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unmerged(10224)

First Lieutenant
Jul 14, 2002
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Thinking out loud here....
Communist Revolutions occur quite often in Vanilla and VIP, due to the AI's 100% tax policy. This in itself is not really a problem, and very little can be done about it in any case.

However, looking at it historically, most Communist Revolutions (or coups, or whatever we want to call them) in Europe were short lived (at least in this time period). A hundred days in Hungary, briefly in Bavaria ..etc.

So I was thinking, is there anything that could be done to make it more difficult for Communist takeovers to survive?

Also, as a corollary, I was thinking about creating events for after a revolution took place (specifically for the player, although maybe for the AI as well). Some ideas would be prehaps about establishing a "Red Terror" and Single Party rule. Maybe two strands of development, with 'democratic' opposed to 'despotic' with differing advantages for each?

Does this sound completely stupid? Does anybody else have any ideas to kick about?
 
Sounds good to me...

Also, there should be some commie events that turn part of your population to communist/socialist as POPs turn to conservative/liberal/reactionary within years after the revolution, unless you tax them to death...
 
I was thinking that the initial revolution would cause greater militancy in all classes....

but that instituting terror would decrease this, at the expense of increased badboy, and decreased prestige?

I'm not sure about Government types, would it be possible to have a Proletarian dictatorship, but two party elections?
 
Outline of proposed events:

(A communist Revolution has occured)
Increase militancy of Capitalists, Officers, +4
Increase militancy of liberals +2
Increase Militancy of Tories, reactionaries +3

Expropriations:
Stealing from class enemies,
Okay
Increase rich tax efficency by 5% (or 10?)
Increase militancy of rich band by + 1 (or 2?)
Decrease militancy of poor strata by -2
(one off money bonus?)
increase badboy?
Nah
Increase militancy of poor by +1
sleeps (emigration event)


Emigration : Triggered by expropriations. Offset of about a year.
Violence and expropriation has caused large sections of our business community to flee.
Punish those abandoning the fatherland
decrease rich tax efficency by 5%
decrease poor militancy by -1
decrease rich militancy by -1
increase badboy + ?
let them flee
decrease rich tax efficency by 10%
decrease rich militancy by -2

Establishing a one party state
offset of 1 year after revolution.

Establish a one party state
Keep proletarian dictatorship
decrease poor militancy -2
decrease poor consiousness by ?
decrease prestige?
Democratic socialism!
switch to two party system (with socialists and communists?!)
increase poor militancy by +2
decrease crime fighting efficency 5%?
sleep (terror events)


The Red Terror
Triggered by "one party state"

Terror is an essential means to an end
Decrease all militancy by -2 (or -3?)
increase badboy by ?
decrease prestige by ?
increase crimefighting efficency by 5%
ban public meetings
Possibly reduce pop growth rate??

Terror is a relic of the old class order
No effect?


The Destructive Labour Camps (not PC?)
Triggered by "the red terror"

They must work to eat. Even class enemies
decrease pop militancy by -1 (or 2?)
great increase in badboy
loss of prestige
reduced pop growth rate.
End maximum work hours and safety regulations.
decrease consciousness?

Re-education by other means
?



Okay, before I attempt to code some of these, can we have a debate? Additions, removals, balancing etc?
 
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Hm. The reason communist states had such a hard time emerging was largely that the powers that be everywhere immediately reacted. In Victoria this won't happen.

Is there any way to make it so that if a country goes communist then all conservative/reactionary governments immediately get an option to DoW them on the cheap?
 
I thought so, but I really meant, "Corrective Labour Camps"*. Which were an economic and social organ in Russia, but not 'death camps' per se. Originally a way of harnessing bourgeosis labour in bad economic circumstances...

*Called them 'Destructive Labour Camps' is a play on the Russian words, Ispravitelno-Trudovye (corrective labour) and Isterbitelno-Trudovye(destructive labour).

Enough of the history essay :( You're probably right. It was really just another militancy reducing thingumy from off the top of my head. I'll think of something else :)

Balance issues? Ideas?
 
Golden_Deliciou said:
Hm. The reason communist states had such a hard time emerging was largely that the powers that be everywhere immediately reacted. In Victoria this won't happen.

Is there any way to make it so that if a country goes communist then all conservative/reactionary governments immediately get an option to DoW them on the cheap?

I think to have a decent chance of neighbouring nations declaring war on a country is a bit deterministic, besides that wouldn't change the Govt back....

That's why I thought of BB increasing events, which may be useful?
 
Evil Knevil said:
I think to have a decent chance of neighbouring nations declaring war on a country is a bit deterministic, besides that wouldn't change the Govt back....

That's why I thought of BB increasing events, which may be useful?

I think BB is nice. -400 relations with conservative/reactionary, -300 with liberal and +100 with social democrat/socialist governments could (?) be added.

EDIT: And congratulations for this whole new chapter of VI (Victoria Improvements). :)
 
If that's possible that would be good. Possibly add a few war related triggers as well. Such as say occupation of the capital + 20-30% of provinces leading to the Commies falling.

I'm sitting on this thread... can you tell? :rolleyes:
 
Well, for one thing proletarian dictatorships should get fairly frequent random events like "Proletariat seizes means of production", "Landless classes enact land reform" and "Enemy of the people expropriated".

If you wish choices - the events could do the following things:
1) Reduce the cash reserves of all wealthy class POPs in the nation to zero
2) Give the poor classes cash reserves
3) Convert a share or all of the aristocrats and capitalists to labourers
4) Really drive rich POP MIL up
5) Destroy relations with all great powers
(event commands.txt says a line like "type = relation which = -3 relation = -200" adresses the relation change to all great powers)
6) Convert some/all officer POPs to ordinary soldiers, or even plain labourers ("The new government needs to get rid of the supporters of the old regime!") :D I like this one, obviously it ought to be a one-time event.
 
Karl Martell said:
6) Convert some/all officer POPs to ordinary soldiers, or even plain labourers ("The new government needs to get rid of the supporters of the old regime!") :D I like this one, obviously it ought to be a one-time event.

I would suggest max. 80-90%. Regimes in general (and the Soviet Union was no exception) and the military were always pragmatical enough to acknowledge their mutual interests
 
Gezz Inti said:
I would suggest max. 80-90%. Regimes in general (and the Soviet Union was no exception) and the military were always pragmatical enough to acknowledge their mutual interests
yeah but a commie player should still have to spend a lot of time rebuilding his military leadership. Would add a lot to the flair...
 
already abandoned

Apart from meddling with DR's draft mod (a very educational experience, see sig), I really haven't tried my hand on modding. But this idea here is just too good and it's even strange that nobody came up with it earlier.

And now the case seems to be dropped already. (Or I am too impatient, it's been four days since the last post.)

If the thread revives I am willing to contribute, but you'll have to have some patience with me, as I haven't really modded until now (as already mentioned).

Deal?
 
It's not abandoned, I've just been busy. It's quite hard to work out where certain events should go etc, but trust me, I'm working on it :) I'll do some playtesting when I install VIP 0.3.
 
Okay, there are several sets of events that need to be set up.

Firstly, the 'generic' coming to power events for the commies. Such as military defections and expropriations.

I tried putting in an event triggered by the Revolution: no. 23100 in the "Political Events" file, to save having to insert it into every nation's file.

The problem is that the newly coded event won't trigger. When manually triggered, it claims that event 23100 hasn't occured.
The other way of triggering, by including the trigger in event 23100 works, but I want some sort of offsets in the code....not instantenous. Whats wrong?

Is it possible to trigger an event by ruling type= communist? but without a 'country' set, and put it in the political events file?

Is putting these events in the political events file a good idea?

I figured I had a basic grasp of event scripting, but some of the intricacies fail me :)

I'll try and get a basic framework of events set up by tommorow, and we can build from there.
 
Okay, brief summary of events I'll try and do today. Forgive the flow chart, it's more for me than for you lot :rofl:

Mild Expropriations
trigger: event 23100 OR Ruling Party= Commie
action 1 (okay): -£1000 All Upper Pops cash reserves -£50 Lower Pops cash reserves +£10. Lower class militancy -1 Upper mil +1. 5% more commies.
Action 2 (nah) Lower class militancy +2 2% commies converted to ?
Sleeps Severe Expropriations.

Severe (anarchic) Expropriations:
trigger requires Event 23100, and Mild Expropriations.
Action 1 (no choice!)
Rich cash reserves -£1000 ? Lower Class cash reserves + £50. Lower Class militancy -2 Upper Class Mil +2. 5% lower class converted to commie. 5% tories converted to reactionary. Increase BB.

Land Crisis:
Trigger Severe Expropriations.
Action 1(Seize the Land!) 50% of Aristos converted to Clerks. 10% of Farmers turn Commie. -100 Grain. 5% Tories converted to reactionary. Militancy farmers -2 (or -1?)
Action 2 (don't) Militancy of farmers increases +2 5% Farmers turn anarcholiberal? Sleeps Emigration Crisis.

Emigration Crisis:
Trigger Land Crisis
Seize assets of exiles 20% of capitalists convert to clerks. 20% of Aristos Convert to Clerks. +$1000. Clerks militancy -1. 5% of Clerks turn commie. Increase BB. Tory militancy +3
Let them flee 30% of Capitalists convert to clerks + 30% of Aristos. Clerks militancy +2 10% of Commies turn liberal. Sleeps "War Against the Rich".

War Against the Rich:
Trigger Emigration Crisis.
Crackdown!! 90% Of Capitalists convert to clerks. 80% Of Aristos. Commie Militancy -5. Lower strata militancy -1. Tory class militancy -2( in jail!!). Increase in BB. 10% of middle class turn commie.
That's silly Commie militancy +1 Lower strata militancy +1 Tory Militancy +1. Sleeps "Red Terror".

Red Terror:
Leave for now.

commie.jpg



You see, what I'm trying to achieve, is to get the player to be convinced that the more vicious options are better in the short term (by reducing revolts, increasing no of Commies in country). What do you think balance wise? Please talk to me :)
 
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One Party State:
Trigger: either 23100, or Commie Election.
Dictatorship of the Proles Govt Type= Prole Dictatorship. Prerequisite for "Red Terror". 10% of Pop = commie. Sleeps Democracy.
Democratic Socialism! Voting Rights Universal. Govt Type= two party democracy. Militancy of Commies + 3. Other bad effects?

Worker's Democracy:
Trigger Choice 2 in One Party State.
Okay Free Press, Public Meetings. 8 hour day. +3 Pop Consiousness. +1 national militancy. Tory Militancy +2 (they feel squeezed out).

Threat of Counterevolution builds up:
Trigger Workers Democracy. Or Tory Militancy + 4?
Crush the conspirators 5% of Pops turn commie. Tory Militancy -2. No Public meetings. Trigger another 'One Party State' question (more tommorow)
It's nothing Tory Militancy +2. End sequence.

It all needs balancing etc. These are only a selection of the events that can occur. I haven't forgotten the army ones etc. More suggestions are good.