Not true. This event will only give her the "Pregnant" trait. She will NOT be actually pregnant and will not have a baby.
However, event 24504 does make her pregnant.
but it also makes her stressed.
Not true. This event will only give her the "Pregnant" trait. She will NOT be actually pregnant and will not have a baby.
However, event 24504 does make her pregnant.
character_event = {
id = 800060
min_age = 20
max_age = 23
trigger = {
ai = no
}
is_triggered_only = no
title = "History lesson"
desc = "Braveheart, Ivanhoe, Kingdom of Heaven and other history flicks learned you that you can cheat.. ehm change history!
Panadell"
mean_time_to_happen = {
months = 13
}
option = {
name = "Skills, health, fertility/preg, killself, traits and careers" # OK
ai_chance = { factor = 0 }
character_event = { id = 800061 }
}
option = {
name = "Riksdaler, fame, glory, religion/holy order and culture"
ai_chance = { factor = 0 }
character_event = { id = 800074 }
}
option = {
name = "Troops, skilled courtiers, tech, claim/jobs, relations and kill people"
ai_chance = { factor = 0 }
character_event = { id = 800115 }
}
option = {
name = "Done"
ai_chance = { factor = 100 }
}
}
character_event = {
id = 800061
is_triggered_only = yes
title = "Skills, traits and careers"
desc = "Pick where you want to move on."
option = {
name = "Skills" # OK
character_event = { id = 800062 }
}
option = {
name = "Traits/health/fertility/preg/killself"
character_event = { id = 800066 }
}
option = {
name = "Change career"
character_event = { id = 800071 }
}
option = {
name = "Back"
character_event = { id = 800060 }
}
}
character_event = {
id = 800062
is_triggered_only = yes
title = "Skills"
desc = "Pick what you want to learn more from!"
option = {
name = "Diplomacy and Martial" # OK
character_event = { id = 800063 }
}
option = {
name = "Stewardship and Intrigue"
character_event = { id = 800064 }
}
option = {
name = "Learning"
character_event = { id = 800065 }
}
option = {
name = "Back"
character_event = { id = 800061 }
}
}
character_event = {
id = 800063
is_triggered_only = yes
title = "Diplomacy and Martial"
desc = "Pick what you want to learn more from!"
option = {
name = "Diplomacy" # OK
change_diplomacy = 10
character_event = { id = 800063 }
}
option = {
name = "Martial"
change_martial = 10
character_event = { id = 800063 }
}
option = {
name = "Both"
change_diplomacy = 10
change_martial = 10
character_event = { id = 800063 }
}
option = {
name = "Back"
character_event = { id = 800062 }
}
}
character_event = {
id = 800064
is_triggered_only = yes
title = "Stewardship and Intrigue"
desc = "Pick what you want to learn more from!"
option = {
name = "Stewardship" # OK
change_stewardship = 10
character_event = { id = 800064 }
}
option = {
name = "Intrigue"
change_intrigue = 10
character_event = { id = 800064 }
}
option = {
name = "Both"
change_stewardship = 10
change_intrigue = 10
character_event = { id = 800064 }
}
option = {
name = "Back"
character_event = { id = 800062 }
}
}
character_event = {
id = 800065
is_triggered_only = yes
title = "Learning"
desc = "Pick what you want to learn more from!"
option = {
name = "Learning" # OK
change_learning = 10
character_event = { id = 800065 }
}
option = {
name = "Learning more"
change_learning = 20
character_event = { id = 800065 }
}
option = {
name = "Learning absolute!"
change_learning = 100
character_event = { id = 800065 }
}
option = {
name = "Back"
character_event = { id = 800062 }
}
}
character_event = {
id = 800066
is_triggered_only = yes
title = "Options"
desc = "Pick your own personality, get more life, kill your current character or get someone pregnant"
option = {
name = "Change health, fertility or get pregnant" # OK
character_event = { id = 800067 }
}
option = {
name = "THE SEVEN SINS AND VIRTUES(personality)"
character_event = { id = 800070 }
}
option = {
name = "Health traits and killself"
character_event = { id = 800120 }
}
option = {
name = "Back"
character_event = { id = 800061 }
}
}
character_event = {
id = 800067
is_triggered_only = yes
title = "Health/baby"
desc = "Go on to health, fertility or baby event."
option = {
name = "Change health" # OK
character_event = { id = 800068 }
}
option = {
name = "Change fertility"
character_event = { id = 800069 }
}
option = {
name = "Impregnate"
character_event = { id = 800121 }
}
option = {
name = "Back"
character_event = { id = 800066 }
}
}
character_event = {
id = 800068
is_triggered_only = yes
title = "Health"
desc = "Adjust your health"
option = {
name = "Health +1" # OK
who = ROOT
health = 1
character_event = { id = 800068 }
}
option = {
name = "Health -1" # OK
who = ROOT
health = -1
character_event = { id = 800068 }
}
option = {
name = "Superhealthy" # OK
who = ROOT
health = 10000
character_event = { id = 800068 }
}
option = {
name = "Back"
character_event = { id = 800067 }
}
}
character_event = {
id = 800069
is_triggered_only = yes
title = "Fertility"
desc = "Change your fertility chance. Some impregnation options can be found by going back "
option = {
name = "Get super fertiliy" # OK
who = ROOT
fertility = 1000
character_event = { id = 800069 }
}
option = {
name = "Get really poor fertility chance" # OK
who = ROOT
fertility = -1000
character_event = { id = 800069 }
}
option = {
name = "100 percent increased chance" # OK
who = ROOT
fertility = 1
character_event = { id = 800069 }
}
option = {
name = "Back"
character_event = { id = 800067 }
}
}
character_event = {
id = 800070
is_triggered_only = yes
title = "THE SEVEN SINS AND VIRTUES. Personality"
desc = "Choose between the good and the bad"
option = {
name = "Virtues" # OK
who = ROOT
add_trait = chaste
add_trait = temperate
add_trait = charitable
add_trait = diligent
add_trait = kind
add_trait = patient
add_trait = humble
remove_trait = lustful
remove_trait = gluttonous
remove_trait = greedy
remove_trait = slothful
remove_trait = envious
remove_trait = wroth
remove_trait = proud
character_event = { id = 800070 }
}
option = {
name = "Sins"
who = ROOT
add_trait = lustful
add_trait = gluttonous
add_trait = greedy
add_trait = slothful
add_trait = envious
add_trait = wroth
add_trait = proud
remove_trait = chaste
remove_trait = temperate
remove_trait = charitable
remove_trait = diligent
remove_trait = kind
remove_trait = patient
remove_trait = humble
character_event = { id = 800070 }
}
option = {
name = "Other goods"
who = ROOT
add_trait = honest
add_trait = brave
add_trait = gregarious
add_trait = content
add_trait = just
add_trait = zealous
add_trait = trusting
character_event = { id = 800070 }
}
option = {
name = "Back"
character_event = { id = 800066 }
}
}
character_event = {
id = 800120
is_triggered_only = yes
title = "Health traits"
desc = "Choose between removing bad health traits, killself and to add some funny event driven ones"
option = {
name = "Remove bad health. incapable and illnes traits" # OK
who = ROOT
remove_trait = stressed
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
character_event = { id = 800120 }
}
option = {
name = "Kill your character" # OK
who = ROOT
death = yes
character_event = { id = 800120 }
}
option = {
name = "Fun driven traits :P"
who = ROOT
add_trait = possessed
add_trait = lunatic
character_event = { id = 800120 }
}
option = {
name = "Back"
character_event = { id = 800066 }
}
}
character_event = {
id = 800071
is_triggered_only = yes
title = "Change main career"
desc = "Choose between the five careers or pick all five(on your own risk)."
option = {
name = "Diplomat, martial or steward careers" # OK
character_event = { id = 800072 }
}
option = {
name = "Intrigue or ecclesiastic career"
character_event = { id = 800073 }
}
option = {
name = "I can multitask, all five careers, thanks(on your own risk)"
who = ROOT
add_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
add_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
add_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
add_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
add_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
character_event = { id = 800071 }
}
option = {
name = "Back"
character_event = { id = 800061 }
}
}
character_event = {
id = 800072
is_triggered_only = yes
title = "Change main career"
desc = "Choose between the diplomat, military or state stewardship careers"
option = {
name = "Diplomat career" # OK
who = ROOT
change_diplomacy = 5
add_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
character_event = { id = 800072 }
}
option = {
name = "Military career"
who = ROOT
change_martial = 5
add_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
character_event = { id = 800072 }
}
option = {
name = "Stewardship career"
who = ROOT
change_stewardship = 5
add_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
character_event = { id = 800071 }
}
option = {
name = "Back"
character_event = { id = 800071 }
}
}
character_event = {
id = 800073
is_triggered_only = yes
title = "Change main career"
desc = "Choose between the spying and the cloth careers"
option = {
name = "Intrigue career" # OK
who = ROOT
change_intrigue = 5
add_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
character_event = { id = 800073 }
}
option = {
name = "Ecclesiastic career"
who = ROOT
change_learning = 5
add_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
character_event = { id = 800073 }
}
option = {
name = "Back"
character_event = { id = 800071 }
}
}
#Riksdaler, fame, glory, religion and culture
character_event = {
id = 800074
is_triggered_only = yes
title = "Riksdaler, fame, glory, religion and culture"
desc = "Here you can pick if you want to go on to cash, prestige, piety, religion or culture changes. Under religion you can kill the pope, make the church weak/strong and activate holy orders early"
option = {
name = "Riksdaler, fame and glory" # OK
character_event = { id = 800075 }
}
option = {
name = "Religion/holy order/moral authority/kill head of church"
character_event = { id = 800079 }
}
option = {
name = "Change Culture(working on spreading culture)"
character_event = { id = 800094 }
}
option = {
name = "Back"
character_event = { id = 800060 }
}
}
character_event = {
id = 800075
is_triggered_only = yes
title = "Riksdaler, fame and glory"
desc = "Pick what you want!"
option = {
name = "Riksdaler(wealth)" # Ok
character_event = { id = 800076 }
}
option = {
name = "Fame(prestige)"
character_event = { id = 800077 }
}
option = {
name = "Glory(piety)"
character_event = { id = 800078 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800076
is_triggered_only = yes
title = "Riksdalers"
desc = "Pick how much you want!"
option = {
name = "250 Riksdaler" # Ok
wealth = 250
character_event = { id = 800076 }
}
option = {
name = "2500 Riksdaler"
wealth = 2500
character_event = { id = 800076 }
}
option = {
name = " 25000 Riksdaler"
wealth = 25000
character_event = { id = 800076 }
}
option = {
name = "Back"
character_event = { id = 800075 }
}
}
character_event = {
id = 800077
is_triggered_only = yes
title = "Fame"
desc = "Pick how much you want!"
option = {
name = "250 fame" # Ok
prestige = 250
character_event = { id = 800077 }
}
option = {
name = "2500 fame"
prestige = 2500
character_event = { id = 800077 }
}
option = {
name = " 25000 fame"
prestige = 25000
character_event = { id = 800077 }
}
option = {
name = "Back"
character_event = { id = 800075 }
}
}
character_event = {
id = 800078
is_triggered_only = yes
title = "Glory"
desc = "Pick how much you want!"
option = {
name = "250 glory" # Ok
piety = 250
character_event = { id = 800078 }
}
option = {
name = "2500 glory"
piety = 2500
character_event = { id = 800078 }
}
option = {
name = " 25000 glory"
piety = 25000
character_event = { id = 800078 }
}
option = {
name = "Back"
character_event = { id = 800075 }
}
}
character_event = {
id = 800079
is_triggered_only = yes
title = "Religion"
desc = "Religion options available to you for changing your religion and its authority"
option = {
name = "Change your religion" # Ok
character_event = { id = 800080 }
}
option = {
name = "Changing your religion authority and killing the head of your religion"
character_event = { id = 800092 }
}
option = {
name = "Activate holy orders"
character_event = { id = 800093 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800080
is_triggered_only = yes
title = "Change your religion"
desc = "Changing your belief to one of these groups"
option = {
name = "Christian" # Ok
character_event = { id = 800081 }
}
option = {
name = "Muslim"
character_event = { id = 800086 }
}
option = {
name = "Pagan or Zoroastrian"
character_event = { id = 800089 }
}
option = {
name = "Back"
character_event = { id = 800079 }
}
}
character_event = {
id = 800081
is_triggered_only = yes
title = "Christians"
desc = "Change your belief to one of these"
option = {
name = "Christians page one" # Ok
character_event = { id = 800082 }
}
option = {
name = "Christians page two"
character_event = { id = 800083 }
}
option = {
name = "Orthodox page"
character_event = { id = 800084 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800082
is_triggered_only = yes
title = "Christians page one"
desc = "Change your belief to one of these"
option = {
name = "Catholic" # Ok
religion = catholic
character_event = { id = 800082 }
}
option = {
name = "Cathar (Catholic heresy)"
religion = cathar
character_event = { id = 800082 }
}
option = {
name = "Fraticelli (Catholic heresy)"
religion = fraticelli
character_event = { id = 800082 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800083
is_triggered_only = yes
title = "Christians page two"
desc = "Change your belief to one of these"
option = {
name = "Waldensian (Catholic heresy)" # Ok
religion = waldensian
character_event = { id = 800083 }
}
option = {
name = "Lollard (Catholic heresy)"
religion = lollard
character_event = { id = 800083 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800084
is_triggered_only = yes
title = "Orthodox page one"
desc = "Change your belief to one of these"
option = {
name = "Orthodox"
religion = orthodox
character_event = { id = 800084 }
}
option = {
name = "Bogomilist (Orthodox heresy)" # Ok
religion = bogomilist
character_event = { id = 800084 }
}
option = {
name = "Other orthodox heresy"
character_event = { id = 800085 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800085
is_triggered_only = yes
title = "Orthodox page two"
desc = "Change your belief to one of these"
option = {
name = "Nestorian (Orthodox heresy)"
religion = nestorian
character_event = { id = 800085 }
}
option = {
name = "Monophysite (Orthodox heresy)" # Ok
religion = monophysite
character_event = { id = 800085 }
}
option = {
name = "Iconoclast (Orthodox heresy)"
religion = iconoclast
character_event = { id = 800085 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800086
is_triggered_only = yes
title = "Muslims"
desc = "Change your belief to one of these"
option = {
name = "Sunni"
religion = sunni
character_event = { id = 800087 }
}
option = {
name = "shiite" # Ok
religion = shiite
character_event = { id = 800088 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800087
is_triggered_only = yes
title = "Sunni Muslim"
desc = "Change your belief to a Sunni heresy"
option = {
name = "Zikri (Sunni heresy)"
religion = zikri
character_event = { id = 800087 }
}
option = {
name = "Yazidi (Sunni heresy)" # Ok
religion = yazidi
character_event = { id = 800087 }
}
option = {
name = "Ibadi (Sunni heresy)" # Ok
religion = ibadi
character_event = { id = 800087 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800088
is_triggered_only = yes
title = "Shiite Muslim"
desc = "Change your belief to a Shiite heresy"
option = {
name = "Bektashi (Shiite heresy)"
religion = bektashi
character_event = { id = 800088 }
}
option = {
name = "Druze (Shiite heresy)" # Ok
religion = druze
character_event = { id = 800088 }
}
option = {
name = "Hurufi (Shiite heresy)" # Ok
religion = hurufi
character_event = { id = 800088 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800089
is_triggered_only = yes
title = "Pagan and zoroastrian"
desc = "Change your belief to one of these.
Page one contains Pagan, Norse and Tengri.
Page two contains Romuva, Suemenusko and Zoroastrian."
option = {
name = "Pagan page one"
character_event = { id = 800090 }
}
option = {
name = "Pagan page two (zoroastrian)" # Ok
character_event = { id = 800091 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800090
is_triggered_only = yes
title = "Pagan page one"
desc = "Change your belief to one of these"
option = {
name = "Pagan"
religion = pagan
character_event = { id = 800090 }
}
option = {
name = "Norse" # Ok
religion = norse_pagan
character_event = { id = 800090 }
}
option = {
name = "Tengri" # Ok
religion = tengri_pagan
character_event = { id = 800090 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800091
is_triggered_only = yes
title = "Pagan page two (zoroastrian)"
desc = "Change your belief to one of these"
option = {
name = "Romuva"
religion = baltic_pagan
character_event = { id = 800091 }
}
option = {
name = "Suomenusko" # Ok
religion = finnish_pagan
character_event = { id = 800091 }
}
option = {
name = "Zoroastrian" # Ok
religion = zoroastrian
character_event = { id = 800091 }
}
option = {
name = "Back"
character_event = { id = 800080 }
}
}
character_event = {
id = 800092
is_triggered_only = yes
title = "Changing your religion authority"
desc = "Change your religions authority or kill your head of religion(pope/patriarch etc)."
option = {
name = "Increase authority 10 percent" # Ok
religion_authority = 0.1
character_event = { id = 800092 }
}
option = {
name = "Set authority to minimum" # Ok
religion_authority = -1.0
character_event = { id = 800092 }
}
option = {
name = "Kill your religion head"
religion_head = {
death = yes }
character_event = { id = 800092 }
}
option = {
name = "Back"
character_event = { id = 800079 }
}
}
character_event = {
id = 800093
is_triggered_only = yes
title = "Activate holy orders"
desc = "Here are some events that activate holy orders early."
option = {
name = "Formation of the Knights of St John (AD 1113)"
activate_title = { title = d_knights_hospitaler status = yes }
character_event = { id = 800093 }
}
option = {
name = "Formation of the Knights Templar (AD 1118)" # Ok
activate_title = { title = d_knights_templar status = yes }
character_event = { id = 800093 }
}
option = {
name = "Formation of the Teutonic Order (AD 1192)" # Ok
activate_title = { title = d_teutonic_order status = yes }
character_event = { id = 800093 }
}
option = {
name = "Back"
character_event = { id = 800079 }
}
}
character_event = {
id = 800094
is_triggered_only = yes
title = "Culture 1"
desc = "This option lets you change your culture. In CKII vanila, there are 17 different culture groups that splits up further into 50 different cultures. Looking into province_events spreading culture"
option = {
name = "North, central and west germanic groups"
character_event = { id = 800095 }
}
option = {
name = "Latin, Iberian and Byzantine groups" # Ok
character_event = { id = 800098 }
}
option = {
name = "Move to Culture 2" # Ok
character_event = { id = 800102 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800095
is_triggered_only = yes
title = "Germanic"
desc = "This option lets you change your culture."
option = {
name = "North Germanic (swedish/norwegian/danish)"
character_event = { id = 800096 }
}
option = {
name = "Central Germanic - German" # Ok
culture = german
character_event = { id = 800095 }
}
option = {
name = "West Germanic (english/saxon/dutch)" # Ok
character_event = { id = 800097 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800096
is_triggered_only = yes
title = "North Germanic"
desc = "This option lets you change your culture."
option = {
name = "North Germanic - Swedish"
culture = swedish
character_event = { id = 800096 }
}
option = {
name = "North Germanic - Norwegian" # Ok
culture = norwegian
character_event = { id = 800096 }
}
option = {
name = "North Germanic - Danish" # Ok
culture = danish
character_event = { id = 800096 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800097
is_triggered_only = yes
title = "West Germanic"
desc = "This option lets you change your culture."
option = {
name = "West Germanic - English"
culture = english
character_event = { id = 800097 }
}
option = {
name = "West Germanic - Saxon" # Ok
culture = saxon
character_event = { id = 800097 }
}
option = {
name = "West Germanic - Dutch" # Ok
culture = dutch
character_event = { id = 800097 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800098
is_triggered_only = yes
title = "Latin, Iberian and Byzantine groups"
desc = "This option lets you change your culture."
option = {
name = "Latin - Italian (norman/frankish/occitan)"
culture = italian
character_event = { id = 800099 }
}
option = {
name = "Iberian - Castillan (basque/catalan/portuguese)" # Ok
culture = castillan
character_event = { id = 800100 }
}
option = {
name = "Byzantine - Greek (armenian/alan/georgian)" # Ok
culture = greek
character_event = { id = 800101 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800099
is_triggered_only = yes
title = "Latin"
desc = "This option lets you change your culture."
option = {
name = "Latin - Norman/frankish/occitan)"
culture = norman
character_event = { id = 800099 }
}
option = {
name = "Latin - Frankish" # Ok
culture = frankish
character_event = { id = 800099 }
}
option = {
name = "Latin - Occitan" # Ok
culture = occitan
character_event = { id = 800099 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800100
is_triggered_only = yes
title = "Iberian"
desc = "This option lets you change your culture."
option = {
name = "Iberian - Basque"
culture = basque
character_event = { id = 800100 }
}
option = {
name = "Iberian - Catalan)" # Ok
culture = catalan
character_event = { id = 800100 }
}
option = {
name = "Iberian - Portoguese" # Ok
culture = portoguese
character_event = { id = 800100 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800101
is_triggered_only = yes
title = "Byzantine"
desc = "This option lets you change your culture."
option = {
name = "Byzantine - Armenian"
culture = armenian
character_event = { id = 800101 }
}
option = {
name = "Byzantine - Alan" # Ok
culture = alan
character_event = { id = 800101 }
}
option = {
name = "Byzantine - Georgian" # Ok
culture = georgian
character_event = { id = 800101 }
}
option = {
name = "Back"
character_event = { id = 800094 }
}
}
character_event = {
id = 800102
is_triggered_only = yes
title = "Culture 2"
desc = "This option lets you change your culture. "
option = {
name = "Celtic, Finno_ugric and Baltic groups"
character_event = { id = 800103 }
}
option = {
name = "Altaic and Arabic groups" # Ok
character_event = { id = 800107 }
}
option = {
name = "Move to Culture 3" # Ok
character_event = { id = 800110 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800103
is_triggered_only = yes
title = "Celtic, Finno_ugric and Baltic groups"
desc = "This option lets you change your culture. "
option = {
name = "Celtic group - Irish (scottish/welsh/breton)"
culture = irish
character_event = { id = 800104 }
}
option = {
name = "Finno_ugric group - Finnish (lappish/ugricbaltic/komi)" # Ok
culture = finnish
character_event = { id = 800105 }
}
option = {
name = "Baltic group (lettigallish/lithuanian/prussian)" # Ok
character_event = { id = 800106 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800104
is_triggered_only = yes
title = "Celtic, Finno_ugric and Baltic groups"
desc = "This option lets you change your culture. "
option = {
name = "Celtic group - Scottish"
culture = scottish
character_event = { id = 800104 }
}
option = {
name = "Celtic group - Welsh" # Ok
culture = welsh
character_event = { id = 800104 }
}
option = {
name = "Celtic group - Breton" # Ok
culture = breton
character_event = { id = 800104 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800105
is_triggered_only = yes
title = "Finno_ugric group"
desc = "This option lets you change your culture. "
option = {
name = "Finno_ugric group - Lappish"
culture = lappish
character_event = { id = 800105 }
}
option = {
name = "Finno_ugric group - Ugricbaltic" # Ok
culture = ugricbaltic
character_event = { id = 800105 }
}
option = {
name = "Finno_ugric group - Komi" # Ok
culture = komi
character_event = { id = 800105 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800106
is_triggered_only = yes
title = "Baltic group"
desc = "This option lets you change your culture. "
option = {
name = "Baltic group - Lettigallish"
culture = lettigallish
character_event = { id = 800106 }
}
option = {
name = "Baltic group - Lithuanian" # Ok
culture = lithuanian
character_event = { id = 800106 }
}
option = {
name = "Baltic group - Prussian" # Ok
culture = prussian
character_event = { id = 800106 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800107
is_triggered_only = yes
title = "Altaic and Arabic groups"
desc = "This option lets you change your culture. "
option = {
name = "Altaic - Turkish (mongol/cuman/pecheneg)"
culture = turkish
character_event = { id = 800108 }
}
option = {
name = "Arabic - Bedouin (levantine/egyptian/andalusian)" # Ok
culture = bedouin_arabic
character_event = { id = 800109 }
}
option = {
name = "Arabic - Maghreb"
culture = maghreb_arabic
character_event = { id = 800107 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800108
is_triggered_only = yes
title = "Altaic group"
desc = "This option lets you change your culture. "
option = {
name = "Altaic - Mongol"
culture = mongol
character_event = { id = 800108 }
}
option = {
name = "Altaic - Cuman" # Ok
culture = cuman
character_event = { id = 800108 }
}
option = {
name = "Altaic - Pecheneg)"
culture = pecheneg
character_event = { id = 800108 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800109
is_triggered_only = yes
title = "Arabic group"
desc = "This option lets you change your culture. "
option = {
name = "Arabic - Levantine"
culture = levantine_arabic
character_event = { id = 800109 }
}
option = {
name = "Arabic - Egyptian" # Ok
culture = egyptian_arabic
character_event = { id = 800109 }
}
option = {
name = "Arabic - Andalusian"
culture = andalusian_arabic
character_event = { id = 800109 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800110
is_triggered_only = yes
title = "Culture 3"
desc = "This option lets you change your culture. "
option = {
name = "East, west and south slavic groups"
character_event = { id = 800111 }
}
option = {
name = "Magyar, Iranian and East_african groups" # Ok
character_event = { id = 800114 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
option = {
name = "Back to start"
character_event = { id = 800060 }
}
}
character_event = {
id = 800111
is_triggered_only = yes
title = "East, west and south slavic groups"
desc = "This option lets you change your culture. "
option = {
name = "East slavic group - Russian"
culture = russian
character_event = { id = 800111 }
}
option = {
name = "West south slavic group (pommeranian/bohemian/polish)" # Ok
character_event = { id = 800112 }
}
option = {
name = "South slavic group - Croatian (serbian/romanian/bulgarian)" # Ok
culture = croatian
character_event = { id = 800113 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800112
is_triggered_only = yes
title = "West south slavic group"
desc = "This option lets you change your culture. "
option = {
name = "West south slavic group - Pommeranian"
culture = pommeranian
character_event = { id = 800112 }
}
option = {
name = "West south slavic group - Bohemian" # Ok
culture = bohemian
character_event = { id = 800112 }
}
option = {
name = "West south slavic group - Polish" # Ok
culture = polish
character_event = { id = 800112 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800113
is_triggered_only = yes
title = "South slavic group"
desc = "This option lets you change your culture. "
option = {
name = "South slavic group - Serbian"
culture = serbian
character_event = { id = 800113 }
}
option = {
name = "South slavic group - romanian" # Ok
culture = romanian
character_event = { id = 800113 }
}
option = {
name = "South slavic group - Bulgarian" # Ok
culture = bulgarian
character_event = { id = 800113 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800114
is_triggered_only = yes
title = "Magyar, Iranian and East_african groups"
desc = "This option lets you change your culture. "
option = {
name = "Magyar - Hungarian"
culture = hungarian
character_event = { id = 800114 }
}
option = {
name = "Iranian - Persian" # Ok
culture = persian
character_event = { id = 800114 }
}
option = {
name = "East african - Ethiopian"
culture = ethiopian
character_event = { id = 800114 }
}
option = {
name = "Back"
character_event = { id = 800074 }
}
}
character_event = {
id = 800115
is_triggered_only = yes
title = "Troops and skilled courtiers"
desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them if you dont want the AI to get to powerful, unless you want that. "
option = {
name = "Add Troops, techs/jobs/claim and improve vassal/liege relations"
character_event = { id = 800116 }
}
option = {
name = "Add skilled courtiers/wife/kind" # Ok
narrative_event = { id = 800119 }
}
option = {
name = "Kill people"
character_event = { id = 800122 }
}
option = {
name = "Back"
character_event = { id = 800060 }
}
}
character_event = {
id = 800116
is_triggered_only = yes
title = "Troops"
desc = "Add troops uses the mongol invasion to give you troops and boats with no upkeep with no supply rules. home command might change that. Vassals/liege/religionboss/spouse/children/courtiers. Restart event to get new techs "
option = {
name = "Add Troops(all troops start on boats near or in harbour in Norway)"
narrative_event = { id = 800118 }
}
option = {
name = "Relations - for life" # Ok
any_vassal = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
liege = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
liege = {
any_children = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } } }
liege = {
spouse = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } } }
religion_head = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
spouse = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
any_children = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
any_courtier = {
opinion = {
modifier = opinion_improved_relations
who = ROOT
years = 1000 } }
character_event = { id = 800116 }
}
option = {
name = "Technology and council jobs(claim)"
character_event = { id = 800126 }
}
option = {
name = "Back"
character_event = { id = 800060 }
}
}
# Arrival of the Ilkhanate
narrative_event = {
id = 800118
title = "Test troops"
desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them before that happen if you dont want your new AI lord to get to powerful."
major = no
picture = "GFX_evt_mongols"
is_triggered_only = yes
option = {
name = "Elite troops?"
province = 272
create_character = {
name = Panadell
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 31
attributes = {
martial = 50
}
trait = brilliant_strategist
trait = content
trait = strong
trait = hedonist
trait = lustful
trait = temperate
trait = diligent
trait = brave
}
new_character = {
spawn_unit = {
province = 272
troops =
{
knights = { 42000 42000 }
galleys = { 600 600 }
}
}
}
create_character = {
name = Judokid
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 32
attributes = {
martial = 50
}
trait = brilliant_strategist
trait = content
trait = strong
trait = hedonist
trait = lustful
trait = temperate
trait = diligent
trait = brave
}
new_character = {
spawn_unit = {
province = 272
troops =
{
horse_archers = { 10000 10000 }
light_cavalry = { 6666 6666 }
light_infantry = { 2222 2222 }
heavy_infantry = { 1112 1112 }
knights = { 200 200 }
galleys = { 300 300 }
}
}
}
narrative_event = { id = 800118 }
}
option = {
name = "Some troops"
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
martial = 35
}
trait = brilliant_strategist
trait = content
trait = strong
trait = hedonist
trait = lustful
trait = temperate
trait = diligent
trait = brave
}
new_character = {
spawn_unit = {
province = 272
troops =
{
horse_archers = { 10000 10000 }
light_cavalry = { 6666 6666 }
light_infantry = { 2222 2222 }
heavy_infantry = { 1112 1112 }
knights = { 200 200 }
galleys = { 300 300 }
}
}
}
narrative_event = { id = 800118 }
}
option = {
name = "Massive blob"
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
martial = 35
}
trait = brilliant_strategist
trait = content
trait = strong
trait = hedonist
trait = lustful
trait = temperate
trait = diligent
trait = brave
}
new_character = {
spawn_unit = {
province = 272
troops =
{
horse_archers = { 40000 40000 }
light_cavalry = { 26664 26664 }
light_infantry = { 8888 8888 }
heavy_infantry = { 4448 4448 }
pikemen = { 6000 6000 }
archers = { 4000 4000 }
knights = { 800 800 }
galleys = { 1200 1200 }
}
}
}
narrative_event = { id = 800118 }
}
option = {
name = "Back"
character_event = { id = 800116 }
}
}
# Arrival of the Ilkhanate
narrative_event = {
id = 800119
title = "Test courtiers"
desc = "Add new good courtiers."
major = no
picture = "GFX_evt_mongols"
is_triggered_only = yes
option = {
name = "Elite ministers?"
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
diplomacy = 35
}
trait = grey_eminence
trait = content
trait = strong
trait = temperate
trait = diligent
}
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
martial = 35
}
trait = brilliant_strategist
trait = content
trait = strong
trait = temperate
trait = diligent
trait = brave
}
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
stewardship = 35
}
trait = midas_touched
trait = content
trait = strong
trait = temperate
trait = diligent
trait = brave
}
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
intrigue = 35
}
trait = elusive_shadow
trait = content
trait = strong
trait = temperate
trait = diligent
trait = brave
}
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = no
age = 16
attributes = {
learning = 35
}
trait = mastermind_theologian
trait = content
trait = strong
trait = temperate
trait = diligent
trait = brave
}
narrative_event = { id = 800119 }
}
option = {
name = "Elite wife?"
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = root
female = yes
age = 16
attributes = {
diplomacy = 35
martial = 35
stewardship = 35
intrigue = 55
learning = 35
}
trait = elusive_shadow
trait = content
trait = strong
trait = hedonist
trait = lustful
trait = temperate
trait = diligent
trait = brave
}
narrative_event = { id = 800119 }
}
option = {
name = "Distant kind?(good for vassals or marrying off to claimants?)"
province = 272
create_character = {
random_traits = no
dynasty = root
religion = root
culture = root
female = no
age = 16
attributes = {
diplomacy = 10
martial = 10
stewardship = 35
intrigue = 10
learning = 35
}
trait = midas_touched
trait = content
trait = strong
trait = temperate
trait = diligent
trait = brave
}
narrative_event = { id = 800119 }
}
option = {
name = "Back"
character_event = { id = 800115 }
}
}
character_event = {
id = 800121
is_triggered_only = yes
title = "Impregnate"
desc = "Impregnate wife makes the wife pregnate. Impregnated by liege lets you decide wich dynasty the child will be(strange). All options requires a spouse,liege or a lover. if you grow tired of them you can get rid of them too"
option = {
name = "Impregnate spouse(multiple clicks adds multiple babys in a few months)" # OK
spouse = {
impregnate = prev }
character_event = { id = 800121 }
}
option = {
name = "Impregnate lover"
lover = {
impregnate = ROOT
}
character_event = { id = 800121 }
}
option = {
name = "Impregnated by liege(works on same gender)"
liege = {
impregnate = FROM }
character_event = { id = 800121 }
}
option = {
name = "Back"
character_event = { id = 800066 }
}
}
character_event = {
id = 800122
is_triggered_only = yes
title = "Licence to kill"
desc = "Get rid of a few people. These two give you an universal option to kill landowners. Go on to kill people you have a specific relationship with"
option = {
name = "Kill the owner of your spymasters location (might be your province!)"
job_spymaster = {
location = {
owner = {
death = yes } } }
character_event = { id = 800122 }
}
option = {
name = "Kill the owner of your marshals location (risky if this is your province!)"
job_marshal = {
location = {
owner = {
death = yes } } }
character_event = { id = 800122 }
}
option = {
name = "Other kill options"
character_event = { id = 800123 }
}
option = {
name = "Back"
character_event = { id = 800115 }
}
}
character_event = {
id = 800123
is_triggered_only = yes
title = "Kill options"
desc = "People working for you, people who you have given a honorary rank, liege, children, spouse, lover, vassals, guardian, regents. No one are safe from you. "
option = {
name = "Councillors, honorary and liege"
character_event = { id = 800124 }
}
option = {
name = "Spouse, lover and vassals"
character_event = { id = 800136 }
}
option = {
name = "Important people before adulthood and your children"
character_event = { id = 800138 }
}
option = {
name = "Back"
character_event = { id = 800122 }
}
}
character_event = {
id = 800124
is_triggered_only = yes
title = "Councillors and liege"
desc = "Placeholder "
option = {
name = "Honorary staff"
character_event = { id = 800125 }
}
option = {
name = "Councillors"
character_event = { id = 800127 }
}
option = {
name = "Liege"
character_event = { id = 800135 }
}
option = {
name = "Back"
character_event = { id = 800123 }
}
}
character_event = {
id = 800125
is_triggered_only = yes
title = "Honorary staff"
desc = "Give these titles to spesific people in your court/council who you want to get rid of and push the corresponding option and voila. If this is a count/duke vassal then you must also give him a job so he comes to your court.bad script kills unintended?"
option = {
name = "Master of the horse"
any_courtier = {
limit = {
age = 16
has_minor_title = title_master_of_the_horse
}
death = yes }
character_event = { id = 800125 }
}
option = {
name = "Master of the hunt"
any_courtier = {
limit = {
age = 16
has_minor_title = title_master_of_the_hunt
}
death = yes }
character_event = { id = 800125 }
}
option = {
name = "High almoner(the only rank suitable for your spouse)"
any_courtier = {
limit = {
age = 16
has_minor_title = title_high_almoner
}
death = yes }
character_event = { id = 800125 }
}
option = {
name = "Back"
character_event = { id = 800124 }
}
}
character_event = {
id = 800126
is_triggered_only = yes
title = "Tech"
desc = "Tech in capital gives tech in capital. Option two gives tech where your are. You can go with some levies to any province to improve their tech with this event"
option = {
name = "Full random techs in your capital"
capital_scope = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Full random techs"
FROM = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Council jobs (claims etc)"
character_event = { id = 800140 }
}
option = {
name = "Back"
character_event = { id = 800116 }
}
}
character_event = {
id = 800127
is_triggered_only = yes
title = "Councillors"
desc = "This option lets you kill your own councillors or your lieges. Usefull if you want to work for your liege but the position is taken."
option = {
name = "Chancellor and marshal"
character_event = { id = 800128 }
}
option = {
name = "Steward and spymaster"
character_event = { id = 800130 }
}
option = {
name = "Court chaplain" # Ok
character_event = { id = 800134 }
}
option = {
name = "Back"
character_event = { id = 800124 }
}
}
character_event = {
id = 800128
is_triggered_only = yes
title = "Chancellors and marshals"
desc = "Kill"
option = {
name = "Chancellor"
character_event = { id = 800129 }
}
option = {
name = "Marshal"
character_event = { id = 800130 }
}
option = {
name = "Back"
character_event = { id = 800127 }
}
}
character_event = {
id = 800129
is_triggered_only = yes
title = "Chancellor"
desc = "Kill(atm the liege one kills the chancellors of his vassals too - fixed)"
option = {
name = "Chancellor(this could be one of your kind)"
job_chancellor = {
death = yes }
character_event = { id = 800129 }
}
option = {
name = "Lieges chancellor(this could be you)"
liege = {
job_chancellor = {
death = yes } }
character_event = { id = 800129 }
}
option = {
name = "Back"
character_event = { id = 800128 }
}
}
character_event = {
id = 800130
is_triggered_only = yes
title = "Marshals"
desc = "Kill"
option = {
name = "Marshal(this could be one of your kind)"
job_marshal = {
death = yes }
character_event = { id = 800130 }
}
option = {
name = "Lieges marshal(this could be you)"
liege = {
job_marshal = {
death = yes } }
character_event = { id = 800130 }
}
option = {
name = "Back"
character_event = { id = 800128 }
}
}
character_event = {
id = 800131
is_triggered_only = yes
title = "Steward and spymaster"
desc = "Placeholder"
option = {
name = "Steward"
character_event = { id = 800132 }
}
option = {
name = "Spymaster"
character_event = { id = 800133 }
}
option = {
name = "Back"
character_event = { id = 800127 }
}
}
character_event = {
id = 800132
is_triggered_only = yes
title = "Steward"
desc = "Placeholder"
option = {
name = "Steward(this could be one of your kind)"
job_steward = {
death = yes }
character_event = { id = 800132 }
}
option = {
name = "Lieges steward(this could be you)"
liege = {
job_steward = {
death = yes } }
character_event = { id = 800132 }
}
option = {
name = "Back"
character_event = { id = 800131 }
}
}
character_event = {
id = 800133
is_triggered_only = yes
title = "Spymaster"
desc = "Placeholder"
option = {
name = "Spymaster(this could be one of your kind)"
job_spymaster = {
death = yes }
character_event = { id = 800133 }
}
option = {
name = "Lieges spymaster(this could be you)"
liege = {
job_spymaster = {
death = yes } }
character_event = { id = 800133 }
}
option = {
name = "Back"
character_event = { id = 800131 }
}
}
character_event = {
id = 800134
is_triggered_only = yes
title = "Court chaplain"
desc = "Need to be working to find target?"
option = {
name = "Court chaplain(this could be one of your kind)"
any_courtier = {
limit = {
OR = {
has_job_action = action_improve_rel_relations
has_job_action = action_advance_cul_tech
has_job_action = action_inquisition } }
death = yes }
character_event = { id = 800134 }
}
option = {
name = "Lieges court chaplain(this could be you)"
liege = {
any_courtier = {
limit = {
OR = {
has_job_action = action_improve_rel_relations
has_job_action = action_advance_cul_tech
has_job_action = action_inquisition } }
death = yes } }
character_event = { id = 800134 }
}
option = {
name = "Back"
character_event = { id = 800127 }
}
}
character_event = {
id = 800135
is_triggered_only = yes
title = "Liege"
desc = "Placeholder"
option = {
name = "Kill current liege (you, if independent)"
liege = {
death = yes }
character_event = { id = 800135 }
}
option = {
name = "Kill lieges spouse"
liege = {
spouse = {
death = yes } }
character_event = { id = 800135 }
}
option = {
name = "Kill lieges heir"
liege = {
current_heir = {
death = yes } }
character_event = { id = 800135 }
}
option = {
name = "Back"
character_event = { id = 800124 }
}
}
character_event = {
id = 800136
is_triggered_only = yes
title = "Spouse, lover and vassals"
desc = "Placeholder"
option = {
name = "Spouse and lover"
character_event = { id = 800137 }
}
option = {
name = "Vassals"
character_event = { id = 800139 }
}
option = {
name = "Back"
character_event = { id = 800123 }
}
}
character_event = {
id = 800137
is_triggered_only = yes
title = "Spouse/lover"
desc = "Placeholder"
option = {
name = "Kill spouse"
spouse = {
death = yes }
character_event = { id = 800137 }
}
option = {
name = "Kill lover(unconfirmed)"
lover = {
death = yes }
character_event = { id = 800137 }
}
option = {
name = "Kill lovers spouse (unconfirmed)"
lover = {
spouse = {
death = yes } }
character_event = { id = 800137 }
}
option = {
name = "Back"
character_event = { id = 800136 }
}
}
character_event = {
id = 800138
is_triggered_only = yes
title = "Placeholder"
desc = "Important people before adulthood and your children"
option = {
name = "Important people before adulthood"
character_event = { id = 800144 }
}
option = {
name = "Your kids"
character_event = { id = 800145 }
}
option = {
name = "Back"
character_event = { id = 800123 }
}
}
character_event = {
id = 800139
is_triggered_only = yes
title = "Vassals"
desc = "Placeholder"
option = {
name = "Kill all vassals"
any_vassal = {
death = yes }
character_event = { id = 800139 }
}
option = {
name = "Kill a random vassal"
random_vassal = {
death = yes }
character_event = { id = 800139 }
}
option = {
name = "Kill a random vassal with neg opinion of you"
random_vassal = {
limit = {
NOT = {
opinion = {
who = FROM
value = 0 } } }
death = yes }
character_event = { id = 800139 }
}
option = {
name = "Back"
character_event = { id = 800136 }
}
}
character_event = {
id = 800140
is_triggered_only = yes
title = "Jobs"
desc = "Placeholder"
option = {
name = "Claim title"
character_event = { id = 800141 }
}
option = {
name = "Convert"
character_event = { id = 800140 }
}
option = {
name = "Placeholder"
character_event = { id = 800140 }
}
option = {
name = "Back"
character_event = { id = 800126 }
}
}
character_event = {
id = 800141
is_triggered_only = yes
title = "Claims"
desc = "Placeholder"
option = {
name = "Claim title for myself"
character_event = { id = 800142 }
}
option = {
name = "Spouse claims"
character_event = { id = 800143 }
}
option = {
name = "Children claims"
character_event = { id = 800141 }
}
option = {
name = "Back"
character_event = { id = 800140 }
}
}
character_event = {
id = 800142
is_triggered_only = yes
title = "My claim"
desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on"
option = {
name = "Claim county title"
job_chancellor = {
location = {
county = {
add_claim = ROOT
}
}
}
character_event = { id = 800142 }
}
option = {
name = "Claim dutchy title"
job_chancellor = {
location = {
duchy = {
add_claim = ROOT
}
}
}
character_event = { id = 800142 }
}
option = {
name = "Claim kingdom title"
job_chancellor = {
location = {
kingdom = {
add_claim = ROOT
}
}
}
character_event = { id = 800142 }
}
option = {
name = "Back"
character_event = { id = 800141 }
}
}
character_event = {
id = 800143
is_triggered_only = yes
title = "Spouse claim"
desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on. Work in progress!"
option = {
name = "Spouse claim county title(test)"
job_chancellor = {
location = {
county = {
add_claim = ROOT
}
}
}
character_event = { id = 800143 }
}
option = {
name = "Back"
character_event = { id = 800141 }
}
}
character_event = {
id = 800144
is_triggered_only = yes
title = "Placeholder"
desc = "Important people before adulthood"
option = {
name = "Kill your guardian"
guardian = {
death = yes }
character_event = { id = 800144 }
}
option = {
name = "Kill your regent"
regent = {
death = yes }
character_event = { id = 800144 }
}
option = {
name = "Kill one of your regents children"
regent = {
random_child = {
limit = {
is_alive = yes }
death = yes } }
character_event = { id = 800144 }
}
option = {
name = "Back"
character_event = { id = 800138 }
}
}
character_event = {
id = 800145
is_triggered_only = yes
title = "Placeholder"
desc = "Your children and current heir"
option = {
name = "Kill your current heir"
current_heir = {
death = yes }
character_event = { id = 800145 }
}
option = {
name = "Kill all your kids"
any_child = {
limit = {
is_alive = yes }
death = yes }
character_event = { id = 800145 }
}
option = {
name = "Kill your adult female kids"
any_child = {
limit = {
is_female = yes
age = 16
is_alive = yes }
death = yes }
character_event = { id = 800145 }
}
option = {
name = "Back"
character_event = { id = 800138 }
}
}
#146 next
but it also makes her stressed.
pollinate <female-id> <male-id>
Then wait a few days for the news.
Anybody have a clue how to change somebody from a Tough Soldier to say an Elusive Shadow?
Just wondering, is it possible to be for a character to be immortal? Just had neat idea for an AAR.
1) Open your savegame (I use Notepad++, but simple Notepad will work just fine, might take a while to open it with the simple notepad tho.)
2) Search for the line " player=yes " (That's your character.)
3) Where it says "traits= " (This will be followed by some numbers between { } ) Change the "Tough soldier" trait which will be represented by the number 14 to the number that represents Elusive Shadow which is 4.
4) Save it and load your game.
5) Enjoy your life as an elusive shadow!
You can do that to other characters too, just need to find them in the savegame file.
Just out of curiosity, where do you guys get the cheat codes to type into the console ?
Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?
Just out of curiosity, where do you guys get the cheat codes to type into the console ?
Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?
Is there any way to remove the 'time limit' from the game? I'm finding that the years are whizzing by far too quickly and I want to continue my dynasty indefinitely!
I'm having a hard time finding character id's. Any advice?