I m also curious why you don't use reserve units? Don't they enable you to have a bigger army for a cheaper cost during peacetime? The production time is also much less
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I m also curious why you don't use reserve units? Don't they enable you to have a bigger army for a cheaper cost during peacetime? The production time is also much less
"Sir we're surrounded! Excellent! Now we can attack in any direction!"Interesting. I'm wondering whether the Soviets will attack you. An early war on two fronts would be a challenge
Very interesting, how is it with your naval plans? I ve not seen any fleet in action, is it because your waiting for your doctrines to get finished?
Part 24 and 25 share the same link for some reason
Great AAR so far, now it feels like getting intense
Looking back at it, do you regret building so much AA? You could ve build much more infantry divisions with artillery during that building time, which would help you much more then your AA at the moment. Considering this is a very ahistorical and unpredictable scenario. But with the mod you re playing it is understandable and maybe fun that you can be caugth off guard, but it does seem to screw with the build up planning of most players (that would include me as wel )
The other problem is the delay with the specialist training, it makes it much longer for the builds to complete forcing you to start earlier with infantry production. The other thing is that I m not sure that you really need that much infantry as germany if you have a good fleet, a good fleet seems to replace the need for a real atlantic wall
subscribed. I've never seen this turn of events in any AAR I've ever read, and if you'll notice my sig, I try to glance at most of them at least. very intense, great that you didn't just reload the game. feels more real, this way.
Yeah, so they attacked you after all. That's great - it will be a very interesting game