Rebels without a pause
A Tribal AAR
The game is IN 3.2 Final on Very Hard. All settings default except Lucky Nations to Random. Usual house rules around no cheats/exploits with no mods or save file edits.
The twist this time is playing a tribal nation and staying tribal. The government will not be reformed by any mechanism. This will not involve hiding under the 10 province succession crisis limit unless things go very wrong.
I’ve been asked about tribal World Conquest – I doubt we’ll see it in this AAR. Test games have shown the rebel problem can get a bit intense at times…
This AAR is in my game play style as that seems reasonably popular and an AAR without readers is sad little thing. Questions and comments are of course more than welcome. Updates are likely to be slower than in my previous AARs as life has got considerably more difficult and draining in the last few months.
Now dear reader your mission should you choose to accept it: Consider the diplomatic implications of a tribal government played on very hard difficulty.