Not familiar with PDM; but in the normal game you have to have more than one state to be a Great Power.
Hey, I'm playing as the Confederate States of America (released in early 1850's w/o civil war), and the year's 1863. I've been trying to get reactionaries in charge, because there are only laissez-faire parties (minus the reactionaries and socialists, who aren't very popular, despite 2 elections per year). I was wondering what's the best way to become a monarchy or presidential dictatorship? I understand I'd have to piss off a certain section of the populace (soldiers?) and get a revolution, but I'm not sure how. Any advice?
Hey guys,
I'm confused about the different territories. I'm playing with Spain right now in 1873 and I've retaken all of the former Spanish colonies in South America and also Hispaniola... I took over parts of Africa and Southwest Asia too. My question is what is the difference between establishing a protectorate and conquering? Difference between Satellite and Dominion too? Also - how do I colonize somewhere? When I try to send my people from my African territory to colonize an area next to it, it tells me I need at least 20 life value in that prospective colony. Do I need to wait until the Scramble for Africa in the mid 1880s to happen ingame to be able to start taking parts of Africa other than my conquered Ethiopia and Egypt?
Thanks so much guys! Good to be on your site!
What benefits do the other cavalry have over the original?
Not a lot. Basically they each gain on one stat and lose on several compared to the original. Unless you really want what that stat gives, stick with the original.
Well, specifically: Conquest conquers one-state civs, and uncivs up to four states, for 20 infamy. If you're civilized, then Protectorate lets you conquer one-state uncivs for 8 infamy, until you get N&I after which you can use Protectorate on uncivs up to four states in size.Proctecterate conquers an unciv and turns it into colonies of yours for small amounts of infamy.
Conquest conquers a civ and turns it into a state of yours for large amounts of infamy.
Only as a consquence of revolts (Jacobins make the country more democratic if they win, and Fascists, Communists, Reactionaries, and Anarcho-Liberals take complete control of the political system) or enacting the Vote Franchise series of reforms.Is there a way to change the system of government?
Given that working in RGOs is for the most part an economically inefficient use of your POPs, it's better to think of it as "the output increases the number of labourers/farmers required"; total world output of a given RGO good is limited by total world demand, and most RGO goods have more total worldwide production capacity than they do total worldwide demand. (Especially as more countries develop RGO output techs.)Please help me with this. What is the factor that influence the amount of raw goods from a RGO ? Does it tie to tech and autocrat only? Do increasing the numbers of laborer in a RGO help with increasing the output raw goods?
Given that working in RGOs is for the most part an economically inefficient use of your POPs, it's better to think of it as "the output increases the number of labourers/farmers required"; total world output of a given RGO good is limited by total world demand, and most RGO goods have more total worldwide production capacity than they do total worldwide demand. (Especially as more countries develop RGO output techs.)
What's about some rare resources such as oil, dye or rubber? Especially in early game, England gobbles up all the dye in the world and I have trouble finding raw for my regular clothes factory.
New question: should I close down bankrupted factory or just leave it there?
Well, dye is not a resource ... you can build a factory to produce it. The others, oil and rubber, come later in the game when some of the provinces switch resoruces.
Regarding bankrupted factories, I usually leave them ... and only close them down and remove them when they get in my way. Sometimes, they can be useful and profitable, depending, what happens later in the game.
dye is a resource...it's all over India
What do the factories build then, with the two paint cans that are tipped over?
You're both right. I believe that researching organic chemistry provides dye factories later in the game.