+ Reply to Thread
Results 1 to 17 of 17

Thread: Hired navies - Too expensive?

  1. #1

    Hired navies - Too expensive?

    It seems to cost 75 gold a month upkeep for a hired navy. This makes them utterly useless for a landlocked count to use them to get to an island or the holy land. If these can really only be used by the richest of the rich I don't see much point in them.

  2. #2
    007 SonofWinter's Avatar
    Crusader Kings IIDivine WindHearts of Iron III CollectionHeir to the ThroneEuropa Universalis III: In Nomine
    EU3 Napoleon's AmbitionEuropa Universalis: RomeRome: Vae Victis

    Join Date
    Jun 2004
    Location
    Los Angeles, CA
    Posts
    3,191
    I never use them. Certainly not to pay that kind of cash for a navy. Heck, I have a K with a demense of 9 provinces and all they bring in is 25 gold a month.
    If you want my help, register your game..
    Senatus Populusque Romanus!

  3. #3
    I think they are made this way to keep player from using them as scout units. Ships are invincible and can keep track on the quite a bit coastal area.

  4. #4
    007 SonofWinter's Avatar
    Crusader Kings IIDivine WindHearts of Iron III CollectionHeir to the ThroneEuropa Universalis III: In Nomine
    EU3 Napoleon's AmbitionEuropa Universalis: RomeRome: Vae Victis

    Join Date
    Jun 2004
    Location
    Los Angeles, CA
    Posts
    3,191
    Is there a cost to having ships floating on the sea? Also, is there attrition while on ship? I haven't seen any attrition, so I'm asking.
    If you want my help, register your game..
    Senatus Populusque Romanus!

  5. #5
    They aren't meant to be held forever. If you're a landlocked duke in the HRE and want to go to the holy land, hire one and dismiss it once you get there. You should only pay 1-2 months. But yes, they are extremely expensive and most likely shouldn't be like that.

  6. #6
    I think they removed attrition. And yes they cost a bit per month to keep afloat- had a scout or two floating and I think it cost a few florins a month.

  7. #7
    Quote Originally Posted by SonofWinter View Post
    Is there a cost to having ships floating on the sea? Also, is there attrition while on ship? I haven't seen any attrition, so I'm asking.
    Your own ships, yes and the cost is substantial. If your using vassal ships, the cost is still substantial, just your vassals pay the bill.

    As of 1.04 (I've been careful to advised this limit since then) attrition occurs for land units on ship with a troop strength exceeding approximately 7000 men.

  8. #8
    Quote Originally Posted by JasonOfArgos View Post
    They aren't meant to be held forever. If you're a landlocked duke in the HRE and want to go to the holy land, hire one and dismiss it once you get there. You should only pay 1-2 months. But yes, they are extremely expensive and most likely shouldn't be like that.
    1-2 months is still 150 gold on top of the 90 you have to pay upfront. Especially annoying when maybe you didn't want that many boats anyway.

    To be honest it probably should be that expensive. It should just be that expensive for levied ships as well. But its just not fun to have this disparity.
    Want a less ahistorical de jure setup for CK2 that changes properly depending on start date? Please try my mod. Also includes groovy titles like Grandduke, Margrave and Viscount. Now updated to Sword of Islam!

  9. #9
    Major Calbrenar's Avatar
    Crusader Kings IIHearts of Iron IIIMagickaMajesty 2March of the Eagles
    Europa Universalis: RomeRome: Vae VictisMount & Blade: Warband

    Join Date
    Feb 2012
    Location
    Dayton, Ohio
    Posts
    578
    they give you 100 ships which is enough for a crapton of guys. It shouldn't be intended for some crappy count to hire the venetian navy.
    -Cal
    AARagon (4/04 -- Teaser Update) Abandoned due to additional patches

  10. #10
    Second Lieutenant khedas's Avatar
    Crusader Kings II

    Join Date
    Feb 2012
    Location
    Lisbon
    Posts
    146
    Quote Originally Posted by Closet Skeleton View Post
    It seems to cost 75 gold a month upkeep for a hired navy. This makes them utterly useless for a landlocked count to use them to get to an island or the holy land. If these can really only be used by the richest of the rich I don't see much point in them.
    They should be expensive. It's easy enough already to amass wealth in the game. The navies are meant for the use of Kings or large Dukes with large war chests. Remember the reason why the 4th Crusade took the christian port city of Zara was to help pay for their expenses hiring the Venetian navy, as all the lords combined found out at the meeting point that they had unsufficient funds to pay those greedy Venetians for transport to the Holy Land (and that's more or less when the crusade went a little bit off track, but taking land from schismatics also counted as good for catholics, so it was the thought that counted, right?)

    To use it as a poor count, try attaching your army to that of a big lord that's going on the same Crusade and has hired the navy. If the cargo capacity holds, maybe you can board the Navy with him.

  11. #11
    It'd be nice if it was divided up by size like merc companies are. So if I only had to move 3000 men while landlocked, I'd be able to do it with just a few ships and not go bankrupt.

  12. #12
    007 SonofWinter's Avatar
    Crusader Kings IIDivine WindHearts of Iron III CollectionHeir to the ThroneEuropa Universalis III: In Nomine
    EU3 Napoleon's AmbitionEuropa Universalis: RomeRome: Vae Victis

    Join Date
    Jun 2004
    Location
    Los Angeles, CA
    Posts
    3,191
    Quote Originally Posted by Calbrenar View Post
    they give you 100 ships which is enough for a crapton of guys. It shouldn't be intended for some crappy count to hire the venetian navy.
    I can definitively see the logic in this. On the other hand it would be nice to get the navies in 10, 25 and 50 varieties.
    If you want my help, register your game..
    Senatus Populusque Romanus!

  13. #13
    River Knight Apprentice riknap's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneMagickaSemper FiSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Feb 2011
    Location
    東の新世界より
    Posts
    3,849
    Blog Entries
    6
    Quote Originally Posted by SonofWinter View Post
    I can definitively see the logic in this. On the other hand it would be nice to get the navies in 10, 25 and 50 varieties.
    If it said something like "Venetian Fleet, 1st wing - 10 ships; 2nd wing -10 ships" instead of just "Venetian Fleet - 100 ships". That's probably modable anyway. The thing is the need for flags.
    LIBERT3 Primary Portal, for the Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology Module.[unupdated yet]
    Lux Invicta Auxiliary Portal , the unified portal for LI documentations, sub-mods, and LIBERT3 DLCs.
    Kyrie Eleison Module, experimental faction system based on Meneth's Balansegang faction system (with emphasis on small/de-jure realms).[undergoing an overhaul]
    Advanced Battles & Combat Depth Essentials. Planning portal for a comprehensive tactics overhaul project. [WIP - gone EXP farming]
    El Psy Congroo: Battle for world-line delta. A role-playing invasion modification. [WIP - gone EXP farming]

  14. #14
    Bleeding for Harder Styles Arko's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteHeir to the ThroneMagicka

    Join Date
    Jul 2009
    Location
    mesquin royaume de...
    Posts
    3,501
    Quote Originally Posted by riknap View Post
    If it said something like "Venetian Fleet, 1st wing - 10 ships; 2nd wing -10 ships" instead of just "Venetian Fleet - 100 ships". That's probably modable anyway. The thing is the need for flags.
    copy paste the flags from existing one. Paradox took the k_venice flag for the venetian fleet.
    membre de Forum Réseau Gamers et Stratégie, tout sur CK2 en français

    Coats of Arms pack by ARKO new Coa for provinces, dynasties and new pattern and colors for randomly generated Coa.
    Mini-MOD Mercator+. A more accurate terrain, provinces and rivers map to use as mapmod base or just for the pleasure of your eyes.

    Mini MODs is the answer !

  15. #15
    River Knight Apprentice riknap's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneMagickaSemper FiSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Feb 2011
    Location
    東の新世界より
    Posts
    3,849
    Blog Entries
    6
    Quote Originally Posted by Arko View Post
    copy paste the flags from existing one. Paradox took the k_venice flag for the venetian fleet.
    well to be fair I was thinking in terms of unique regimental standards )
    LIBERT3 Primary Portal, for the Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology Module.[unupdated yet]
    Lux Invicta Auxiliary Portal , the unified portal for LI documentations, sub-mods, and LIBERT3 DLCs.
    Kyrie Eleison Module, experimental faction system based on Meneth's Balansegang faction system (with emphasis on small/de-jure realms).[undergoing an overhaul]
    Advanced Battles & Combat Depth Essentials. Planning portal for a comprehensive tactics overhaul project. [WIP - gone EXP farming]
    El Psy Congroo: Battle for world-line delta. A role-playing invasion modification. [WIP - gone EXP farming]

  16. #16
    Bleeding for Harder Styles Arko's Avatar
    Cities in MotionCrusader Kings IIEU3 CompleteHeir to the ThroneMagicka

    Join Date
    Jul 2009
    Location
    mesquin royaume de...
    Posts
    3,501
    Quote Originally Posted by riknap View Post
    well to be fair I was thinking in terms of unique regimental standards )
    ok. I proposed it as the easy/fast/testing way to achieve it.
    Flags in themselves aren't really difficult to do. You mau find some help/drawers in modding section
    membre de Forum Réseau Gamers et Stratégie, tout sur CK2 en français

    Coats of Arms pack by ARKO new Coa for provinces, dynasties and new pattern and colors for randomly generated Coa.
    Mini-MOD Mercator+. A more accurate terrain, provinces and rivers map to use as mapmod base or just for the pleasure of your eyes.

    Mini MODs is the answer !

  17. #17
    Quote Originally Posted by khedas
    To use it as a poor count, try attaching your army to that of a big lord that's going on the same Crusade and has hired the navy. If the cargo capacity holds, maybe you can board the Navy with him.
    Is that even possible? When I used ships the allied (and linked) army was unable to follow onboard.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts