So does anyone have an answer about if there's any plan to adopt the Armageddon and Abyss campaign scenarios into Mod 34? A simple yes or no would be fine.
TigerVX said:So does anyone have an answer about if there's any plan to adopt the Armageddon and Abyss campaign scenarios into Mod 34? A simple yes or no would be fine.
TigerVX said:So does anyone have an answer about if there's any plan to adopt the Armageddon and Abyss campaign scenarios into Mod 34? A simple yes or no would be fine.
Cold Evil said:I’m here again whit a other crash!
But this time I don’t have any idea what courses it....
Can you save the day after the crash this tome to? If you manage to fix it again please?
save-italy-again.zip
The crash appears a few game hours in the 3 November 1943
I saved 2300 2 November 1943 only one hour before the 3rd.
westbeckham23 said:Hello,
I have the following problem everytime i try and run MOD 34:
Error: (unkown trigger type)'in cabinet=51023 line=272 = db\events_34\AI_Hoi2\AI CHC.txt
I am attempting to run MOD 34 with HoI 2 V1.3a and have Vista
Any ideas?
Thanks in advance
zenkmander said:Hey guys, I was wondering what the surrender event is like for Nat China. I'm playing as Japan and I'm almost done conquering China, so I want to know what my options are.
Epaminondas said:I think the latest version of Mod 34 is already factored for Armageddon - check the first post of this thread.
quintelosky said:I hope that in the next version will be adapted
dashstar1972 said:I love the building-block style technology tree which is much more realistic than a year-constrained one but I noticed in my first game as Germany that the elite units are unnamed and come in excessive numbers. I think about 7 Waffen SS arrive by 1938, which is enough for an SS Panzerarmee before the war even begins. Also, the lack of unit names is disappointing as it detracts from the flavour of the game. Finally, I've heard the elite units don't upgrade, which would be really annoying
Are there any plans to review elite units? To my mind the whole concept of seperate units doesn't make sense - the elite units used the same equipment as their normal counterparts (an SS Panzer Unit did not used different Panzers, they were just better trained and equipped). Wouldn't elite units be best represented by giving the player advanced normal units with very high experience and then the player can choose to prioritise them so they always remain the best supplied and first updated?
Thanks for all your work.
Romantic said:Can someone get juvhrn to tell us what it means to pick the different options? If I know what bonuses the AI will get I can figure out what difficulty I want to play on. For example, difficult, harder, use all cheats.