This is a semi-serious question, since the question has an obvious answer: Anybody planning on an early game war using their own fleet rather than federation allies and focusing on science over alloys.
More generally, it is obviously useful to everybody in the early game. Whether you are planning war or peace, Engineering has valuable building and starbase upgrades early on.
But does everybody need a substantial output of engineering in the early game? Is it truly the most important of the three science disciplines in general? - I would argue not, and have the last few weeks been playing an AAR game teaching the readers one extreme counterexample, where society is the most important discipline and engineering the least, in Galactic Pacification for Dummies.
Even so I was amazed when through no deliberate action of my own, it just happened to come out that way as a natural fluctuation of vassal Prospectorium subsidies and own engineering production, I learned a curious Stellaris fact: If you have between 0 and -1 net science output it is displayed as +-0.
My Priesthood Tech Build is a font of weird game balance, and even this particular game, which is the third iteration of it playing out in 3.11 after having played it once in each of the two tech betas, comes up with surprises every now and then.
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And that made me think. Specifically, it made me reflect on some of my assumptions: I know that in the past it was often claimed on the forum and on Reddit that Engineering research was the bees knees, the forum consensus being that yes, it was in general the most important discipline, and this is part of what I am reacting against with my AAR, since I found that to be erroneous as a general rule..
But am I simply, earnestly, wrong in that assumption? Behind the times? Has the general opinion moved on towards my own position, which is more, "it depends, for some builds engineering is most important, for others society, for yet others physics, - it all depends on circumstances, really"? - or perhaps to another position entirely?
So what say you?
More generally, it is obviously useful to everybody in the early game. Whether you are planning war or peace, Engineering has valuable building and starbase upgrades early on.
But does everybody need a substantial output of engineering in the early game? Is it truly the most important of the three science disciplines in general? - I would argue not, and have the last few weeks been playing an AAR game teaching the readers one extreme counterexample, where society is the most important discipline and engineering the least, in Galactic Pacification for Dummies.
Even so I was amazed when through no deliberate action of my own, it just happened to come out that way as a natural fluctuation of vassal Prospectorium subsidies and own engineering production, I learned a curious Stellaris fact: If you have between 0 and -1 net science output it is displayed as +-0.
My Priesthood Tech Build is a font of weird game balance, and even this particular game, which is the third iteration of it playing out in 3.11 after having played it once in each of the two tech betas, comes up with surprises every now and then.
----
And that made me think. Specifically, it made me reflect on some of my assumptions: I know that in the past it was often claimed on the forum and on Reddit that Engineering research was the bees knees, the forum consensus being that yes, it was in general the most important discipline, and this is part of what I am reacting against with my AAR, since I found that to be erroneous as a general rule..
But am I simply, earnestly, wrong in that assumption? Behind the times? Has the general opinion moved on towards my own position, which is more, "it depends, for some builds engineering is most important, for others society, for yet others physics, - it all depends on circumstances, really"? - or perhaps to another position entirely?
So what say you?
- How important is engineering science to you compared to the other disciplines in the early game?
- How important is engineering science to you in general?
- Do you have other thoughts on the balance of unity to science in the early game? Are there certain minimums you need?
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