A reserve unit can be upgraded to a regular unit?
Not atmo, but that's an interesting idea.
A reserve unit can be upgraded to a regular unit?
don't upragded brigades keep their original name? Like Infanterie-Regiment X becomes Mtn Brigade 1? Would be better if the names didn't change.
I have been nagging about the brigades' names since HoI3 came out, but appearently nobody else cares about different names for different countries
We do not allow blanket upgrades since the brigades are taken off the map (which can be dangerous while at war). The feature is mostly intended to allow players to fiddle with their favorite divisions. The AI will not upgrade brigade types.
You don't pull the entire division out, you pull brigades out of the division. The division stays on the map at all times.
The downside is that the brigade is taken from the field and moved to the production queue, though when the upgrade is complete it will automatically deploy back to the division it came from.
I have a gloomy feeling that you guys went for the worst possible implementation of this long-requested feature. I hope I'm wrong.
I can foresee many potential problems here. If I upgrade all 3 Arm brigades of a 3 Arm Division, wouldn't the division disappear?
Why not keep the brigades on-map, but just faded-out because they are in upgrade? Heck, give them an in-upgrade 40% combat malus, but let them able to fight! These shouldn't be in the build queue, they should just be figured into the upgrades category IMO. People will not use this to fiddle-around with their favourite divisions. As a Soviet player, I will probably be building hundreds of LARM-LARM-MOT-MOT-ART divisions which I intend to be ARM-ARM-MEC-MEC-SPART in time for Barbarossa. The UK will be converting it's entire field force of infantry to motorized divisions (at least they did historically). The ability to upgrade brigade type will completely change player build-schemes, and they will be counting on it to always have forces available.
I have a gloomy feeling that you guys went for the worst possible implementation of this long-requested feature. I hope I'm wrong.
Not atmo, but that's an interesting idea.
As stated above, i take the reversed stance. As far as i understand Doomdark, you can deliberately leave the realistic road if you really want to. Remember HoI 2: It was inclined to follow history but you could do different as any power.
I think that's the path to take. The opposite direction was the 'wrong lane'. No immersion, no will to follow a thingy that didn't allow for any historical course. The game yet is totally deterministic - but without any reason or background to base that course on.
I don't think it's as dramatic as "worst possible implementation". But I do agree that upgrading brigade-by-brigade would be extremely tedious. Just something with selecting multiple divisions and upgrading all of one type to all of another type, or making upgrades possible through the OOB editor, would be good. Or maybe you can mark, for instance, 100% of your inf for upgrade to mot, but not all of them are put in the queue right away (because they'd be stuck there for a long time, you probably wouldn't be able to do all of the upgrades at once).
for immersion.I am little confused about the event Victory at Moscow - you are playing as Germany, you are victorios and a message talking about successful Russian defense of their Capital...
1) Battle events
And to nitpick - if the event describe "real history", than it is wrong in statement, that by Hitler Moscow was "primary military and political objective". Even in autumn 1941 Hitler was not decided to strike at Moscow and did not want to fight for this city - even for Operation Typhoon the goal was to destroy Soviet army (near Vjazma), Moscow was secondary objective, which was accapted later, because old German generals wanted to capture Moscow
That having been said, I'm very happy with the (a)historical balance as it currently exists in 1.4. I'm only voicing my concern because I'm perceiving some of the SF changes to be pushing the game towards limiting the ahistorical options. In the end, its just about the options. IMHO, hoi3 should restrict the player to ahistorically plausible (and I use plausible loosely) options (no wildly radical situations), yet with still balancing the historical timeline, as it currently, largely, does. If Germany can go to war in 1938, it should be able to do so if the player feels comfortable by it (balanced by threat, so maybe Germany won't get its historic allies in this case). On the other hand, waiting to start the war in 1940 via the Danzig event would pace the game historically.
Each path has its advantages and disadvantages and its own attractive characteristics. I am completely immersed in my current ahistoric game as Germany. The Allies DOW'd me in 1938, Poland is still independent, and Italy only joined the Axis in November 1939! Hungary in Jan 1940. And they're my only two allies lol. But like I said, I don't want to see either the historic or ahistoric option curtailed at the expense of the other. Its this balance that has me addicted to hoi3, and I don't want to lose that!
Thank you for the great reply though. This is a very enlightening and stimulating debate
Divergence was possible but divergence was not predetermined
Sound like nice touches over all.
Sorry to beat a dead horse, but I think this is very important: will there actually be a strategic AI? Will it actually know how to set itself goals of attaining certain of these strategic effects and any other triggered modifiers (preferably ones that support its overall strategy). For that matter, will the AI at any level even know how to set for itself a broad strategy, and then coordinate based on that with the sub-AIs, e.g. tactical, production, research, etc?
Or will the AI just randomly stumble on the triggered modifiers? And will there continue to be next to no coordination between the various AIs, theatre, tactical, production, research, etc etc, precisely because there is no global strategic AI setting the broad goals for each nation?
I know you are doing your best to improve the AI Doomdark, I just want to continue to highlight how important this work is and how it needs to be a high (the highest even) priority. All the shiny new features in the world will count for very little if the AI can't at least feign some sort of quasi-intelligent use of them.