I'd like to see this too.
+1 on experience and new traits for generals
Last edited:
I'd like to see this too.
I don't really know how generals work in HoI3, but generals in Victoria was one of the best working features of the game. The amoung of randomness on what kind of general you get was excellent for gameplay.
I agree, i also liked the traits and the randomness.
You had to deal with rising stars and adventurers, cowards and whatnot.
It really gave you the feeling you had to work with what you got, whoever made it up through the officers ranks.
Sometimes you had to place your officers where they do the least damage.
I hope this will be influenced by the new laws (aristocracy - meritocracy) or similar.
I agree, i also liked the traits and the randomness.
You had to deal with rising stars and adventurers, cowards and whatnot.
It really gave you the feeling you had to work with what you got, whoever made it up through the officers ranks.
Sometimes you had to place your officers where they do the least damage.
I hope this will be influenced by the new laws (aristocracy - meritocracy) or similar.
some of the traits were not only pityful but also funny. i remember specially one trait was mamón in the spanish version. literally sucker
I'd be fine without all that sophistication, but it would be an interesting twist.I'd like rebels to look more like unruly mobs (except when they are a more organized type of rebel) and pre-industrial armies to look more like warrior bands.
One of the things I liked about Victoria was how your armies were represented by groups of soldiers rather than a single man. The six men marching in lockstep weren't only a great addition to the atmosphere of the game, but also represented the military spirit of the era well.
Basically, I'd like to see this cosmetic feature again in Victoria 2. I understand that it's a lot harder to do with the smaller size of provinces and the use of 3d models rather than sprites, but I know that a solution is possible, and would be willing to sacrifice a great deal of detail for mass, as was done in the first game. The appearance of army models may seem unimportant, but when you're working with a game that's primarily played through a map, text boxes, and charts what graphics there are gain importance, so I hope you'll take this suggestion seriously. I'm saying it now, because hopefully at this point you won't have committed to another graphical style yet.
On a side note, I also like the sounds that played in the original game on selecting or issuing move orders to infantry and cavalry divisions, and would like to see them return in some form if possible.
For people who want to comment, please don't just say that this is unimportant or that you don't care about this detail. That won't contribute to anything, except maybe getting this thread locked.
I would like to see V2 adopt a platoon-level modelling of military formations in game. I also want to be able to appoint every 2nd Lieutenant in my army.
What about the way it works in EU3. Fighting generates tradition and tradition results into good generals. It was developed to better reflect a countries talent for war, in stead of the individual approach of HOI. Vicky spans more time than HOI, so training your Major Generals to become adequate field Marshalls will be a task of much micro management. By the time you're done the guy is in his sixties and dies of a heart attack the moment he hears of your DoW to Russia.