Steam Forums thread (also has some mods)
http://steamcommunity.com/app/234390/discussions/0/810938810959779206/
I accidentally deleted it, that's why all the replies are gone. Damn Mondays
Teleglitch Modloader (0.9c)
https://www.dropbox.com/s/ujw2toyrqhtl1w9/Teleglitch Modloader.zip
This is a modloader made for Teleglitch. it allows you to easily create mods for the game which can be combined with other mods (assuming no conflicts), made without modifying base files, easily switched on and off, and that do not need to be updated majorly and are not erased by game updates. (Modloader will need to be updated, but that's fairly simple to do)
To add mods, simply edit _modlist.txt in lua/usermods. Mods should be listed one per line, no gaps, no extensions.
Example:
mod1
mod2
mod3
Further instructions for mod creation are provided in the example mod's files. Anything not explicitly shown can be learned from looking at the base lua files. When in doubt, simply re-define the object you wish to modify.
When the game first starts, you may have a black screen for a second or so. This is completely normal and due to the altered order of resource loading. Gameplay will not be affected.
NOTE: The example mod is now NOT enabled by default. While it's good if you want to see a little demonstration, it's not exactly a serious mod. Add it to _modlist.txt to erase it.
NOTE 2: If your character is red you've got the example enabled, turn it off for normal play.
Please report any major bugs to datsexyanon@gmail.com or in the thread.
Credits:
-Xangi/Datsexyanon/FKER Guy/OnlySemicoherent
-Test3 Projects for the awesome base game
http://steamcommunity.com/app/234390/discussions/0/810938810959779206/
I accidentally deleted it, that's why all the replies are gone. Damn Mondays
Teleglitch Modloader (0.9c)
https://www.dropbox.com/s/ujw2toyrqhtl1w9/Teleglitch Modloader.zip
This is a modloader made for Teleglitch. it allows you to easily create mods for the game which can be combined with other mods (assuming no conflicts), made without modifying base files, easily switched on and off, and that do not need to be updated majorly and are not erased by game updates. (Modloader will need to be updated, but that's fairly simple to do)
To add mods, simply edit _modlist.txt in lua/usermods. Mods should be listed one per line, no gaps, no extensions.
Example:
mod1
mod2
mod3
Further instructions for mod creation are provided in the example mod's files. Anything not explicitly shown can be learned from looking at the base lua files. When in doubt, simply re-define the object you wish to modify.
When the game first starts, you may have a black screen for a second or so. This is completely normal and due to the altered order of resource loading. Gameplay will not be affected.
NOTE: The example mod is now NOT enabled by default. While it's good if you want to see a little demonstration, it's not exactly a serious mod. Add it to _modlist.txt to erase it.
NOTE 2: If your character is red you've got the example enabled, turn it off for normal play.
Please report any major bugs to datsexyanon@gmail.com or in the thread.
Credits:
-Xangi/Datsexyanon/FKER Guy/OnlySemicoherent
-Test3 Projects for the awesome base game
Last edited: