Good change, good reasoning, good post.From the dev diary, just above said change:
An issue in EU4 that we've long recognised is that conquest is almost always a good idea: you are able to immediately get a financial benefit from land, buff up your own forcelimit, size, trading potential, while at the same time denying your foes that land. We've been wanting to change this so that one has to consider what they conquer with a bit more forethought and with that we turn to your States.
The motivation behind both the corruption from large expansion and missionaries/culture change in states only is all here: to prevent taking more land from simply always being the most powerful thing for you to do for your nation. If you see land of a different culture group, different religion and undesirable for making a state and core, then you should have to consider if making a direct land grab is the best move, as opposed to subjugating it, forcing trade power from the owner, establishing a powerful ally there, investing in tolerance of heretics/heathens etc.
Now, some people may not agree with the motivation behind the changes, and that's fine, but not agreeing with them doesn't mean they're not there. Whenever we do so called anti blobbing changes like these, the feedback is always prominent, and we do listen and communicate with the community.
Some changes are simply unpopular, that goes for most walks of life. We didn't put these changes in thinking "people are gonna love this", we did it to break the stale strategy of direct conquest always being best.
yeah, nah, not buying that crock of bullshit. Conquest still is the best, it's just now even more railroaded to Humanist and TC. If what you said was true, you'd actually put some effort into making tall/trade/colonies a more engaging and fun experience, on par with conquest, rather than pretending to nerf the only functional thing about the game, and let's be real here, this isn't a nerf, it only results in money loss, which is laughable, and needless micromanagement to anyone insane enough to actually try converting everything.we did it to break the stale strategy of direct conquest always being best.
Agree, the problem is not the changes but that to much is left unchanged. The people that use humanist is going to play on as nothing have changed and so are the people who already stockpile huge amount of money, they would likely not care about corruption tax anyway.While I'm fine with the stated motivation for this change, I hate the actual implementation.
From the dev diary, just above said change:
An issue in EU4 that we've long recognised is that conquest is almost always a good idea: you are able to immediately get a financial benefit from land, buff up your own forcelimit, size, trading potential, while at the same time denying your foes that land. We've been wanting to change this so that one has to consider what they conquer with a bit more forethought and with that we turn to your States.
The motivation behind both the corruption from large expansion and missionaries/culture change in states only is all here: to prevent taking more land from simply always being the most powerful thing for you to do for your nation. If you see land of a different culture group, different religion and undesirable for making a state and core, then you should have to consider if making a direct land grab is the best move, as opposed to subjugating it, forcing trade power from the owner, establishing a powerful ally there, investing in tolerance of heretics/heathens etc.
Now, some people may not agree with the motivation behind the changes, and that's fine, but not agreeing with them doesn't mean they're not there. Whenever we do so called anti blobbing changes like these, the feedback is always prominent, and we do listen and communicate with the community.
Some changes are simply unpopular, that goes for most walks of life. We didn't put these changes in thinking "people are gonna love this", we did it to break the stale strategy of direct conquest always being best.
It seems the idea is that it should be humanist or not humanist instead of humanist or religious or non of them.I can understand this but please, at the very least buff Religious. Blobbers will just go Humanist as it kind of was the only choice between both idea sets already. Let them give two missionaries, let them convert territories (or areas instead of provinces), whatever. Right now it's a no-brainer.
The problem is that humanist is left untouched by all of this.
While I'm fine with the stated motivation for this change, I hate the actual implementation.
1) It doesn't actually stop converting everything if one is keen on doing that. It just makes the process massively more fiddly and micro. In general "you can still blob, just with many many more clicks and a tiny efficiency penalty" isn't really the solution to blobbing.
2) As basically everyone has noted, the already-stronger Humanist and Trade Company avenues are left unaffected by this change.
3) Converting culture was almost never efficient anyway. So that change just punishes roleplayers.
It really feels like this changes punishes people who want to change everything to their religion and culture (for roleplay or just for funsies). But it specifically doesn't impact the people who are "painting the map" just by conquering everything efficiently, since they're already using means that will take zero hit from losing culture conversion and very little hit from losing religious conversion.
Most people want to be challenged.
Either by doing WC (an then doing faster WC) or by one faith (or both) or whatever.
The thing is, if you actually want to reach the end of the game by 1821. After you achieved your first plans (like for instance, become the biggest trade power in the Baltic as Denmark or Sweden), there's nothing much to do besides expanding, or, for that matter, to achieve certain objectives you have to keep expanding a lot.
So it comes that to keep being challenged in this game, the only thing that is left is expansion.
We have to admit that most of the blobbing mechanics don't actually work or work poorly. Coalitions are easily avoidable, and later game admin efficiency makes it even easier and cheaper to expand after a war when nationalism is actually becoming a thing and thus should make it harder to expand beyond your actual culture.
Majority of the people here will admit that peace time in EU4 is boring, you are most of the time preparing for another war while at peace.
I don't have any tips on how make peace time more interesting, but it's THE problem of EU4 right now.
Motivation aside, the conversion changes look like targeted nerfs for One Faith and One Culture rather than general blobbing. Most religions aren't strong enough to convert anyway and conversion isn't necessary with Humanist.
But you can still be an aggressive blob, you only have to manage your resources differently. Blobbing just gets... taller.
1) It doesn't actually stop converting everything if one is keen on doing that. It just makes the process massively more fiddly and micro. In general "you can still blob, just with many many more clicks and a tiny efficiency penalty" isn't really the solution to blobbing.
BUT I DO LOVE IT!!!Some changes are simply unpopular, that goes for most walks of life. We didn't put these changes in thinking "people are gonna love this", we did it to break the stale strategy of direct conquest always being best.
less outcome variance between average and good players.
This is kind of getting repetitive if one follows this forum....which brings me to the next point:equalizing skill
Who cares?Very, very few people can match expansion pace from players like atwix, bbqftw, marco antonio, etc. Nearly every (if not every) person decrying the expansion rates of these players could not come anywhere near matching their outcomes even if they sat down and really tried to blob optimally.
If this is more historical, please explain the conversion of the Philippines to Catholicism. Since its in Asia, it wouldn't be a colony in game.People are angry as they are making the game more historical... wow...
This is kind of getting repetitive if one follows this forum....which brings me to the next point:
Who cares?
Don't get me wrong, you have valid points sometimes and I really don't want to start a shit war here. But this game is not really made for the atwixes and marco antonios. I would also assume, that whatever nerf pdx implements is not really relevant to them, given that reportedly they use to finish WCs in the late 17th century or earlier... (can you confirm?).
"The archipelago was Spain's outpost in the orient and Manila became the capital of the entire Spanish East Indies. The colony was administered through the Viceroyalty of New Spain (now Mexico) until 1821 when Mexico achieved independence from Spain. After 1821, the colony was governed directly from Spain."If this is more historical, please explain the conversion of the Philippines to Catholicism. Since its in Asia, it wouldn't be a colony in game.