Hi, I have a few questions. Sorry if it has already been answered elsewhere, if so, please provide a link (I have searched without finding anything, and it will take me forever to read through all 97 pages in this thread). I am playing DW with the latest beta patch.
First question is about the tooltip on commodities. I'll take Wool (in Mosquito) as an example, the tooltip says among other things:
Demand for this good is affected by the following factors in every populated province in the world.
(a) +20: have a shipyard in Mosquito
(b) +20: have a textile factory in Mosquito
(c) +100: Mosquito produces cloth
...
What does this mean? I think I understand (a) and (b); if I build a shipyard and a textile manufactury in Mosquito, I'll get the bonus, right? But how shall I understand (c)? How can Mosquito produce cloth, when it actually produces wool???
Why does the tooltip first say "in every populated province in the world", and then qualify everything by stating that it must be "in Mosquito"?
Second question: What should I build in my gold provinces? According to the manual and the wiki, gold is very special in that it goes directly into the treasury, it is neither generating tax nor production. So what will be the clever thing to build in these provinces - nothing?
Finally, the manual and the wiki says that gold will add to inflation. But when I check my inflation tooltip, it always says that my gold mines contribute with 0.00 inflation points. I have taken all the inca gold, and I earn quite a lot of money from these mines, but they do not change my inflation. Which is nice
, but is it wad?
Thanks in advance