- Dec 14, 1999
- 19.494
- 96.048
Hello guys, I am now back from the holidays and we are now working hard to reach our goal and wrap this for an August release. The team we have here has now been strengthened with a few new people, including some really talented artists who will have a great impact on our future games.
Today’s first screen shows two features that have been requested frequently by our users. First of all, you can now rename all your regiments and ships, which should cater to those of you who like to customize as much as possible. The other feature is more important for gameplay, and includes the possibility to consolidate regiments of the same type in an army to force a lean mean fighting machine of what you have left after a major battle.
We have added quite a few new triggers for the modders to use for events, triggered modifiers, spy actions and also, new for NA, to allow which Ideas a country could pick. Here is the current list of documented triggers, the effects might be shown in a later development diary.
The second screenshot here shows a major concept to the warfare introduced by Napoleon's Ambition. Discipline. This represents the effectiveness of your troops, the basic value is always 100% and is not affected by advancements in technology. Instead national ideas and sliders can increase this value. The greater your discipline the more likely your troops will be to do damage to the enemy. The reason for this concept, is to simulate the difference between quality troops and quantity troops, as in previous incarnations of the game, quality gave higher morale. That caused even more casualties for a quality army, which ironically made it a worse choice for a small country.
Today’s first screen shows two features that have been requested frequently by our users. First of all, you can now rename all your regiments and ships, which should cater to those of you who like to customize as much as possible. The other feature is more important for gameplay, and includes the possibility to consolidate regiments of the same type in an army to force a lean mean fighting machine of what you have left after a major battle.
We have added quite a few new triggers for the modders to use for events, triggered modifiers, spy actions and also, new for NA, to allow which Ideas a country could pick. Here is the current list of documented triggers, the effects might be shown in a later development diary.
Code:
is_revolution_target = yes/no
revolution_target_exists = yes/no
controlled_by = <tag/this/from>
truce_with = <tag>
navy_size_percentage = <percent>
army_size_percentage = <percent>
max_manpower_greater_than = <num>
overseas_provinces_percentage = <percent>
placed_merchants = num
trade_income_percentage = <percent>
gold_income_percentage = <percent>
total_merchants = <num>
at_war_with_religious_enemy = yes/no
has_border_with_religious_enemy = yes/no
has_empty_adjacent_province= yes/no
has_ruler = <name>
has_leader = <name>
ai = yes/no
number_of_colonies = <num>
can_create_vassals = <yes>
is_possible_vassal = tag
province_id = <num>
vassal_of = <tag>
alliance_with = <tag/this/from>
marriage_with = <tag/this/from>
trade_agreement_with = <tag/this/from>
trade_embargo_by = <tag/this/from>
junior_union_with = <tag/this/from>
senior_union_with = <tag/this/from>
The second screenshot here shows a major concept to the warfare introduced by Napoleon's Ambition. Discipline. This represents the effectiveness of your troops, the basic value is always 100% and is not affected by advancements in technology. Instead national ideas and sliders can increase this value. The greater your discipline the more likely your troops will be to do damage to the enemy. The reason for this concept, is to simulate the difference between quality troops and quantity troops, as in previous incarnations of the game, quality gave higher morale. That caused even more casualties for a quality army, which ironically made it a worse choice for a small country.