A game too good to die
So, here we are again, almost 2 years have passed since we released Europa Universalis III Complete and here is yet another expansion. I'm Besuchov, and together with programmer Birken and the Paradox Dev Team I've been tasked with making this expansion.
But why? Well, if you're asking that then maybe you are not a true Europa Universalis III fan Seriously though, in my opinion Europa Universalis III is simply one of the best strategy games ever made, and according to the polls we made on which expansion you guys want, a lot of you agree.
For every 'last Europa Universalis III expansion' we make, the interest in the game is reawakened, both in the office and, apparently, among our fans, and as the pints keep getting emptied the ideas keep piling up. “What if EU3 could do this?", "Wouldn't it be awesome if this feature from our other games were also in EU3?”, “Why does that guy always win as France?”. So, as we realize after every expansion, Europa Universalis III is simply too good to die.
So, what about content then, what is it that we are going to put into this expansion? Well, the answer is: a lot of things Over the coming weeks I will tell you about some of them. First up is a new map. Since we first released EU3 we have released three other new games; Rome, Hearts of Iron III and Victoria 2. Every new title has looked a little better than the previous, and now old EU3 is starting to look a bit dated... so we decided to give it a good makeover. Over the last weeks programmer Birken and artists Yonaz and Aerie have been busy bringing the quality of the EU3 map up to the level of quality of the newer Paradox titles. This includes, among other things, better looking map textures, more detailed coastlines and even a few new provinces. I think you will agree that this is quite a leap forward for the game.
Now, I will just let the screen shots speak for themselves, and before you make your all caps post, yes we know the Swiss guards looks like samurais. Don't worry, Aerie is hard at work making new units for everyone.
So, here we are again, almost 2 years have passed since we released Europa Universalis III Complete and here is yet another expansion. I'm Besuchov, and together with programmer Birken and the Paradox Dev Team I've been tasked with making this expansion.
But why? Well, if you're asking that then maybe you are not a true Europa Universalis III fan Seriously though, in my opinion Europa Universalis III is simply one of the best strategy games ever made, and according to the polls we made on which expansion you guys want, a lot of you agree.
For every 'last Europa Universalis III expansion' we make, the interest in the game is reawakened, both in the office and, apparently, among our fans, and as the pints keep getting emptied the ideas keep piling up. “What if EU3 could do this?", "Wouldn't it be awesome if this feature from our other games were also in EU3?”, “Why does that guy always win as France?”. So, as we realize after every expansion, Europa Universalis III is simply too good to die.
So, what about content then, what is it that we are going to put into this expansion? Well, the answer is: a lot of things Over the coming weeks I will tell you about some of them. First up is a new map. Since we first released EU3 we have released three other new games; Rome, Hearts of Iron III and Victoria 2. Every new title has looked a little better than the previous, and now old EU3 is starting to look a bit dated... so we decided to give it a good makeover. Over the last weeks programmer Birken and artists Yonaz and Aerie have been busy bringing the quality of the EU3 map up to the level of quality of the newer Paradox titles. This includes, among other things, better looking map textures, more detailed coastlines and even a few new provinces. I think you will agree that this is quite a leap forward for the game.
Now, I will just let the screen shots speak for themselves, and before you make your all caps post, yes we know the Swiss guards looks like samurais. Don't worry, Aerie is hard at work making new units for everyone.
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