In Vicky2 the player could endlessly pump a ton of money into economy by either social spending, military spending or endless subsidizing of every single factory in a country in order to ensure 100% employment for all the time.
Quite unrealistic feature to be honest….
I am aware there will be only one currency in game, so perhaps it won’t be possible to simulate it perfectly. But, maybe only partially could be implemented. Like in reality, due to huge government spendings a currency looses its value, which translates into decreasing of consumer purchasing power and also into devaluation of all their savings, effectively creating poverty and unrest.
The question is, can we have some of this in game? Would it be good idea to implement it despite most of the audience does not have an economy degree and would most like have no clue what is going around? Paradox usually dumb their games down in order to bring more audience to their newer games, but hope this is not the case of new Vicky
Quite unrealistic feature to be honest….
I am aware there will be only one currency in game, so perhaps it won’t be possible to simulate it perfectly. But, maybe only partially could be implemented. Like in reality, due to huge government spendings a currency looses its value, which translates into decreasing of consumer purchasing power and also into devaluation of all their savings, effectively creating poverty and unrest.
The question is, can we have some of this in game? Would it be good idea to implement it despite most of the audience does not have an economy degree and would most like have no clue what is going around? Paradox usually dumb their games down in order to bring more audience to their newer games, but hope this is not the case of new Vicky
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