Werewolf Meso
Welcome to Werewolf Meso. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.
If you are new to the game, please read the following. Werewolf Meso is a game of survival. Your main goal, no matter your role, is to survive. There are three sides to every game. The Villagers and Seer are together on one side. The Werewolves are divided into two sides called Packs. Each side's goal is to destroy the other two. The game is played with nineteen players. Out of these nineteen, five are given a special role. Four are Werewolves, and one is a Seer. The Werewolves are known to each other, but the Seer's identity is none only to himself. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, each Pack hunts one person, and the Seer may discover the role of one player. During the day, the villagers must decide who is responsible for the murder of the night past.
Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...
La Cosa Nostra
For years you, the pride of Sicily, have run the largest criminal organisation in America. The society is paralysed by corruption and your bribes reach from the lonely policeman patrolling in the streets to top of society. Opposition is met with brute force and sudden death as no man can walk safely through the night. As you see society crumble before your very eyes you grown braver for each night. The latest executions have been carried out in broad daylight, in the middle of the streets. The police has so far always been conveniently late to the scene and no witnesses can be found.
But will your golden age last? Rumor has it that across the Pacific two lawless groups gather to claim new prizes and now their aim is set for the US. The Japanese Yakuza and the Chinese Triads are enemies to be feared, enemies that cannot be bought. To face this new threat you have summoned a meeting where only the leaders of each family is welcome. For safety concerns and to avoid drawing attention to yourselves the meeting is being held in a hotel far from larger cities. But is the loneliness a security, or does something sinister lurk in the woods?
Rules
There shall be nineteen (19) players. Special Roles will be handed out after the last person signs up.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The GM will reveal if a killed player is a villager, seer, or werewolf and will reveal the wolf's pack.
Each pack may hunt one person per night. They may also hunt the same person, or none at all. They may not hunt each other!
The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
A werewolf pack wins if it reaches parity with the village and eliminates the other pack.
The village wins if all the wolves are dead.
Role-playing is encouraged but is not obligatory.
Roles
(14) Family leader - (Villager)
(2) Yakuza assassin - Loyal only to the Yakuza, these experts of disguise infiltrate and kill without remorse. (Pack A)
(2) Triad assassin - Loyal only to the Triads, these experts of disguise infiltrate and kill without remorse. (Pack B)
(1) Cop Hunter - An experienced infiltrator himself, this man finds infiltrators with ease.
Deadline
Deadline for votes, hunts, and scans is 19:00 GMT.
A vote posted at 18:59 will count. One posted at 19:00 will not.
Voting ends at deadline even if Game Moderator is not present.
Other rules
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
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