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...and the instantcontruction cheat also applies to the AI unfortunately.

Damn it I knew that was coming! Maybe if you try pausing it first, insert the code, que what you need, then deactivate the code and unpause it, the AI won't instantbuild.

I got this idea from SR2020/2010.

If it doesn't work, it's time for some event/decision creating!
 
Damn it I knew that was coming! Maybe if you try pausing it first, insert the code, que what you need, then deactivate the code and unpause it, the AI won't instantbuild.

I don't think that'd work, as it's not set when you add a unit to the queue. Rather at midnight everything in the queue is finished, and that happens at the same time for everyone.
 
I don't think that'd work, as it's not set when you add a unit to the queue. Rather at midnight everything in the queue is finished, and that happens at the same time for everyone.

Give it a go anyway please.
 
Just add
Code:
unit_recruitment_time = -1	
research_efficiency = 1
to any of the difficulties settings in the static_modifiers.txt in the "common" folder.
Change the values to your heart's content.
 
Maybe in Surender.txt :)
Code:
country_event = {

	id = 66500

	is_triggered_only = yes

	title = "EVTNAME1406"
	desc = "EVTDESC1406"
	picture = "Danzig"

	option = {
		name = "EVTOPTA1406"			# Excellent
		ai_chance = { factor = 0 }
		dissent = -20
	}
}
Code:
country_event = {

	id = 66501

	is_triggered_only = yes

	title = "EVTNAME2002"
	desc = "EVTDESC2002"
	picture = "SPA_fascist"

	option = {
		name = "EVTOPTA2002"	
		ai_chance = { factor = 0 }
		crude_oil = 750000
		supplies = 500000
		energy = 750000
		metal = 500000
		money = 500000
	}
}