I don't know how things are going in all the other AAR forums, but over in the Victoria 2 forum, our interactive AARs are winding down. Shadow of the Andes is down to its last election, while The Presidents has entered the last two decades of its hundred-year story.
So, we'll soon be in the market for another Interactive AAR. I'd like to re-open the discussion about what the next interactive AAR should be. I'll list all of the ideas up here in this post. I've already included a few that I rescued from previous threads.
Setting Ideas:
Mechanic Ideas:
With respect to Victoria 2 specifically, I know there are lots of new mechanics in A House Divided that could potentially provide great new ideas for interactive AARs, but I don't mean to confine this discussion to Vic2 alone. All ideas are welcome.
(With my apologies to the mods. I know there are already a few threads for this purpose, but I didn't want to necropost. And remember folks, you can't start an interactive AAR without mod approval)
So, we'll soon be in the market for another Interactive AAR. I'd like to re-open the discussion about what the next interactive AAR should be. I'll list all of the ideas up here in this post. I've already included a few that I rescued from previous threads.
Setting Ideas:
- As the Confederacy (Vic2)
- As Socialist Germany (Vic2) (Sort of already done in Let the Ruling Classes Tremble)
- As Imperial Germany (Vic2/Hoi3/EUIII)
- As Roman Republic (modded base platform)
- As France (Vic2/Hoi3/EUIII)
- Post WWI Europe (Vic2, DH)
- Multiple countries
- As Japan (any)
- As any unciv (Vic2)
- Trade Republics (EUIII)
- Fictional countries (Any)
- Portugal (Vic2/Hoi3/EUIII)
- Capitalist States (Vic2)
Mechanic Ideas:
- You play as the legislature, electing one of you as President/Prime Minister (as in SOTA/The Presidents)
- You play as the legislature, electing one historical figure as President/Prime Minister (as in Building a Nation)
- Generals and Ministers are appointed, have in game effects (as in SOTA)
- Coups (as in SOTA)
- Multiplayer/Interwoven AARs
- Players adopt an in-game province with in game consequences, allocate resources between them
- An NPC Emperor retains ultimate control
With respect to Victoria 2 specifically, I know there are lots of new mechanics in A House Divided that could potentially provide great new ideas for interactive AARs, but I don't mean to confine this discussion to Vic2 alone. All ideas are welcome.
(With my apologies to the mods. I know there are already a few threads for this purpose, but I didn't want to necropost. And remember folks, you can't start an interactive AAR without mod approval)
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