I can't believe it... city view.. gone? But.. It's been with me since i started playing EU2 !
Oh well... I'll manage
Oh well... I'll manage
Wow. Maybe I'll actually care about what I build for the most part now.
I just built things as they came before.
It's interesting that you'll have to chose between building forts or province improvements.
Can you though bulldoze buildings when you build something, then later wish you had built something else?
Or otherwise allow national 'auto-build' decisions similar to what modders created for HttT province decisions (starting with Darkrenown's 'road' mini-mod and expanded from there).
I don't see how requiring magistrates to build things like forts is any more or less micromanagement.
Whether they cost magistrates or not, they still require you to open up the province screen and click to build the fort.
The only additional step required now is that you need to make sure you have a spare magistrate available.
City view has always been an absolute waste of space and Im glad to see it gone and replaced with something worthwhile. City view squandered a lot of valuable real estate, and as for those who want a toggle feature I hope Pdox dont cater to their demands. Im sure that 3D city view crap requires some graphical power. so hopefully by getting rid of this needless waste of space Pdox will be lessening the load on all our computers leading to a more fun and stable gaming experience.
Why would they ignore their own boards? Some like a city view and some do not so why not a toggle. How it effects gameplay I can't go into but if having a City View is a taxing load on your computer get a new one.
2. If there is no system to automatically spend extra magistrates, this may bring us back to the old reality where you have to click every province one by one to make your upgrades. (Remember the sweet joy of trying to find WHICH "More Than Three Provinces needs a Temple", knowing you'd only know once you wittled it down to Three?)
Worldbeing:
Perhaps as a compromise level 1 forts can be built without magistrates, while everything after that can require a magistrate.
I very much hope Paradox doesn't waver and Level 1 Forts do cost a magistrate. That way, colonial empires will have to spend all their magistrates for them and thus not get any economic buildings, which makes colonization more expensive in a nice, indirect way. As colonizing is way too profitable as of now, that's actually a good thing.