Are you the leader? If you are, then that's amazing. You have France as a permanent and dependable ally, who can't do anything. If not, then things aren't good.
Just started my second game(as Sweden) so still learning the basics. I just noticed that I'm at war with somebody. So apparently Denmark declared war or was declared upon but I didn't get any pop up about it. Is there some way to get a notification when I'm at war, would be kinda nice.
When you leave the HRE, do you lose just uncored unlawful provinces, or also provinces that are cored but still have "unlawful territory"?
Nevermind, found out you keep them
If you barely trade (only in one onwed COT of currently +700 ducats), are post offices still worth it?
Is there a way to turn some of the option back on or off after you've started a game? I normally play with inflation off because I can manage my economy anyway and the AI just seems to implode because of it, but now I installed 5.2 and it's impossible for me to survive against endless rebel stacks and countries minting at 100%.
Is there a way to turn some of the option back on or off after you've started a game? I normally play with inflation off because I can manage my economy anyway and the AI just seems to implode because of it, but now I installed 5.2 and it's impossible for me to survive against endless rebel stacks and countries minting at 100%.
There's a savegame editor in the mods section that has the option to change those settings. Never actually used it for that though.
I think it's fairly simple to edit the save manually, too. If I recall correctly, there's an array of numbers near the start of the text file. Each number represents the setting for one of the options. Make a save with the options you want, then copy the numbers from that save to the save you want to play.
I was just wondering, I have been for a while, how does EU3 know to spawn nationalist rebels loyal to a country that doesn't have a core on the province (or any province)? What is it in what files determine this?
Ex. Kurland.
*bumping* the questionHow is the initial prestige managed? I mean, is it set in any file? Is it random? For me sometimes it starts at 0, sometimes I found it's 5 or 10.
Trade value affects production value IIRC, so yes (though they aren't as good obviously).
*bumping* the question
I believe it is based on conditions (at war/peace, have vassals, unions, and so forth) much like the other starting items (army/fleet sizes, types,
culture ratings) but I could be wrong.
I think it's fairly simple to edit the save manually, too. If I recall correctly, there's an array of numbers near the start of the text file. Each number represents the setting for one of the options. Make a save with the options you want, then copy the numbers from that save to the save you want to play.
You recall correctly.
(To manually edit saves, use notepad or another simple text editor like notepad++)
Did you follow exactly the same path through the calendar to that date every time?I was not clear, sorry. It seems that starting with the same nation at the same date the initial prestige is different. Anybody noticed that?
yes, starting a grand campaign game with castille (selecting it by coat of arms) and initial prestige is 0 or 5 or 10Did you follow exactly the same path through the calendar to that date every time?