What is the point of Evac in the game as is? It's always placed on the other side of the map next to where most of the enemies are, making evac kind of a useless thing.
To make matters worse, Withdraw just magically ends the mission, without requiring further input from the player.
Why didn't they combine the 2 together, and let the player decide the evac zone, like in XCOM 2, only after hitting the withdraw button? You could still get a mission successful, but you wouldn't get the bonuses or most of the salvage.
This way, if you withdraw, you still have to get your mechs to the evac zone, but said evac zone is actually in a usable spot.
That is honestly one the biggest design pet peeve I have with this game.
Is there a mod that fixes this?
To make matters worse, Withdraw just magically ends the mission, without requiring further input from the player.
Why didn't they combine the 2 together, and let the player decide the evac zone, like in XCOM 2, only after hitting the withdraw button? You could still get a mission successful, but you wouldn't get the bonuses or most of the salvage.
This way, if you withdraw, you still have to get your mechs to the evac zone, but said evac zone is actually in a usable spot.
That is honestly one the biggest design pet peeve I have with this game.
Is there a mod that fixes this?