panzer armies of Germany are on the brink of decisive victory in Russia while their Axis partner the empire of Japan has captured almost the entire Southwest Pacific in a stunning lightning campaign following the attack on Pearl Harbor and now threaten the coast of Australia.
But the Axis war machine is being driven to its breaking point. The entrance of the United States into the war is tipping the war production in favour of the Allies with thousands of new guns, trucks, tanks, planes and ships produced every month. The Soviet Union has recovered from the massive defeats of 1941 and is ready to sacrifice millions of men to turn the tide of battle against the Germans and their Axis allies.
On the Eastern Front, the Sixth Army is cut off on the Volga by Soviet armies pressing from the north and the south. In North Africa, the British Eight Army has finally broken the Afrika Korps into a full retreat and in Morocco and Algeria U.S. armies have landed to bring the war to Europe. In the Pacific, Japan has suffered her first setbacks with the loss of her carriers in the battle of Midway and the failure of her armies to capture Port Moresby. And after months of savage battles the U.S. marines have now secured the island of Guadalcanal.
Now, for the first time since the outbreak of the war, the outcome is suddenly unclear and final victory hangs in the balance.
This is
Game description: 1942 Campaign based on the scenario developed by Duck1987 and adjusted by Hytzon for use in Doomsday
Game settings: DD:A version 1.1, Normal/Aggressive but with special bonuses to the Allies and Comintern plus minor adjustments to techs and brigades.
Objectives: To prevent a collapse of the Axis powers and eventually win the war on all fronts - or die trying.
AAR style: Gameplay. I do not plan on any narrative descriptions but may change my mind later
But the Axis war machine is being driven to its breaking point. The entrance of the United States into the war is tipping the war production in favour of the Allies with thousands of new guns, trucks, tanks, planes and ships produced every month. The Soviet Union has recovered from the massive defeats of 1941 and is ready to sacrifice millions of men to turn the tide of battle against the Germans and their Axis allies.
On the Eastern Front, the Sixth Army is cut off on the Volga by Soviet armies pressing from the north and the south. In North Africa, the British Eight Army has finally broken the Afrika Korps into a full retreat and in Morocco and Algeria U.S. armies have landed to bring the war to Europe. In the Pacific, Japan has suffered her first setbacks with the loss of her carriers in the battle of Midway and the failure of her armies to capture Port Moresby. And after months of savage battles the U.S. marines have now secured the island of Guadalcanal.
Now, for the first time since the outbreak of the war, the outcome is suddenly unclear and final victory hangs in the balance.
This is
Turning Point: STALINGRAD
Game description: 1942 Campaign based on the scenario developed by Duck1987 and adjusted by Hytzon for use in Doomsday
Game settings: DD:A version 1.1, Normal/Aggressive but with special bonuses to the Allies and Comintern plus minor adjustments to techs and brigades.
Objectives: To prevent a collapse of the Axis powers and eventually win the war on all fronts - or die trying.
AAR style: Gameplay. I do not plan on any narrative descriptions but may change my mind later
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