I like the spawns and have never experienced spawns that cannot be dealt with. Have lost some minor cities to Ogres once in a while. The spawns give exp, mana and money.
Wow okay, sounds like the logic for spawns really hasn't changed at all. I guess they just toned down the frequency of them to make it less noticeable.Also, what I find annoying is those lairs which generate too powerful creatures early on in a game -- such as the big blue spiders (40 hitpoints). In some games, I have had my early-game expansion stifled because my 1 or 2 original cities were constantly harassed by 40-hitpoint spiders or vampires -- yes, vampires on turn 30!
Definitely. I'd really like it if stuff like Vampires and Ogres didn't show up until turn 75, and stuff like Elementals until turn 100.What I would suggest to the Developers is to tone down the strength of monster-generating random events, at least in the first 50 turns -- and to scale them in relation to the game-setup difficulty level.
This. I think it would be a lot better if it was based on terrain, like I was saying earlier. At least that way if you got overrun by elementals you'd know it's because you left a lava field uncovered.You do realise that maing them not spawn in the middle of your empire would effectively make them useless? I'm all for adding an option to disable them for those that don't like them, but don't try to go halfway by making a nice feature useless.
I know that the idea of monsters suddenly attacking you was probably to provide you with challenge, but I personally find it to be more annoying then fun.
You do realise that maing them not spawn in the middle of your empire would effectively make them useless? I'm all for adding an option to disable them for those that don't like them, but don't try to go halfway by making a nice feature useless.
Why? If the lairs spawn units that invade your territory from outside its borders, they will serve their purpose. Have you ever played the Civilization series, where Barbarians invade you from unsettled territory?
Why? If the lairs spawn units that invade your territory from outside its borders, they will serve their purpose. Have you ever played the Civilization series, where Barbarians invade you from unsettled territory?