I, for one think it would be pretty cool if the HOI series made a move away from 2d maps to full 3d maps (which would provide more tactical situations, etc). What about you?
HOI3 hasn't even been ironed out of bugs, and we're already talking about HOI4?
+1
Except to say the following list of reasonable demands!
- I want to be able to develop wunderkind grown in giant vats,
- have generals re-skinned to have chrome plated electric heads.
- have the supply situation improved to reflect France's fine cheese industry,
- The event system overhauled to give the player and option 'omg I am a noob - just gimme free stuff and tell me which is the best choice here',
- Options to install 15" cannon on my uboats, (obviously can be improved futher through the tech tree)
- johan's mobile number so I can have my complaints dealt with personally and immediatey!
- naval attack ratings improved to reflect small arms fire from ships companies against SHBB in particular,
- cavalry toughness factors enhanced to reflect the ability to use the hores as an 'equine shield' from artillery fire
- the mouse 'left click' to enable 'I win' mode.
- a free ski holiday for all my kith and kin as an introductory offer in the box on release
- and, most importantly, a medals system implemented complete with a movie and clickable interface so that I can award medals to individual soldiers in any particular brigade and pimp my troops.
HOI3 hasn't even been ironed out of bugs, and we're already talking about HOI4?
Hmm. Well I would say sort of what you said, the map would be a globe.
Also, this would be very difficult to execute, but... seeing soldier ai's fight the battle in 3d by zooming in to a province would be awesome. It wouldn't be Total War style, it would simply be watching the battle.
Another would be a massive expansion of diplomactic options along with the introduction of conditional surrenders. I feel rather restricted at the moment, in particular by the guarantee of independence lasting FOREVER without the possiblity of revoking it. Being able to define concession of land, reparation payments, release of independant states and regime change would add to the immersion of the game immensely.
And you really expect that two AI nations will be capable of ever signing such a peace treaty? And if they ever did, the outcome will be hilarious at best.
Agreed. The current map implementation is a desperate hodge-podge of approaches that does nothing well, apart from hindering the player. It has to be grid-based (even if the grid is invisible and very fine) and changes of terrain and rivers and other borders have to follow the grid. Having a logical and consistent model of the terrain will make many other factors more susceptible to computing.- No provinces
Who wants to keep tabs on 15k+ of them anyways? Well I guess a few can be kept for administrative purposes, but HoI4 would be truly unique as the only realtime wargame of this scale if they allowed division movements to anywhere on an open map.
And you could upgrade your INF to MOT if you wanted just by providing a bunch of trucks. Or your Veteran early light tank Brigades could be remounted on Late war Panthers and not lose all their experience.- Separation of strength into men & materials AT guns or Stukas won't kill large amounts of soldiers just like machine-guns won't kill many tanks. A tank division or airwing can be all out of working vehicles even if most men are still alive. Land divisions dependent on vehicles for say movements would perform like normal infantry without enough available.
64bit version
multicore support
I vote for Alex, and I would also like what Rebel has said, 64 bit version. Multicore support is already there, but only good if you have a Core i5 or Core i7, for HoI3.