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I mean most major roads, rails and ports were public knowledge. In the case of central & western eurpoe and the US Michelin also added some resaurant recomendations to the road map. On top of that any infrastructure project is expensive, takes a lot of time and is very hard to hide if your opponent has eyes.
Exact mobilization data on the other hand wasn't published that much by companies and states. So maybe the exact fort level should be partialy hidden but revealed at rapid speed once you touch it. Which I question being worth coding.
It's not like people didn't know the Maginot line existed.
The one building I could see an argument for is supply hubs, where those would be hidden like factories unless you put up a recon plane wing, but I suppose that since the ai doesn't really build them it would just force the player to memorize where they all are, rendering the point moot.