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Reds always mess wit the tiny irish states, tough you aren't that tiny anymore...
 
Wow, you're in for some pretty stiff competition from England/GB, it looks like they're performing very well this game
 
Well, no danger will come from the English now. Do you plan to invade?
 
1494-1502: Mexico!

Our "ally" Castille proves to be a great help.

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Britain takes Connacht, but at this point all that means is that they have taken a worthless distant overseas province, worth nothing in the peace screen.

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Oh no! Anything but that! Mercy England! MERCY!

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We don't come to the defense of our vassal. Instead, we promise that sometime in the distant future you shall rue this day Big Red!

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She loves me, she loves me not...

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With the speed cranked up and me focused on colonizing, I oftentimes forget to watch my ducats. I wish the old 18+ loans at 200 each was still in place, rather than these huge loans. These interest payments are killer!

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The Reformation is getting an early start in Europe.

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No more NI switching! Now I can have the two trade NIs and QFTNW at the same time. Connacht promptly recruits some explorers and begins exploring Mexico.

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In EU vanilla, there was none of this Reformation spreading to the colonies nonsense. Reformed Protestants in Massachusetts? How ahistorical!

Our explorers reach Mexico and discover a scene of horror: Portugal is already at war with the Aztecs, the Mayans, and the Zapotecs! This shall not stand!
 
Damn those portuguese! :mad:

I say we invade Lisboa. :nods:
 
Well, it's got to be easier to get to Lisboa then to London :/
 
I'm confident Portugal can be beat, but can you make them go tribal? :rofl:
 
Whoa , did england annex provinces in northern france? :eek:
 
This is interesting. Count me in!
 
1502-1508: Extension and More Extension

For whatever reason, it takes Portugal forever to get their act together and actually invade the Aztecs, Mayans, and Zapotecs. I think part of it is that Portugal hasn't fully explored the Mexican lands.

My six transports ferry over regiment after regiment. The Pagan troops are laughably easy to defeat.

A

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B

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C

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The Portuguese do manage to take Belize, but nothing else!

Then I click on Portugal and notice yet more dastardliness,

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Not the Shawnee!

For the first part of the war, I resolve to just let Portugal have the Shawnee. My troops are rather occupied with revolts in Mexico, and I have plenty of missionary work on my plate already!

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The counter-reformation gives us more, cheaper, and better missionaries. It also seems to slow way, way down the spread of the Protestant Reformation in our lands.

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By hard-won trial and error I learn the way to fortify and convert pagan provinces.

1st: Create one mobile team to take care of revolts.
2nd: Use the other available troops to place a garrison of troops big enough to quell a rebellion in as many of the provinces as you can (3,000 or so, depending on the population of the province.)
3rd: Build forts only in the provinces with troops in them. Otherwise rebels will take the province and you'll have just wasted all that money building a fort.
4th: After the forts are done, move the troops on to the next province, to start building a fort there.
5th: Send a missionary to the province with the new fort.

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I also move my provincial focus to Tlaxaca and build post offices. Now I'm getting a fair number of magistrates every year!

I use my conquistador to explore Shawnee and watch the Portuguese advance in horror. Eventually, with Mexico rather fortified and the rebels under control, I move my troops up to North America.

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The other colonial powers are going to have a hard time penetrating into the innards of North America now.

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Uhoh!
 
Aren't you concerned about your inflation? And, oh, that event looks nasty :(
 
Ouch, almost 40% inflation? :(

Not helping is this modifier. :(
 
Tjena and EURO: Yeah inflation sucks. If I had the game to do over again, I could be more efficient, but I'd still probably be at like 35% inflation at this point.

But one of the things about HT3 is that it's not quite so crippling as it once was, for one big reason: neighbor bonus. I am far and away the richest nation in the world (I might make more than double Ming at this point), yet still I have far more tech investment every month from the neighbor bonus than I do from my own income. Tech costs are 40% more, but so long as I'm a little underteched, my neighbors "pay" most of that.

DSwann: I didn't just annex the coastal provinces of Mexico because, well, Mexico only has four non-coastal provinces. Two of those (Mexico and Huastec) produce gold and Peten shared a border with Portugal.

Plus there is way less infamy for annexing the whole country in one go than otherwise. And trade income makes up the majority of my budget, so low infamy is still very desirable.

In the case of Shawnee, I should have played that differently. By the time I got involved, Portugal already had a strong foothold on the coast and was moving inland quickly. I should have moved straight from conquering the Zapotecs to conquering the Shawnee. Then I might have been able to cut Portugal off along the Muskogee-Yamasee-Alabama-Louisiana line, and leave the inland Shawnee independent.

Then again, military access seems a bit more fluid in this expansion than before. When another country lies between me and the country I'm at war with, I can oftentimes move through that country despite not having military access. I'm not completely sure how it works.

In general though, using the New World ducats would have been a cool idea. If I had been ready to start my conquest of the New World the day I moved my capital, I could have taken the Atlantic seaboard provinces and a bunch of ducats. Then five years later, with the first half of the pagan provinces fortified and converted, I could have taken the rest.
 
1508-1516: Strengthened Claims

Have I mentioned yet that since my capital is in North America, that the new Mexican conquests (also on the NA continent) don't count as "distant overseas"?

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Portugal has to go elsewhere to satisfy its lust for pagan conquest.

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With more troops and a system, the fortification and conversion of the Shawnee lands goes much more smoothly.

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Mexico is now fortified, and the Catholic conversion is going nicely!

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I'm as centralized as I can be, so I start going for narrowminded next.

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It's nice to have munster back, but that event sucks!

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At long last, I have decided to just go defensive so as to not lose forts anymore.

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Ayutthaya tries to take Tenassarim. Here's their offer and my counter-offer.

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Despite my -36.00% compete chance for placed merchants and the new -15.00% for having the non-core CoT at Mexico, my merchants are still doing pretty well!

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Mexico is completely converted!

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All European powers are cut-off from colonizing the interior of North America now. And from the bottom tip of Mexico to the northern tip of Canada, there is a land connection!