+ Reply to Thread
Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 141 to 160 of 171

Thread: In-depth Guide to CKII - Feedback Thread

  1. #141
    B&C+M Supermoderator Veldmaarschalk's Avatar
    Diplomacy PlayerEU3 OwnerEU3 Collectors Edition OwnerHoI AnthologyGalactic Assaulter
    Napoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Finder of the Lost Empire
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Rome: Vae VictisSupreme Ruler 2020Rome GoldEast India CompanyHearts of Iron III
    Majesty 2Victoria 2 BetaSupreme Ruler 2020 GoldFor The GloryArsenal of Democracy
    Heir to the ThroneEast India Company CollectionRise of PrussiaAchtung PanzerLead and Gold
    Mount & Blade: Warband200k ClubLegioSemper FiElven Legacy Collection
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    Iron CrossMagickaCities in MotionEU3: ChroniclesSword of the Stars
    Darkest HourMajesty II CollectionCrusader Kings IIPirates of Black CoveMount & Blade: With Fire and Sword
    Pride of NationsFor the MotherlandSupreme Ruler: Cold WarSengokuHearts of Iron: The Card Game
    Sword of the Stars IIHearts of Iron III CollectionVictoria II: A House DividedKing Arthur IICrusader Kings II Holy Knight
    Gettysburg: Armored WarfareNaval War: Arctic CircleWarlock: Master of the ArcaneStarvoidHOI3: Their Finest Hour
    War of the RosesA Game of DwarvesDungeonlandThe Showdown EffectMarch of the Eagles
    ImpireCities in Motion 2Victoria 2: Heart of Darkness

    Join Date
    Apr 2003
    Location
    The Netherlands
    Posts
    28,769
    Quote Originally Posted by RobRoy3 View Post
    AAAARRRRGH!

    Why? It's so inconvenient to force people to log in and hunt for it, there.
    Yes, I know, those 10 seconds it takes to do that are so inconvenient.

  2. #142
    Quote Originally Posted by Veldmaarschalk View Post
    Yes, I know, those 10 seconds it takes to do that are so inconvenient.
    The real inconvenience is that people are less likely to find it to begin with.
    Then again, I find it a bit hard to sympathize with someone if they cannot find the rather clearly labeled 'FAQ' section.
    CKII Projects:
    [Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    Crusader Kings II Wiki
    Crusader Kings II IRC Channel
    A Petition for Improved Moddability
    Crusader Kings II Maps Resource

  3. #143
    Quote Originally Posted by Veldmaarschalk View Post
    Yes, I know, those 10 seconds it takes to do that are so inconvenient.
    It's not a matter of the time, it's a matter of security settings. Some people have to use secure and semi-secure computers on a regular basis at work. If a site isn't completely prohibited, you might be allowed to view it on some machines, but can't send any information, or accept the cookies required to log in, etc. If you can log in to a site, you may not be allowed to stay logged in (meaning you have to log-in, again, every 10 minutes or so). Why limit or deny these people access for most of their day?

    Even if you're just talking about someone who is lazy or paranoid or just surfing by, why inconvenience anyone at all? Why make anyone jump through that extra 10 second hoop? This is the internet! People are lazy. Unless Paradox is unique, most of the traffic on this site is just going to be surfing through, not interested in logging in or bothering to. Shouldn't you be encouraging them to stay rather than telling them to move along? Isn't Paradox trying to use the forum to try to lure potential new customers?

    Again, the question is WHY? How does this benefit Paradox or the game users? This increased inclination to hide and deny access to more and more forums is hard to understand. You can't seriously think that hiding/denying access to something called a FAQ is somehow likely to reduce piracy or increase sales? Or does someone actually believe that? It might reduce traffic, is that a motivation? Are the servers becoming overloaded, again?

    Quote Originally Posted by Meneth View Post
    The real inconvenience is that people are less likely to find it to begin with.
    Won't even look for it, if they are just passing by, or just here to investigate the game. Only existing, registered CK2 customers can even see that a FAQ sub-forum is there. A potentially powerful marketing tool that YOU have provided for Paradox, free of charge (I assume), has been buried and effectively nerfed.

    Quote Originally Posted by Meneth View Post
    Then again, I find it a bit hard to sympathize with someone if they cannot find the rather clearly labeled 'FAQ' section.
    Again, not clearly labeled at all. Not even visible, unless you're a logged-in, registered customer, who probably already knows how to play the game. I guess new users might still benefit, if they register and bother to hunt around. But someone trying to decide whether the game is for them can't see the most useful thread there is (excuse me... was). Potential new customers can go f*** themselves, I guess.

    And me? While I was learning the game, I liked to keep the page to Meneth's guide open. If I still wanted to do that, I'd have to log in to the forums every time I played, and keep logging in every time I was booted out. Not a huge investment of time, but an irritating series of hoops to have to jump. I wouldn't; doubt many people would; Guide just gets used less.

  4. #144
    Quote Originally Posted by RobRoy3 View Post
    Not even visible, unless you're a logged-in, registered customer, who probably already knows how to play the game.
    Wow, didn't know that. I assumed it was, like the User Modifications visible but un-enterable.
    That's something that should be dealt with. There is as you say, absolutely no indication right now for unregistered/logged out users that an FAQ section even exists.
    CKII Projects:
    [Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    Crusader Kings II Wiki
    Crusader Kings II IRC Channel
    A Petition for Improved Moddability
    Crusader Kings II Maps Resource

  5. #145
    SvenHassel: come death come! novapaddy's Avatar
    Diplomacy PlayerHoI AnthologyGalactic AssaulterNapoleonic MarshalDeus Vult!
    Europa Universalis: RomeFinder of the Lost EmpirePenumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineEU3 CompleteRome: Vae VictisSupreme Ruler 2020Rome Gold
    East India CompanyHearts of Iron IIIMajesty 2Supreme Ruler 2020 GoldFor The Glory
    Arsenal of DemocracyHeir to the ThroneEast India Company CollectionRise of PrussiaAchtung Panzer
    Lead and GoldMount & Blade: WarbandLegioSemper FiElven Legacy Collection
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    Iron CrossMagickaCities in MotionEU3: ChroniclesSword of the Stars
    Darkest HourMajesty II CollectionCrusader Kings IIPirates of Black CoveMount & Blade: With Fire and Sword
    Pride of NationsFor the MotherlandSupreme Ruler: Cold WarSengokuSword of the Stars II
    Hearts of Iron III CollectionVictoria II: A House Divided

    Join Date
    Aug 2009
    Posts
    3,306
    Well for my pennyworth... As I'm about to do a print version, so gamers can flick out of their game and read it, instead of having to be internet connected and log on etc etc....

    It was very useful to be able to view the guide as I needed to.

    But Veldmaarschalk has repeatedly put the guide into an FAQ, which is not accessible to me (I don't have the game). But don't be too hard on Veldmaarschalk, I'm sure he has good reasons for doing so?

    It was always my opinion that allowing passers-by to read the guide (and not own the game) might tempt them into buying the game..??

    EDIT: Here is the cover of the Guide's print version, smaller than in actuality.

    Last edited by novapaddy; 18-03-2012 at 12:15.
    U N D A U N T E D

  6. #146
    SvenHassel: come death come! novapaddy's Avatar
    Diplomacy PlayerHoI AnthologyGalactic AssaulterNapoleonic MarshalDeus Vult!
    Europa Universalis: RomeFinder of the Lost EmpirePenumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineEU3 CompleteRome: Vae VictisSupreme Ruler 2020Rome Gold
    East India CompanyHearts of Iron IIIMajesty 2Supreme Ruler 2020 GoldFor The Glory
    Arsenal of DemocracyHeir to the ThroneEast India Company CollectionRise of PrussiaAchtung Panzer
    Lead and GoldMount & Blade: WarbandLegioSemper FiElven Legacy Collection
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    Iron CrossMagickaCities in MotionEU3: ChroniclesSword of the Stars
    Darkest HourMajesty II CollectionCrusader Kings IIPirates of Black CoveMount & Blade: With Fire and Sword
    Pride of NationsFor the MotherlandSupreme Ruler: Cold WarSengokuSword of the Stars II
    Hearts of Iron III CollectionVictoria II: A House Divided

    Join Date
    Aug 2009
    Posts
    3,306
    @Meneth: Can you please include the text for the links in your Guide. I don't have access to the Guide in the FAQ section and subsequently, I don't also have the links that are in your text. Please include them underneath if you can. Thanks

    ... Remember to do me an Introduction, and include it with the rest. Thanks again.
    U N D A U N T E D

  7. #147
    1) Is there any way to quote from the guide? You can't just cut and paste out of "reply with quote" since the FAQ forum is restricted.

    2) The section on DNA in the eugenics guide is a little misleading, in particular this part: "It can be assumed that the worst of the congenital traits only become common when many letters of DNA are shared, while the most positive congenital traits are at the other end of the spectrum.
    As every character has eleven letters of DNA, it is reasonable to assume that five are taken from the father, five from the mother, and one is random."

    Both of these assumptions are incorrect, or at least in need of qualification. Below is the DNA for 3 parent-child groups. The first 2 children are geniuses; the third is inbred. Between the parents and the child, I've marked where each letter in the child's DNA comes from. Letters passed from the mother to the child are marked |, from the father to the child +, from both parents with *, and random letters are indicated by a blank.
    Code:
    lcnmdgkkpaf mother
    ioejdhgkenp father
    + +|*+|* |+
    ijejdhkkmap genius
    
    mjpdmkihmgm mother
    ojadjkhmanj father
    +*+*|*+ |||
    ojajmkhamgm genius
    
    lcnmdgkkpaf mother
    ljofnhekpgd father
    * +|+||**||
    loomngkkpaf inbred abomination
    We see the first child has 2 random letters, 3 maternal letters, 4 paternal letters, and 2 common letters; the second child has 1 random letter, 4 maternal letters, 3 paternal letters, and 3 common letters; the third has 1 random letter, 5 maternal letters, 2 paternal letters, and 3 common ones.

    The first example shows that DNA is not simply 5 from each parent and 1 random letter. Perhaps that is the norm, but in some cases there can be multiple random letters. I've also seen cases where there is no clearly random letter, although this of course could just be chance (the random letter being the same as one of the parents). I have not seen any cases of more than 2 random letters, or cases where one parent contributed more than 5 letters.

    Altogether the examples suggest that positive and negative traits may not be straightforwardly linked the number of shared DNA letters. The inbred character did have a high number of shared letters, but the geniuses also had 2 and 3 shared letters. Again, this could be chance; perhaps they got very lucky, but it suggests that lower is not simply better for positive congenital traits. Note, I have seen geniuses with no common letters, so it doesn't suggest that common letters are necessary.

  8. #148
    Quote Originally Posted by novapaddy View Post
    @Meneth: Can you please include the text for the links in your Guide. I don't have access to the Guide in the FAQ section and subsequently, I don't also have the links that are in your text. Please include them underneath if you can. Thanks

    ... Remember to do me an Introduction, and include it with the rest. Thanks again.
    Will do once I've finalized it. I think I might write a final installment this weekend.

    Quote Originally Posted by Jaol View Post
    1) Is there any way to quote from the guide? You can't just cut and paste out of "reply with quote" since the FAQ forum is restricted.
    No way except copy-pasting AFAIK.

    2) The section on DNA in the eugenics guide is a little misleading, in particular this part: "It can be assumed that the worst of the congenital traits only become common when many letters of DNA are shared, while the most positive congenital traits are at the other end of the spectrum.
    As every character has eleven letters of DNA, it is reasonable to assume that five are taken from the father, five from the mother, and one is random."

    Both of these assumptions are incorrect, or at least in need of qualification. Below is the DNA for 3 parent-child groups. The first 2 children are geniuses; the third is inbred. Between the parents and the child, I've marked where each letter in the child's DNA comes from. Letters passed from the mother to the child are marked |, from the father to the child +, from both parents with *, and random letters are indicated by a blank.
    Code:
    lcnmdgkkpaf mother
    ioejdhgkenp father
    + +|*+|* |+
    ijejdhkkmap genius
    
    mjpdmkihmgm mother
    ojadjkhmanj father
    +*+*|*+ |||
    ojajmkhamgm genius
    
    lcnmdgkkpaf mother
    ljofnhekpgd father
    * +|+||**||
    loomngkkpaf inbred abomination
    We see the first child has 2 random letters, 3 maternal letters, 4 paternal letters, and 2 common letters; the second child has 1 random letter, 4 maternal letters, 3 paternal letters, and 3 common letters; the third has 1 random letter, 5 maternal letters, 2 paternal letters, and 3 common ones.

    The first example shows that DNA is not simply 5 from each parent and 1 random letter. Perhaps that is the norm, but in some cases there can be multiple random letters. I've also seen cases where there is no clearly random letter, although this of course could just be chance (the random letter being the same as one of the parents). I have not seen any cases of more than 2 random letters, or cases where one parent contributed more than 5 letters.
    I'll get that corrected.

    Altogether the examples suggest that positive and negative traits may not be straightforwardly linked the number of shared DNA letters. The inbred character did have a high number of shared letters, but the geniuses also had 2 and 3 shared letters. Again, this could be chance; perhaps they got very lucky, but it suggests that lower is not simply better for positive congenital traits. Note, I have seen geniuses with no common letters, so it doesn't suggest that common letters are necessary.
    You have a point. Problem is that if that is indeed not the way it works, we're pretty much left with nothing but complete randomness.
    CKII Projects:
    [Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    Crusader Kings II Wiki
    Crusader Kings II IRC Channel
    A Petition for Improved Moddability
    Crusader Kings II Maps Resource

  9. #149
    Quote Originally Posted by Meneth View Post
    You have a point. Problem is that if that is indeed not the way it works, we're pretty much left with nothing but complete randomness.
    I'm wondering if the negative traits are tied to shared letters, but the positive traits aren't. I've looked at a few more inbred children and their parents all have 3+ common letters. It's a small sample, but it suggests 3 common letters puts you a risk of inbred.

    As for the positive traits, perhaps they are simply based on parents/grandparents having the trait?

  10. #150
    Quote Originally Posted by Jaol View Post
    I'm wondering if the negative traits are tied to shared letters, but the positive traits aren't. I've looked at a few more inbred children and their parents all have 3+ common letters. It's a small sample, but it suggests 3 common letters puts you a risk of inbred.

    As for the positive traits, perhaps they are simply based on parents/grandparents having the trait?
    Almost no one has any of the positive congenital traits at the start, especially genius, so that's unlikely. I'm pretty sure they can appear out of nowhere.
    CKII Projects:
    [Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    Crusader Kings II Wiki
    Crusader Kings II IRC Channel
    A Petition for Improved Moddability
    Crusader Kings II Maps Resource

  11. #151
    What if the letters themselves are actually important, as in a child gets genius if it has specific letters in certain spots.

  12. #152
    Meneth, do you have any further advice as it relates to capital cities? I'm thinking specifically of issues of picking the capital on the basis of being central to empire versus on the basis of legalism or city slots. Also, do you have any recommendations on the best ways to fill capital city slots? Is there a point at which the tech bonus from universities is likely wasted on the "ahead" penalty and the slot would be better spent on a barony?

  13. #153
    Second Lieutenant rosseau's Avatar
    Deus Vult!Finder of the Lost EmpireHearts of Iron 2: ArmageddonVictoria: RevolutionsRome: Vae Victis
    East India CompanyHearts of Iron IIIMajesty 2For The GloryArsenal of Democracy
    Heir to the ThroneRise of PrussiaAchtung PanzerSemper FiElven Legacy Collection
    Victoria 2Commander: Conquest of the AmericasDivine WindIron CrossCities in Motion
    Darkest HourCrusader Kings IIPride of NationsFor the MotherlandSupreme Ruler: Cold War
    SengokuVictoria II: A House DividedKing Arthur IINaval War: Arctic CircleWarlock: Master of the Arcane
    Victoria 2: Heart of Darkness

    Join Date
    Nov 2008
    Location
    Cleveland, OH
    Posts
    197
    Thank you for the 140-page PDF. It is an incredible piece of work. As is the game, which I assume is selling well. Congrats.
    "For God hath not given us the spirit of fear; but of power, and of love, and of a sound mind." 2 Timothy 1:7

  14. #154
    Where can I get this PDF?

  15. #155
    First Lieutenant BalroG_'s Avatar
    Deus Vult!EU3 CompleteHeir to the ThroneMount & Blade: WarbandDivine Wind
    Cities in MotionCrusader Kings IIMount & Blade: With Fire and SwordCrusader Kings II Holy Knight

    Join Date
    Mar 2011
    Location
    Styria, Austria
    Posts
    216
    Quote Originally Posted by Marlz View Post
    Where can I get this PDF?
    Here: http://forum.paradoxplaza.com/forum/...-and-Novapaddy

  16. #156
    Thanks for a great guide which has been a valuable introduction to the game for me.

    I've noticed a game management problem: Bad stewards reduce demense income.

    1) Could you add some details on how the effect of state stewardship on demense income is calculated?
    2) Could you suggest ways of improving this effect on income?

  17. #157
    I don't understand a section of "Keeping Your Vassels Weak".

    "For duchies you do much the same. Search for characters that are rulers, are of your religion, and are of your culture. Sort by dynasty, and scroll down to your own. Find someone who owns a single county or barony. One county and one barony is also fine, but only a single holding is preferable."

    Should 'rulers' be 'not-rulers' which would be the same as your advice for giving out counties?

    Should 'Find someone who owns a single county or barony' read 'Find someone who owns not more than a single county or barony'? I can't see any reason why a title to a single county or barony would be better than no title if the objective is to minimize concentration of power.

  18. #158
    Second Lieutenant Charybde's Avatar
    EU3 CompleteHearts of Iron IIIMajesty 2Arsenal of DemocracyHeir to the Throne
    Semper FiVictoria 2Divine WindCrusader Kings II

    Join Date
    Jul 2010
    Location
    Montréal, Québec (Canada)
    Posts
    188
    Amazing guide. I use it all the time.
    "The just ruler never claims to act in the name of the greater good" (unknown)
    «Quand je suis le plus faible, je vous demande la liberté, parce que tel est votre principe ; mais quand je suis le plus fort, je vous l'ôte, parce que tel est le mien.» (Louis Veuillot)

    Palaiologos revival: From Despotate to Empire (MMU)

  19. #159
    I just stumbled upon this in the defines:

    2 #_CHDEF_BASE_NR_OF_CHILDREN_PER_COUPLE_ ( The number of children allowed per couple )
    30 #_CHDEF_COURT_SIZE_CHILD_PENALTY_THRESHOLD_ ( When the total number of characters in a country is above this, one less child will be allowed per couple )

    If you have a court size above 30 it means half as many kids for you and your nearest family. That is pretty drastic so you need to manage your court and ship off deadweight.

  20. #160
    My default guide/tutorial.

+ Reply to Thread
Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts