I just got the game and Im really been joying it so would like to say thanks to the devs!
Secondly I'd love to know whether a BattleTech sequel is planned?
Secondly I'd love to know whether a BattleTech sequel is planned?
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I think you're speaking for everybody here. <3I must admit its not the news I was hoping for.
I think you're speaking for everybody here. <3
On a slightly less pessimistic note, there will be Battletech games in the future ... it's just much more likely to be action games than strategy. :/
I can't play those realtime games — or rather, I can, but I die the first turn. For me, turnbased is the only way to play.On a slightly less pessimistic note, there will be Battletech games in the future ... it's just much more likely to be action games than strategy. :/
I'm not much fond of them either. Sadly, action seems to be the only thing that happens these days. I mean, Kereminde seems to think MechCommander is strategy, not action. :/I can't play those realtime games — or rather, I can, but I die the first turn. For me, turnbased is the only way to play.
I mean, Kereminde seems to think MechCommander is strategy, not action. :/
What BT2 needs is not the abstracted combat of BattleForce but more concentration on roleplaying and story elements.
There's no point in having the entire map of the Inner Sphere available if every planet feels exactly the same.
Either curate a small subset of the whole map or figure out far more robust ways to procedurally generate planets while tying them into the story. And for that matter, it would be novel to procedurally generate story elements.
I actually think what the game needs is more factions fighting for power. The core problem of BT is that the "universe" is static, and even though the gameplay is super fun, sooner or later you will get bored as there is very little overall varity. If they could break down all the major powers into sub factions, and there were relationships and things that the player could interact with, it would add so much more playtime to the game.What BT2 needs is not the abstracted combat of BattleForce but more concentration on roleplaying and story elements.
There's no point in having the entire map of the Inner Sphere available if every planet feels exactly the same.
Either curate a small subset of the whole map or figure out far more robust ways to procedurally generate planets while tying them into the story. And for that matter, it would be novel to procedurally generate story elements.
It would be great if the things you do could affect the universe. I'd love to back the Duchess of Andurien when she revolts against House Marik, or join a famous mercenary unit. Yes, in the current game you 'change the universe' by overthrowing a house that never existed prior to the game (wasn't canon) and reinstating another house that also had no prior existence, but since there's no way to fail, you're just following a storyline instead of shaping one. I like your EU analogy; my experience is with HOI, and in that you can change history.I actually think what the game needs is more factions fighting for power. The core problem of BT is that the "universe" is static. If they could break down all the major powers into sub factions, and there were relationships and things that the player could interact with, it would add so much more playtime to the game.
I'm up over 1500 hours played now, and in the past hundred hours I've run across three maps I'd never seen before. Not to mention that the urban maps are so 'busy' that I'd never be able to remember whether I'd seen any particular one before, although some features on them do recur.But i do think procedural generation could help with maps. There is a big variety of maps in BT, but after couple 100 hours, you will know each one by heart.
A guy on the internet who is a huge fan of tabletop BT told me that there are some issues with license. The studio that released Battetech the video game apparently lost the license and its flying somewhere in meta space.
So basically it seems like people who know these things say that there is practically 0 chance in the near future not only for Battletech but anything similar
I hope they are wrong
Having no lag, using a mouse and an stable internet connection may give you an advantage when playing Chess or Go online against another person, and I don't think anyone would say they're action games. You go from the extreme of an unlimited time scenario to the other extreme where reflexes are everything. Most games are in between.*: If using a mouse, having no lag and a stable internet gives you a benefit over using a PS controller, having 3 FpS and an overloaded WiFi, then it's an action game. It might also have strategic elements, but if you can loose from not having lightning-fast reflexes, it is all about action, not strategic thinking.
*sigh* The disadvantage of slow speed in chess or HB-BT is negligble, especially in classic chess; one of the signs they're strategy, not action. I mean, put Magnus Carlsen on PS-controller versus a 2500 on mouse and Magnus should get, say, 6.0 out of 8.Having no lag, using a mouse and an stable internet connection may give you an advantage when playing Chess or Go online against another person, and I don't think anyone would say they're action games.