Edit: scratch that, the things don't have jump drives so they wouldn't be much use without heavy company.
As most of the colonies are connected with jump gates that wont be a problem.
Edit: scratch that, the things don't have jump drives so they wouldn't be much use without heavy company.
So basically we'd be turning our escort carriers into the spaceborn equivalent of these nifty USMC heli+harriers-carriers. I approve of that :-D
I approve of the FAC idea. Then my marines have dedicated ships instead of the crappy ones we get to ride in now
Bayonet class Assault Shuttle 800 tons 29 Crew 141.2 BP TCS 16 TH 88 EM 0
11000 km/s Armour 1-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 160% IFR: 2.2% Maint Capacity 0 MSP Max Repair 66 MSP Est Time: 0 Years
Drop Capacity: 1 Battalion
GB Magneto-plasma Drive E84 (1) Power 176 Fuel Use 840% Signature 88 Armour 0 Exp 30%
Fuel Capacity 10,000 Litres Range 2.7 billion km (67 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
Yes... that's what I mean by "Assault Carrier", correct.
They can change their combat role just by loading a different set of FACs... from Air Superiority, to Torpedo-Boat Tender, to Planetary Bombardment, to Planetary Invasion, to Boarding Shuttle Tender.
They could also serve to relay/transfer fighters to replenish the battle fleet, right?
Nothing interesting from Charlie's wrecks then?
Woo! Railguns!
the fuel compressors should really shine aboard the freighters, tankers and solarium harvesters.