I've encountered an odd problem, one I don't recall encountering before. Not saying the patch caused it, but it would be great if it could fix it.
Noticed in my current game that West Germany was done researching techs in 1949, but still flying prop planes. This was a shock to me, since I wrote the DFR AI file to do just the opposite.
Here's the list of ignored techs from the actual DFR AI file:
Code:
ignore = {
# Strategic bombers
4220 4230 4240
# Nuke Stuff
5500 5510 5520 5530 5540 7170 7180 7190
# Battle Cruiser
3190 3200 3210 3220 3230 3240
# Battleship
3250 3260 3270 3280 3290 3300 3310
# Carrier
3320 3330 3340 3350 3360 3370 3380 3390
# Light Carrier
12100 12110 12120 12130 12140 12150
# Marines
1150 1160 1170 1180
# SP Rocket Artillery
2260 2270 2280
# Rocket Artillery
2370 2380 2390
# Armoured Cars
2150 2160
# Strategic Air Doctrines
9150 9160 9170 9180 9430 9440 9450 9460
}
And here's what the game loaded:
ignore = { 5140 5150 5160 5170 5010 5020 5030 5040 5190 5200 5210 5220 5230 5240 1110 1120 1130 1140 1070 1080 1090 1100 1150 1160 1170 1180 1190 1200 1210 1220 4250 4260 4270
5550 5560 5570 5580 5590 5470 5480 5490 5500 5510 5520 5530 5540 5410 5420 5430 5440 5450 5460 1230 1240 1250 1260 1270 1280 1290 6210 14080 14090 2020 2030 2040 2050 2060 2010 2070 2080 2090 2100 2110 2120 2140 2170 2180 2190 2200 2210 2220 2230 2240 2250 2260 2270 2280 2450 2460 2470 2480 2490 2500 2510 2520 2530 2540 }
As you can see, the game went into business for itself and added the golden techs to the verboten list. The rest of the file loaded as written, as far as I can tell.
A hardcoded solution would be best, but if y'all don't want to do that for whatever reason, listing a tech as a "preference" in the AI file seems to do the trick.
Hope you guys can solve this!