noobermenschen said:
Ha-ha... no... since this was intended as an experiment that would be reproducible by the majority of players, I abandoned my usual custom difficulty settings and played it on Normal. If I decide to do something similar in the AAR section, I will use either VH or my custom VH setting.
liebgot said:
So USSR is now out of war.Congratulations.
My standard plan for Barbarossa is a four-step procedure, which almost always works out.
Phase 1 is a pair of inward double-envelopments, West of the line of the Dneiper and Daugava Rivers... forming one pocket in the Southern Baltic States, and one around the Pripyat marshes.
Phase 2 is a pair of outward single-envelopments, just beyond the Dneiper and Daugava, trapping the Russians against the sea in the Northern Baltic States and in the area between the Romanian border and the Don River Basin.
Phase 3 is another pair of inward double-envelopments, one in the forests between Leningrad and Moscow (the Old Muscovy area), and one around Gomel. By the time it ends, the Russians usually have only a thin screen of Divisions left in the North and Center... and only a few scattered forces left in the South.
Phase 4 is when I stop trying for encirclements... in the North I just push the Russians back over the Moskva River, and in the South just sweep the dazed survivors aside and head straight for the Victory centers.
The plan is based on the mobility of the German forces, and on the relative immobility of the mass of Russian Infantry. I use this advantage of mobility to gain a local superiority of force, which I use to "zig-zag" my mobile forces forward, cutting off a new pocket with each "zig-zag". My Infantry only fights against encircled opponents, for the most part, thus improving their combat odds and reducing casualties. Also, by holding back my Infantry I refrain from driving the Russian forces "out of the bag" before the mobile forces can surround them... and it also keeps my Infantry ORG high, because they get frequent rests while waiting for the mobile forces to complete the encirclement.
liebgot said:
By my opinion after Bitter Peace comes to light drawback of rigid Naval doctrine system in HOI.
Natural step (considering power of units) will be building strong Carrier fleet of Kriegsmarine. Which will be of course crippled by Doctrines aimed for submarine and BB use, and not carrier warfare, and unable to catch American efficiency in carrier warfare.
Further insisting on BBs is questionable, I dont know how they will oppose Americans. Remember that now Germany (yours) is ultimate superpower, and natural step is controling the seas.
Also submarines are now useless for any further aggressive atempt to control seas.
So it comes that stupid Germans, after securing continent, will never be capable to build Naval force efficient as US Navy.
Basically correct. Carrier forces would certainly be best, if my Doctrines and research teams could support them. They can't. My Navy will be no match for that of the Americans. No argument there.
I expect to get one more year of use out of my Submarines... and then they will start dying like flies in 1942, as ASW Doctrines and Airpower render them basically useless and turn them from "Sea Wolves" into "Steel Coffins". Since they are doomed anyway, I have no worries about expending them in Operation Sealion.
liebgot said:
Is this correctly represented in game,what is your opinion?
That's a more difficult question.
In real life, in the inter-war period, the Americans, British and Japanese all had a chance to build several Carriers and experiment with them enough to develop Doctrines for their use. In fact, given the constraints of the London and Washington Naval Treaties, they were almost
forced to develop Carriers and their corresponding Doctrines... that or scrap the vessels entirely, since they exceeded the allowed limits on gross tonnage.
Also, the Americans, British and Japanese were used to thinking in terms of open ocean and wide spaces... the Pacific for the Americans and Japanese... the whole world for the British. The Germans were used to planning in terms of confined bodies of water, closely hemmed in by land on all sides... like the Baltic, the North Sea and the Med.
In the traditional German Naval theaters, Land Based Air was all they really needed... and it was the only form of Naval Aviation that they were familiar with, or had any practical experience with. Germany was years ahead of the Allies in many fields... but if they were to enter the Carrier race, they would have had to start from a position at least twelve years behind the Allies and Japanese. From a standpoint of realism, it's hard to picture Germany building a bunch of modern, efficient Carriers as their first step into that field.
It would be more realistic if you had to have a CV-I finished and in the water before you were allowed to construct CV-IIs, and a CV-II finished and in the water before you were allowed to construct CV-IIIs, and so on.