Yeah, 10,000 kps is essentially just faster than the opponent.
I agree we need a lot of redundancy to survive PD, but I think that 120 simply isn't sufficient given the punishing Khan took, something like 300 points of damage. Add in more opponents, PD losses or misses and we just don't have enough lethality, we might only take out one ship. It's hard to know in advance what to expect, but an exact repeat of Wolf 294 with 50 taken out would see 6x15x2 > 6x20x1 > 6x12x3 in terms of payload on target.
But all that is moot if a 2 launcher design is far, far slower. We need to be able to pursue a fleeing ship, or escape a chaser, but beyond that I don't think the benefits are sufficient.
I agree we need a lot of redundancy to survive PD, but I think that 120 simply isn't sufficient given the punishing Khan took, something like 300 points of damage. Add in more opponents, PD losses or misses and we just don't have enough lethality, we might only take out one ship. It's hard to know in advance what to expect, but an exact repeat of Wolf 294 with 50 taken out would see 6x15x2 > 6x20x1 > 6x12x3 in terms of payload on target.
But all that is moot if a 2 launcher design is far, far slower. We need to be able to pursue a fleeing ship, or escape a chaser, but beyond that I don't think the benefits are sufficient.