It´s strange though. Did it really have to take 7 years and 3 HoI-games of trial and error to come up with this model in the first place?
It´s strange though. Did it really have to take 7 years and 3 HoI-games of trial and error to come up with this model in the first place?
Hey, it looks like they've split bomber tactics into level bombing and dive bombing. Excellent!left to right, bottom to top.
??(seamanship?), infantry practical, infantry theoretical, militia practical, militia theoretical, mobile practical, mobile theoretical, artillery practical, artillery theoretical, rocket practical, rocket theoretical, naval engineering
tactical bomber tactics, small ship theoretical, big ship theoretical, carrier theoretical, submarine practical, submarine theoretical, electronics practical, electronics theoretical, armor practical, armor theoretical, aeronautics, fighter tactics
fighter theoretical, strategic bomber tactics, ??, centralized execution, large unit tactics, individual courage, naval training, carrier practical, large ship practical, submarines of mass destruction ?? , piloting
empty, CAS practical, TAC practical, NAV practical, STR practical, mechanics, chemistry, bombs practical??, bombs theoretical??, nuclear engineering, nuclear physics, ???
only an alpha screenshot but I couldn't help myself
how very helpful.
did it have to take 10 versions of your current PC to come up with the current one?
posting such things is just inflamatory. stop it.
I don't know if this has been mentioned, but the techs are (or seem to be) missing the HoI style flavor descriptions and pics. I hope that they are included again, because that was the best part of HoI's tech system, IMO.
How detailed can you make these names?It's when it changes specific name, like Panzer IV -> Panther. The names are flavour, they are both medium tanks, but one just has more research than the other.
How detailed can you make these names?
Could you make model names for e.g. each of Panzers III Ausf. A-N?
Please don't hardcode this like in HoI2. It should be fairly easy for you to allow an unlimited number of models to be used, I presume. Or make the number higher, anything over about 30 should do.Not 100% ceratain, but I think it is about 10 different models unique model names per brigade type.
Not 100% ceratain, but I think it is about 10 different models unique model names per brigade type.
What exactly that mean?
The UK to have 10 unique tanks name, or .....
It's just important to me, because that will add a lot of flavor in the game.
Practical and theoretical efficiency/expertise.Yeah, I agree. They should try to if possible to squeeze as many of the historical model names as possible into the game for added flavor, and of course allow us to add as many custom model names as we want.
A question: what is the difference between the blue and the green components in the lower part of the screen?
Hmmm, I'm not sure I understand your point.
As far as I can "translate" the code of cav small arms tech to english, it means:
- Every tech level rises HA by 0.2,
- Lev. 2 of tech got starting date 1934 - developing it earlier will result in development time penalty proportional to the time left to 1934.
- Lev. 3 tech got starting date 1936, lev. 4 tech got starting date 1938 and so on.
- You can start developing lev. 3 tech right after lev. 2, but historical date of development will result in long time of research,
- Developing lev. 10 small arms for cavalry by 1940 will be extremely hard (because of stacking penalty), plus inefficient overall (as it might be a better idea to develop something else faster, instead of pushing everything into R&D that rises SA by mere 0.2).