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Whenever I played Italy I puppeted Ethiopia instead of annexed, then I gave them Eritrea and Somalia. It led to a much stronger faction. Generally around 15-20 divisions and I deploy a few mobiles(3-5) to assist. Worked well. Can you do the same?

Oh, and good work.
 
Baltasar: I've not yet decided what to do with Abyssinia. It's something that'll have to evolve with the capabilities of the Italian armed forces and the geostrategic realities of the growing Italian Empire. And they must have the SPQR standards. :p
Isn't that sort of contradictorily ? ;)
 
billy bob: I'm not sure how closely puppets in 3 resemble them in 2 so I'm a bit wary of puppeting to tell the truth. I only decided one way or the other what to do when I was actually faced with the choice. :p

Baltasar: Nah. :D

BoemsiBoemsie: Thanks, and welcome! :D

I'll have an update for tonight, lads!
 
The Year of Development
Part 3: Technology, January – June, 1937

As usual, representatives of many Italian companies and industries were frequent visitors of Mussolini’s offices in the first half year of 1937. Italian technology was furthering itself at a gallop, though its triumphs were spread further out over the first six months than in the previous year. This led to a relatively steady distraction for Mussolini from waiting for news of the front in Abyssinia, rather than incredible spikes of concentrated work surrounded by extended periods of lesser activity. These six months saw many important advances in both naval matters, as usual, and also industrial affairs. It also saw Mussolini begin to lessen his commitment to technological advancement in favor of preparing for a greater Italian role in Europe.

In mid-January, Italian industry announced that it had achieved economies of scale with supply production, resulting in a five percent increase in the production of supplies. To continue improvement on the supply situation, Mussolini passed a directive down to the general staff to examine possibilities to improve Italy’s supply organization. Soon after, Macchi came in with the news that they had developed a basic single engine airframe. Mussolini switched tracks after this advancement and ordered the development of a mechanical computing machine, whose industry-wide effects would be immense. Cantieri reported another advance in naval engineering theory, and were given a contract to improve light cruiser main armament yet again. However, the main advance of the first two months came on the 28th of February as the army staff concluded its study of marine infantry with a resounding endorsement of the concept. Pleased with this success, Mussolini immediately awarded Cantieri another contract, for light cruiser anti-aircraft armament.

015-01-MarineInfantry.jpg

The general staff endorsement of the marine infantry concept.

With the arrival of March Macchi returned, having completed further theoretical study of aeronautical engineering. The succeeding contract went to Cantieri for light cruiser engines. The only other and most important advance came a week later as Cantieri, Caproni and Macchi arrived with a jointly-designed, functioning radio. Mussolini immediately ordered as many sets as required to fully fit out all three branches of Italy’s armed forces. At the same time, the general staff received orders for another logistical study, relating to the transportation of supplies.

015-02-RadiosWoot.jpg

Another great success with radios!

Starting with late April, Italian industry returned good results on the advancement initiatives set forth by Mussolini. Firstly, there was another increase in industrial efficiency, an initiative that Mussolini immediately renewed. Soon after came an increase in industrial production, an initiative which Mussolini did not renew. This interesting turn of events was because he was becoming worried about Italy’s stockpiles of strategic resources, which had begun dropping precipitously again. Instead, he ordered that radio detection equipment be developed. In the last week of May, an entire slew of improvements were announced by Italian industries. Coal processing, coal to oil conversion, and steel production techniques were improved. Mussolini forwarded another contract to Cantieri, to develop light cruiser armor further, and ordered an initiative to better the techniques for rare materials refining. However, instead of awarding a third contract he instead ordered that more resources be directed into Italy’s espionage services. Highest priority was Italy itself. Second highest priority was Spain.

015-03-IndustryTechWoot.jpg

A great increase in efficiency in certain industrial fields.

The final technological advance of the first six months of 1937 was Cantieri’s completion of the design of anti-aircraft ordnance for aircraft carriers, of both the escort and fleet variety. Though pleased with Cantieri’s work, Mussolini decided against developing aircraft carrier attributes further, at least until Cantieri had some real practical experience with those unique naval vessels. Instead, he ordered that the standard infantry rifle be modified to be shorter without any adverse drawbacks in performance. Despite his naval focus and increasing emphasis on industry, he had not forgotten the army.

015-04-CarrierAA.jpg

Cantieri’s development of aircraft carrier anti-aircraft armament.

As can be seen, Mussolini’s naval focus did not diminish at all during this time. Cantieri representatives were regular visitors of his offices. Cantieri was quickly becoming the single most important Italian company. Cantieri was also on the road to developing the most advanced light cruisers Europe had yet seen. The technologies and designs that they had begun developing with this latest round of contracts they estimated would not become widely used in Europe until 1938, and Mussolini seemed to have no intention of slowing them down. Mussolini was also lavishing attention on Italian industry generally, largely in a quest to make it more efficient without using more resources, a hope first explicitly expressed by his refusal to order another initiative on increasing industrial production. Mussolini was now focusing on resource efficiency. Finally, Mussolini was beginning to show signs that he believed Italy would soon be asserting itself in Europe. Italian espionage services were growing, and thus building on their mission assigned the year before of reducing the Italian population’s desire for neutrality. Additionally, the Italian intelligence services, which had in 1936 begun building Spain up as a threat to Italian national security, began devoting more resources to that task as well.
 
Impressive list of industrial achievements! I have a feeling Italia will need it! Could you tell us how much Leadership you have now, and exactly how it is distributed? I can already see that you are having to compromise between research and spies - how are you off for officers and diplomats?
 
So you are just going to build Carriers and Light Cruisers?

Nothing else? DD's CA's? I know you intend on eqiping your BB's up as naval museums once your Carriers are ready.:rolleyes::cool:

Quite some impressive tech advances though, keep it up.

Looking forward to the next update.:cool:
 
Thoroughly enjoying your writing style, both informative and entertaining - an intelligent Duce! Keep up the good work.
 
Thanks for the update, but why the focus on CL?

How well are your stocks filled currently and what about your manpower?
 
Palmyrene: I've got 14.40 leadership. By the end of June I'm devoting 12 to research (used to be 13), 1.4 to espionage (used to be 0.4) and 1.0 to officers (this has remained constant). No diplomats. :p

Maj. von Mauser: Basically yeah, CVs, CVLs and CLs. DDs and CAs don't seem to form part of the fleet carrier doctrine so they'd require additional doctrinal research to become equally effective. Being italy and having a rather limited amount of leadership, gotta focus my research, of course. :p

Beakmiester: Thanks! :D

Baltasar: CLs are the only escorts to benefit from the fleet carrier doctrine, which is why I'm focusing on them. As for stocks, by the end of June they're basically all in 4,000-6,000 range still, but mostly red, though the daily losses weren't as bad as they were (more on this in a later update). Crude oil was probably about 3,000 at this time, though actual fuel was about 20k. As for manpower, I think it was about 500 by this time, as I'm not doing a major army expansion (yet) so there's not been any real drain other than minor reinforcement.

Enewald: Those Spaniards might destabilize Europe and this will disadvantage Italy unless she's ready to take advantage of it. Damn those Spaniards! :mad:

I'll have an update for tomorrow morning!
 
@Maj. von Mauser: As Myth says, the way the doctrines are set up makes it far easier and more effective to focus heavily on a few ships. CVs and CLs...BBs and DDs...Subs...each requires a different doctrinal track, and thus additional resources spent on merely making them effective, above and beyond the cost of construction. While there are situations where it is good to cross the lines, so to speak, and invest in other tracks, CV/CL is not really one of those.
 
Good progress with the efficiency techs (for lack of a better description) - I really like having that option in the game, being able to buff up your sustainable IC without invading other countries.

All in all, development continues apace, although I wonder if your allotment of 1.4 leadership to espionage will get you anywhere before the Spectre of the Godless Communists from Spain is wiped clear off the map.
 
@Maj. von Mauser: As Myth says, the way the doctrines are set up makes it far easier and more effective to focus heavily on a few ships. CVs and CLs...BBs and DDs...Subs...each requires a different doctrinal track, and thus additional resources spent on merely making them effective, above and beyond the cost of construction. While there are situations where it is good to cross the lines, so to speak, and invest in other tracks, CV/CL is not really one of those.

a big mistake in the game design IMHO. There should simply be light ship research and capital ship research. It is absurd that you have to specialize to such an extent when historically one and the same shipyard would build ships of various sizes and types. :wacko:
 
Leviathan07 said:
a big mistake in the game design IMHO. There should simply be light ship research and capital ship research. It is absurd that you have to specialize to such an extent when historically one and the same shipyard would build ships of various sizes and types.
How so? You have destroyer research, light cruiser research, heavy cruiser research, battleship/battlecruiser (and should include SHBBs in there too) research, and carrier research. I could see combining destroyer/light cruiser (which is already done, to an extent), and heavy cruiser/battle- research, but aircraft carriers and submarines are rightfully separated from all the others. Doctrines, of course, are a completely different issue (and there are good reasons for crossing doctrinal lines in some situations, especially if you want to use CAs/BCs or BB/DD)

As far as specialization is concerned, it is entirely a function of how much leadership you have and how much you want to invest. A major will not have much trouble researching loads of ship technology, even across theoretical boundaries, while a minor will. Seems perfectly realistic to me. The main 'problem' here is that players tend to want to set up their navy in a uniform way, with multiple fleets containing the same ships. Naturally, this results in a great deal of specialization, since the player (say) wants only to build CA/CL cruizergs, and thus only needs to develop his CAs and CLs (and the relevant doctrines). IRL, the Navy wanted (and got) a greater variety of ships, and so did and could not focus as much as a player. I'm not sure how to convince players that they really need to diversify, though.
 
BlkbrryTheGreat: In the end though that's true of all your enemies, once they're conquered. Besides, it'll (hopefully) all be worth it. :p

truth is life: *nod* ;)

Stuyvesant: Perhaps, perhaps. We can but hope at this moment. :p

Leviathan07: Are you referring to the actual ship techs, or doctrinal research?

truth is life: You make some good points. Someone more knowledgeable than me about naval engineering could show where development overlapped and then could mod in shared techs rather than separate techs, which could be good.

I'll have an update for tomorrow evening!