Someone mentioned the lack of decent mods a few pages back.
This is the symptom of the biggest issue HoI3 has:
Lack of usable ("softcoded") modifiers.
I mean, look at the current air- and naval ministers you can use. Even HoI2 vanilla did model them better than HoI3 FTM.
Compared to EU3, you have just a handful of the most basic things you can use for scripting and modding.
That's why you have so few mods out there.
Because all you can do is alter the current game a bit and that's it.
There are not enough modifier to add any really significant changes. Too much stuff is hardcoded, to many things we had in EU3 and HoI2 are hardcoded.
I mean, we have a few really good mods. But even those mostly add units, tweak techs and change a bit here and there.
Apart from the modding problem, there are ofc several things that need to be revisited: Air combat, naval combat, logistics, AI.
This is the symptom of the biggest issue HoI3 has:
Lack of usable ("softcoded") modifiers.
I mean, look at the current air- and naval ministers you can use. Even HoI2 vanilla did model them better than HoI3 FTM.
Compared to EU3, you have just a handful of the most basic things you can use for scripting and modding.
That's why you have so few mods out there.
Because all you can do is alter the current game a bit and that's it.
There are not enough modifier to add any really significant changes. Too much stuff is hardcoded, to many things we had in EU3 and HoI2 are hardcoded.
I mean, we have a few really good mods. But even those mostly add units, tweak techs and change a bit here and there.
Apart from the modding problem, there are ofc several things that need to be revisited: Air combat, naval combat, logistics, AI.