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The point is, is that you released it as Germany, so you get the same techs etc. which I do not exactly know how it works when you release it and the tech bonus / penalties you get (e.g. not being able to research another doctrine...) so that could be the problem...


Tim

Ah thank you a lot. Anyway I can solve the problem myself?
 
When I load any nations I get this error: --- ERROR: (Missing in statement.) '4030 = 100' Line = 144 = Mods\Kaiserreich for DH 1.1/ai\kaiserreich\Bulgaria.ai ---
Checksum ONXL
Using DH 1.2 B2 with the latest hotfix
What I have I done wrong/how I do I fix this?

When you see this error simply click on ignore and the game will run normally, i got this error with the uscivilwar.ai and ottoman.ai file, but by clicking on the ignore button i could play on
 
When you see this error simply click on ignore and the game will run normally, i got this error with the uscivilwar.ai and ottoman.ai file, but by clicking on the ignore button i could play on
KR 1.2 NEEDS to be run on DH 1.02 BETA.

Its something to do with a few misc files, are you running on that DH version?
 
xm4whg.jpg

This is causing my Germany game to crash after April, 1941
I have DH 1.01.1 and Kaiserreich 1.1
 
you need DH 1.02 b1 and at best the KR 1.2 beta

not 1.01.1 and not 1.02 b2

maybe there will be a hotfix for the new DH beta or they will update KR along with their own beta

edit: ah ok saw it on the first post.... FAIL
but its for KR 1.1 =(
 
Did the bulgaria ai thing get fixed? I get the same issue.
 
a little question about India

what the best choice for re-unite India ?? Delhi? comm India ? Federation ?

Im play for federation,its good choice ?

Delhi is the easiest one, and have the most events. :)
 
What could be wrong with the infantry.txt file which causes this mod to crash at the loading screen? The problem is at line 17, the game tells me. If I remove the part about the upgrades it tells me the next file (cavalry.txt) has an unknown command. The issue is with the red part:

allowed_brigades = artillery
allowed_brigades = anti_tank
allowed_brigades = anti_air
allowed_brigades = rocket_artillery
allowed_brigades = sp_artillery
#allowed_brigades = sp_rct_artillery
allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
allowed_brigades = heavy_armor
allowed_brigades = super_heavy_armor
allowed_brigades = armored_car
allowed_brigades = engineer
allowed_brigades = police

max_allowed_brigades = 2

upgrade = { type = garrison upgrade_time_factor = 0.40 upgrade_cost_factor = 0.48 }
upgrade = { type = bergsjaeger upgrade_time_factor = 0.62 upgrade_cost_factor = 1.29 }
upgrade = { type = paratrooper upgrade_time_factor = 0.62 upgrade_cost_factor = 1.97 }
upgrade = { type = marine upgrade_time_factor = 0.62 upgrade_cost_factor = 1.85 }
upgrade = { type = cavalry upgrade_time_factor = 0.9 upgrade_cost_factor = 0.65 }
upgrade = { type = motorized upgrade_time_factor = 0.65 upgrade_cost_factor = 1.72 }
upgrade = { type = mechanized upgrade_time_factor = 1 upgrade_cost_factor = 1.57 }

I'm using the latest Darkest Hour version with the latest beta including hotfixes etc.